L13 G40 PGMatt (axis) vs Wackamatt (allies +11) game 3

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to Caroline Islands
                1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                ANZAC collect 12 PUs (2 lost to blockades); end with 20 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                Turning on Edit Mode
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                EDIT: 1 artillery moved from 88 Sea Zone to Suriname

    Combat - French
                EDIT: Battle in Suriname
                    EDIT: British takes Suriname from Dutch
                EDIT: Recording Battle Statistics

    Non Combat Move - French
                EDIT: Turning off Edit Mode

    Turn Complete - French

  • '20 '18 '17 '15

    No quarter, Sir!  none asked nor given.  :-)  It comes with the territory of dice games.  I take my lumps, and hope I’ll see payback and some point in the game.  I think it keeps it interesting that way.  Thanks for the mulligan offer, though.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
                3 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                6 armour moved from Germany to Eastern Poland
                2 artilleries and 12 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 mech_infantrys moved from Germany to Eastern Poland
                12 mech_infantrys moved from Germany to Baltic States

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 6 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  3/11 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 6 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 3 armour, 2 artilleries and 12 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 12 infantry in Bessarabia, round 2 :  7/17 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
                2 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 aaGun and 5 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                7 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Poland to Baltic States
                2 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Germany to Poland
                2 fighters and 2 tactical_bombers moved from Southern Italy to Poland
                1 bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                1 armour and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 tactical_bombers
        Poland : 1 aaGun, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Norway : 1 artillery and 3 infantry
        Denmark : 1 infantry
        Baltic States : 1 flag, 1 aaGun, 2 artilleries, 12 infantry and 12 mech_infantrys
        Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Bessarabia : 1 flag, 3 armour, 2 artilleries and 11 infantry
        112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 aaGun and 10 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 35 / 37
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 32 / 40
        UK_Pacific : 6 / 7
        Italians : 16 / 21
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    @Whackamatt:

    No quarter, Sir!  none asked nor given.   :-)  It comes with the territory of dice games.  I take my lumps, and hope I’ll see payback and some point in the game.  I think it keeps it interesting that way.  Thanks for the mulligan offer, though.

    No problem, I just don’t like games where the other guy isn’t, happy isn’t the right word, content?  with the way the game goes.  Everyone should be satisfied they were beat by tactics and not dice.

  • '20 '18 '17 '15

    I agree.  I do think that some people blame dice too much, though.  In my opinion, if the game boiled down to a single “all-in” make-or-break battle over Moscow and I get diced, I can’t complain; had I strategized better, it wouldn’t have come down to a single battle anyway.

    I once had an opponent concede after his UK 1 turn.  Said that getting diced when he scrambled G1, then losing vs the Italian fleet UK1 was enough to “break” the game.  Claimed he was diced.  lol.  I rarely scramble as the UK, and this game is an example of why I rarely do. lol

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Yunnan to Hunan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour and 1 mech_infantry moved from Szechwan to Hunan
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                17 infantry moved from Amur to Korea
                1 armour moved from Sikang to Kweichow

    Combat - Russians
                Battle in Korea
                    Russians attack with 17 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Hunan
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 2 artilleries and 2 infantry
                    Russians win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 armour moved from Russia to Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery, 1 fighter and 8 infantry moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Belarus
                4 infantry moved from Russia to Bryansk
                2 aaGuns moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,5,2
                Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total

  • '16

    @Whackamatt:

    I agree.  I do think that some people blame dice too much, though.  In my opinion, if the game boiled down to a single “all-in” make-or-break battle over Moscow and I get diced, I can’t complain; had I strategized better, it wouldn’t have come down to a single battle anyway.Â

    I once had an opponent concede after his UK 1 turn.  Said that getting diced when he scrambled G1, then losing vs the Italian fleet UK1 was enough to “break” the game.  Claimed he was diced.  lol.  I rarely scramble as the UK, and this game is an example of why I rarely do. lol

    I don’t like scrambling because it takes away the Italian option for the UK.  That being said, I just lost 7 of my 10 attacking planes as Germany against a scramble by soul, so it can have its place.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Shan State to 37 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 18 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Kwangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Anhwe to Hunan

  • '16

    OK.  Need scramble for 33.  I’ll probably fight the battle here because of the subs.

    Also, OOL for Queensland (bomber)

  • '20 '18 '17 '15

    Scramble all fighters.  Take the bomber hit first.

  • '16

    OK,
    Dice z33
    Japan SSx3
    DiceRolls: 3@2; Total Hits: 13@2: (5, 3, 1)

    Japan DDx3, CA, Ftx2, TBx2, BMx2
    DiceRolls: 3@2 3@3 4@4; Total Hits: 63@2: (6, 1, 1)3@3: (1, 5, 5)4@4: (4, 1, 3, 5)

  • '16

    7 hits  total, 1 from the sub.

    Allied SSx2
    Allied CV, DDx2, CAx2, TB, FTx4

    OOL?

  • '20 '18 '17 '15

    Don’t forget I have a battleship in the SZ as well; you didn’t include it in the list.

    OOL: 
    BB hit
    CV hit
    2x SS
    2x DD
    2x CA
    TB
    4x FTR
    BB

    Also, how do you roll dice in the forum thread like that?

  • '16

    @Whackamatt:

    Don’t forget I have a battleship in the SZ as well; you didn’t include it in the list.

    Also, how do you roll dice in the forum thread like that?

    noted about the BB.

    the format is (:)aaa x@y(:)  without the brackets, and replacing X with the number of dice and y with the hit value.

    So, for your attacks I’ll post a string like this:

    Allied dice:
    SSx2
    (:)aaa 2@1(:)

    Fleet CV, DDx2, CAx2, TB, FTx4, BB
    (:)aaa 3@2 3@3 5@4(:)

    Allied dice:
    SSx2
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)

    Fleet CV, DDx2, CAx2, TB, FTx4, BB
    DiceRolls: 3@2 3@3 5@4; Total Hits: 43@2: (3, 2, 4)3@3: (6, 2, 1)5@4: (5, 6, 5, 5, 2)

  • '16

    Allies tip BB, sink CV, SSx2, DDx2
    Japan sink CV, SSx2
    You didn’t say when you wanted to sink the CV, for the extra D point and that you control the island, I’ll sink the CV over a CA.

    Round 2.
    Japan SS:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Japan DDx3, CA, Ftx2, TBx2, BMx2
    Allied CAx2, TB, FTx4, BBd

  • '16

    Round 2.

    Japan DDx3, CA, Ftx2, TBx2, BMx2
    DiceRolls: 3@2 3@3 4@4; Total Hits: 63@2: (1, 5, 5)3@3: (2, 4, 1)4@4: (4, 5, 4, 1)

    Allied CAx2, TB, FTx4, BBd
    DiceRolls: 3@3 5@4; Total Hits: 43@3: (6, 3, 4)5@4: (1, 2, 6, 3, 6)

  • '16

    Allies sink CAx2, TB, Ftx3
    Japan sink SS, DD, Ft, Tb

    Japan DDx2, CA, Ft, TB, BMx2
    DiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (3, 4)2@3: (1, 5)3@4: (3, 2, 1)

    Allied FT, BBd
    DiceRolls: 2@4; Total Hits: 22@4: (3, 3)

  • '16

    Allies sink CAx2, TB, Ftx3
    Japan sink SS, DD, Ft, Tb

    Japan wins with CA, Ft, TB, BMx2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Shan State to 37 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 18 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Kwangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Anhwe to Hunan

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Manchuria
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 2 :  1/9 hits
                        Chinese roll dice for 2 armour in Hunan, round 2 :  0/2 hits
                        1 armour owned by the Russians lost in Hunan
                        Japanese roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 3 :  4/9 hits
                        Chinese roll dice for 1 armour in Hunan, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 2 armour
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Queensland
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Queensland, round 2 :  0/6 hits
                        ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Queensland, round 2 :  0/4 hits
                        1 bomber owned by the Americans lost in Queensland
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Queensland, round 3 :  2/6 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 :  1/3 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                        Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Queensland, round 4 :  0/5 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Queensland
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 5 :  1/4 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 5 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  6/10 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  7/11 hits
                    Units damaged: 1 carrier owned by the Japanese
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 :  6/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 33 Sea Zone, round 3 :  4/8 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 bomber, 1 cruiser and 2 tactical_bombers in 33 Sea Zone, round 4 :  0/4 hits
                        Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 4 :  2/2 hits
                        2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 bomber and 1 cruiser in 33 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 5 :  2/2 hits
                        1 cruiser owned by the Japanese , 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship and 2 transports
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to Paulau Island: 2 bombers, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 battleship moved from 44 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 2 bombers, 1 fighter and 1 tactical_bomber
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 3 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag, 4 mech_infantrys
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun and 6 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transport
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
        54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 38 / 36
        Japanese : 54 / 54
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 32 / 40
        UK_Pacific : 6 / 7
        Italians : 16 / 21
        ANZAC : 8 / 20
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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