@farmboy 2 US ftrs on US CV
1 US ftr on UK CV
1 UK ftr + tac on UK CV
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Egypt to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 mech_infantry moved from Ukraine to Romania
Americans take Romania from GermansCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA fire in Southern Italy : 0/2 hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/10 hits
Italians roll dice for 3 aaGuns, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 2 : 4/5 hits
3 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 3 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 : 1/5 hits
Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 4 : 1/2 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 5 : 2/4 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans captures 9PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 3 aaGuns, 1 artillery, 1 fighter and 3 infantry
Casualties for Americans: 2 artilleries and 5 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Malta
3 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
3 destroyers moved from 93 Sea Zone to 95 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to QuebecPlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 48 / 33
Americans : 60 / 94
Chinese : 2 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 6 / 0
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 46 / 33
Americans : 60 / 94
Chinese : 4 / 12
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 6 / 0
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 5 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
4 artilleries and 4 infantry moved from Shan State to Malaya
1 bomber moved from India to Malaya
1 fighter moved from India to Malaya
1 fighter moved from India to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Malaya
British attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Malaya, round 2 : 6/10 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malaya, round 2 : 3/4 hits
3 infantry owned by the British, 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 4 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in Kwangsi
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 airfield, 1 fighter and 1 tactical_bomber
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangsi
British roll dice for 2 armour and 1 fighter in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Malaya to Yunnan
1 bomber moved from Malaya to YunnanPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armourProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 41 / 33
Americans : 60 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 15 / 20
Italians : 6 / 0
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flagProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 41 / 33
Americans : 57 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 15 / 20
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from Rostov to UkrainePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 37 / 33
Americans : 57 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to CyprusNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 37 / 33
Americans : 57 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 103 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Belarus
2 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 2 destroyers
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 2 destroyers
Battle in 91 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 3 destroyers and 10 transports
Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 3 destroyers and 10 transports in 91 Sea Zone, round 2 : 1/3 hits
3 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
10 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 84
Casualties for Germans: 1 fighter
Casualties for Americans: 3 destroyers and 10 transports
Battle in Romania
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 103 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 103 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to United Kingdom
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries moved from Poland to Eastern Poland
1 fighter moved from Belarus to Novgorod
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer placed in 109 Sea Zone
1 fighter placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 infantry placed in Southern France
2 armour, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 artilleries and 5 infantry
Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Romania : 1 armour, 1 artillery and 1 mech_infantry
Poland : 2 armour and 2 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
Bessarabia : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 69
Russians : 31 / 32
Japanese : 37 / 33
Americans : 54 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 armour moved from Archangel to Belarus
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 aaGuns and 2 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 58 / 69
Russians : 32 / 32
Japanese : 37 / 33
Americans : 54 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Tsinghai to Szechwan
Japanese take Sikang from Chinese
1 armour moved from Kansu to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour
British defend with 2 armour; Chinese defend with 1 airfield
Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 armour in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for British: 2 armourNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,3,3,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,2
Japanese collect 22 PUs (20 lost to blockades); end with 23 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 armour
Korea : 4 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
6 Sea Zone : 1 destroyer and 1 submarine
Urals : 1 flag, 1 armour
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 42 / 23
Americans : 54 / 94
Chinese : 2 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Malta to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Amur to ManchuriaCombat - Americans
-
Scramble in SZ6?
-
Sigh, no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Malta to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Amur to ManchuriaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 7 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 carrier, 3 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Southern Italy causes 6 damage total. Damaged units is as follows: factory_minor = 5, airfield = 1Non Combat Move - Americans
1 tactical_bomber moved from Southern Italy to Malta
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to MaltaPlace Units - Americans
4 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 39 / 23
Americans : 54 / 79
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 35 / 23
Americans : 54 / 79
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 armour moved from India to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 bomber and 2 fighters moved from Yunnan to Kwangsi
4 artilleries and 1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan StateCombat - British
Battle in Kwangsi
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 1 armour
British roll dice for 1 bomber, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 fighterNon Combat Move - British
1 bomber and 1 fighter moved from Kwangsi to Yunnan
2 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 34 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to take my gf to the dr today. I won’t be able to take my turn until Monday.
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No problem…
See you monday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 flagProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 34 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Ukraine to Western UkraineCombat - ANZAC
Battle in Hainan
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 33 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Cyprus to UkraineCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 58 / 69
Russians : 31 / 32
Japanese : 32 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





