@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Egypt to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 mech_infantry moved from Ukraine to Romania
Americans take Romania from GermansCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA fire in Southern Italy : 0/2 hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/10 hits
Italians roll dice for 3 aaGuns, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 2 : 4/5 hits
3 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 3 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 : 1/5 hits
Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 4 : 1/2 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 5 : 2/4 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans captures 9PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 3 aaGuns, 1 artillery, 1 fighter and 3 infantry
Casualties for Americans: 2 artilleries and 5 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Malta
3 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
3 destroyers moved from 93 Sea Zone to 95 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to QuebecPlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 48 / 33
Americans : 60 / 94
Chinese : 2 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 6 / 0
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 46 / 33
Americans : 60 / 94
Chinese : 4 / 12
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 6 / 0
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 5 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
4 artilleries and 4 infantry moved from Shan State to Malaya
1 bomber moved from India to Malaya
1 fighter moved from India to Malaya
1 fighter moved from India to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Malaya
British attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Malaya, round 2 : 6/10 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malaya, round 2 : 3/4 hits
3 infantry owned by the British, 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 4 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in Kwangsi
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 airfield, 1 fighter and 1 tactical_bomber
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangsi
British roll dice for 2 armour and 1 fighter in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Malaya to Yunnan
1 bomber moved from Malaya to YunnanPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armourProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 41 / 33
Americans : 60 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 15 / 20
Italians : 6 / 0
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flagProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 41 / 33
Americans : 57 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 15 / 20
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from Rostov to UkrainePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 37 / 33
Americans : 57 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to CyprusNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 67
Russians : 32 / 32
Japanese : 37 / 33
Americans : 57 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 103 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Belarus
2 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 2 destroyers
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 2 destroyers
Battle in 91 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 3 destroyers and 10 transports
Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 3 destroyers and 10 transports in 91 Sea Zone, round 2 : 1/3 hits
3 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
10 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 84
Casualties for Germans: 1 fighter
Casualties for Americans: 3 destroyers and 10 transports
Battle in Romania
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 103 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 103 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to United Kingdom
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries moved from Poland to Eastern Poland
1 fighter moved from Belarus to Novgorod
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer placed in 109 Sea Zone
1 fighter placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 infantry placed in Southern France
2 armour, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 artilleries and 5 infantry
Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Romania : 1 armour, 1 artillery and 1 mech_infantry
Poland : 2 armour and 2 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
Bessarabia : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 69
Russians : 31 / 32
Japanese : 37 / 33
Americans : 54 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 armour moved from Archangel to Belarus
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 aaGuns and 2 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 58 / 69
Russians : 32 / 32
Japanese : 37 / 33
Americans : 54 / 94
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Tsinghai to Szechwan
Japanese take Sikang from Chinese
1 armour moved from Kansu to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour
British defend with 2 armour; Chinese defend with 1 airfield
Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 armour in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for British: 2 armourNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,3,3,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,2
Japanese collect 22 PUs (20 lost to blockades); end with 23 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 armour
Korea : 4 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
6 Sea Zone : 1 destroyer and 1 submarine
Urals : 1 flag, 1 armour
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 42 / 23
Americans : 54 / 94
Chinese : 2 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Malta to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Amur to ManchuriaCombat - Americans
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Scramble in SZ6?
-
Sigh, no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Malta to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Amur to ManchuriaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 7 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 carrier, 3 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Southern Italy causes 6 damage total. Damaged units is as follows: factory_minor = 5, airfield = 1Non Combat Move - Americans
1 tactical_bomber moved from Southern Italy to Malta
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to MaltaPlace Units - Americans
4 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 39 / 23
Americans : 54 / 79
Chinese : 5 / 12
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 35 / 23
Americans : 54 / 79
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 19 / 20
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 armour moved from India to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 bomber and 2 fighters moved from Yunnan to Kwangsi
4 artilleries and 1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan StateCombat - British
Battle in Kwangsi
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 1 armour
British roll dice for 1 bomber, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 fighterNon Combat Move - British
1 bomber and 1 fighter moved from Kwangsi to Yunnan
2 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 34 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to take my gf to the dr today. I won’t be able to take my turn until Monday.
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No problem…
See you monday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 flagProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 34 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Ukraine to Western UkraineCombat - ANZAC
Battle in Hainan
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 58 / 69
Russians : 30 / 32
Japanese : 33 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Cyprus to UkraineCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 58 / 69
Russians : 31 / 32
Japanese : 32 / 23
Americans : 54 / 79
Chinese : 10 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 9 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





