L13 G40 PGMatt (axis) vs Wackamatt (allies +11) game 3

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Yunnan to Hunan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour and 1 mech_infantry moved from Szechwan to Hunan
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                17 infantry moved from Amur to Korea
                1 armour moved from Sikang to Kweichow

    Combat - Russians
                Battle in Korea
                    Russians attack with 17 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Hunan
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 2 artilleries and 2 infantry
                    Russians win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 armour moved from Russia to Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery, 1 fighter and 8 infantry moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Belarus
                4 infantry moved from Russia to Bryansk
                2 aaGuns moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,5,2
                Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total

  • '16

    @Whackamatt:

    I agree.  I do think that some people blame dice too much, though.  In my opinion, if the game boiled down to a single “all-in” make-or-break battle over Moscow and I get diced, I can’t complain; had I strategized better, it wouldn’t have come down to a single battle anyway.Â

    I once had an opponent concede after his UK 1 turn.  Said that getting diced when he scrambled G1, then losing vs the Italian fleet UK1 was enough to “break” the game.  Claimed he was diced.  lol.  I rarely scramble as the UK, and this game is an example of why I rarely do. lol

    I don’t like scrambling because it takes away the Italian option for the UK.  That being said, I just lost 7 of my 10 attacking planes as Germany against a scramble by soul, so it can have its place.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Shan State to 37 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 18 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Kwangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Anhwe to Hunan

  • '16

    OK.  Need scramble for 33.  I’ll probably fight the battle here because of the subs.

    Also, OOL for Queensland (bomber)

  • '20 '18 '17 '15

    Scramble all fighters.  Take the bomber hit first.

  • '16

    OK,
    Dice z33
    Japan SSx3
    DiceRolls: 3@2; Total Hits: 13@2: (5, 3, 1)

    Japan DDx3, CA, Ftx2, TBx2, BMx2
    DiceRolls: 3@2 3@3 4@4; Total Hits: 63@2: (6, 1, 1)3@3: (1, 5, 5)4@4: (4, 1, 3, 5)

  • '16

    7 hits  total, 1 from the sub.

    Allied SSx2
    Allied CV, DDx2, CAx2, TB, FTx4

    OOL?

  • '20 '18 '17 '15

    Don’t forget I have a battleship in the SZ as well; you didn’t include it in the list.

    OOL: 
    BB hit
    CV hit
    2x SS
    2x DD
    2x CA
    TB
    4x FTR
    BB

    Also, how do you roll dice in the forum thread like that?

  • '16

    @Whackamatt:

    Don’t forget I have a battleship in the SZ as well; you didn’t include it in the list.

    Also, how do you roll dice in the forum thread like that?

    noted about the BB.

    the format is (:)aaa x@y(:)  without the brackets, and replacing X with the number of dice and y with the hit value.

    So, for your attacks I’ll post a string like this:

    Allied dice:
    SSx2
    (:)aaa 2@1(:)

    Fleet CV, DDx2, CAx2, TB, FTx4, BB
    (:)aaa 3@2 3@3 5@4(:)

    Allied dice:
    SSx2
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)

    Fleet CV, DDx2, CAx2, TB, FTx4, BB
    DiceRolls: 3@2 3@3 5@4; Total Hits: 43@2: (3, 2, 4)3@3: (6, 2, 1)5@4: (5, 6, 5, 5, 2)

  • '16

    Allies tip BB, sink CV, SSx2, DDx2
    Japan sink CV, SSx2
    You didn’t say when you wanted to sink the CV, for the extra D point and that you control the island, I’ll sink the CV over a CA.

    Round 2.
    Japan SS:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Japan DDx3, CA, Ftx2, TBx2, BMx2
    Allied CAx2, TB, FTx4, BBd

  • '16

    Round 2.

    Japan DDx3, CA, Ftx2, TBx2, BMx2
    DiceRolls: 3@2 3@3 4@4; Total Hits: 63@2: (1, 5, 5)3@3: (2, 4, 1)4@4: (4, 5, 4, 1)

    Allied CAx2, TB, FTx4, BBd
    DiceRolls: 3@3 5@4; Total Hits: 43@3: (6, 3, 4)5@4: (1, 2, 6, 3, 6)

  • '16

    Allies sink CAx2, TB, Ftx3
    Japan sink SS, DD, Ft, Tb

    Japan DDx2, CA, Ft, TB, BMx2
    DiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (3, 4)2@3: (1, 5)3@4: (3, 2, 1)

    Allied FT, BBd
    DiceRolls: 2@4; Total Hits: 22@4: (3, 3)

  • '16

    Allies sink CAx2, TB, Ftx3
    Japan sink SS, DD, Ft, Tb

    Japan wins with CA, Ft, TB, BMx2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Shan State to 37 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 18 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Kwangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Anhwe to Hunan

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Manchuria
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 2 :  1/9 hits
                        Chinese roll dice for 2 armour in Hunan, round 2 :  0/2 hits
                        1 armour owned by the Russians lost in Hunan
                        Japanese roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 3 :  4/9 hits
                        Chinese roll dice for 1 armour in Hunan, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 2 armour
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Queensland
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Queensland, round 2 :  0/6 hits
                        ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Queensland, round 2 :  0/4 hits
                        1 bomber owned by the Americans lost in Queensland
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Queensland, round 3 :  2/6 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 :  1/3 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                        Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Queensland, round 4 :  0/5 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Queensland
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 5 :  1/4 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 5 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  6/10 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  7/11 hits
                    Units damaged: 1 carrier owned by the Japanese
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 :  6/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 33 Sea Zone, round 3 :  4/8 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 bomber, 1 cruiser and 2 tactical_bombers in 33 Sea Zone, round 4 :  0/4 hits
                        Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 4 :  2/2 hits
                        2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 bomber and 1 cruiser in 33 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 5 :  2/2 hits
                        1 cruiser owned by the Japanese , 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship and 2 transports
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to Paulau Island: 2 bombers, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 battleship moved from 44 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 2 bombers, 1 fighter and 1 tactical_bomber
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 3 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag, 4 mech_infantrys
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun and 6 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transport
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
        54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 38 / 36
        Japanese : 54 / 54
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 32 / 40
        UK_Pacific : 6 / 7
        Italians : 16 / 21
        ANZAC : 8 / 20
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    Another take your lumps I fear :(  that battle didn’t go well for the Allies.

  • '20 '18 '17 '15

    going forward, could we just use Triple A for such battles?  Trying to piece together the fight from forum rolls was difficult.  It is possible to save a battle  before casualties are selected, and post so i can see the dice results.  Much easier than via forum.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to 26 Sea Zone

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 fighter and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                10 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                2 artilleries moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 80 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in Kenya
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Union of South Africa to Egypt
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from 106 Sea Zone to Quebec
                1 artillery moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies

    Place Units - British
                2 fighters placed in Egypt
                1 factory_minor placed in Iraq
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,6,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 armour

  • '16

    @Whackamatt:

    going forward, could we just use Triple A for such battles?  Trying to piece together the fight from forum rolls was difficult.  It is possible to save a battle  before casualties are selected, and post so i can see the dice results.  Much easier than via forum.

    I have no issue with this; honestly, I just prefer to take my chances and pick the sub casualties a bit out of sequence.

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