2 ftrs from London/Scotland both killed allowing the CV to move away. That happened the last time someone made that move too, seems a bit annoying. At least I got 3 hits, perhaps compensating for 111.
L13 G40 PGMatt (axis) vs Wackamatt (allies +11) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Szechwan to Hunan
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
1 armour moved from Sikang to KweichowCombat - Russians
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Hunan
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
Russians win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour moved from Russia to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery, 1 fighter and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
4 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,5,2
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total -
I agree. I do think that some people blame dice too much, though. In my opinion, if the game boiled down to a single “all-in” make-or-break battle over Moscow and I get diced, I can’t complain; had I strategized better, it wouldn’t have come down to a single battle anyway.Â
I once had an opponent concede after his UK 1 turn. Said that getting diced when he scrambled G1, then losing vs the Italian fleet UK1 was enough to “break” the game. Claimed he was diced. lol. I rarely scramble as the UK, and this game is an example of why I rarely do. lol
I don’t like scrambling because it takes away the Italian option for the UK. That being said, I just lost 7 of my 10 attacking planes as Germany against a scramble by soul, so it can have its place.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangsi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Hunan -
OK. Need scramble for 33. I’ll probably fight the battle here because of the subs.
Also, OOL for Queensland (bomber)
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Scramble all fighters. Take the bomber hit first.
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OK,
Dice z33
Japan SSx3
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)
Japan DDx3, CA, Ftx2, TBx2, BMx2
Rolls: 3@2 3@3 4@4; Total Hits: 63@2: (6, 1, 1)3@3: (1, 5, 5)4@4: (4, 1, 3, 5)
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7 hits total, 1 from the sub.
Allied SSx2
Allied CV, DDx2, CAx2, TB, FTx4OOL?
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Don’t forget I have a battleship in the SZ as well; you didn’t include it in the list.
OOL:
BB hit
CV hit
2x SS
2x DD
2x CA
TB
4x FTR
BBAlso, how do you roll dice in the forum thread like that?
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Don’t forget I have a battleship in the SZ as well; you didn’t include it in the list.
Also, how do you roll dice in the forum thread like that?
noted about the BB.
the format is (:)aaa x@y(:) without the brackets, and replacing X with the number of dice and y with the hit value.
So, for your attacks I’ll post a string like this:
Allied dice:
SSx2
(:)aaa 2@1(:)Fleet CV, DDx2, CAx2, TB, FTx4, BB
(:)aaa 3@2 3@3 5@4(:)Allied dice:
SSx2
Rolls: 2@1; Total Hits: 02@1: (2, 2)
Fleet CV, DDx2, CAx2, TB, FTx4, BB
Rolls: 3@2 3@3 5@4; Total Hits: 43@2: (3, 2, 4)3@3: (6, 2, 1)5@4: (5, 6, 5, 5, 2)
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Allies tip BB, sink CV, SSx2, DDx2
Japan sink CV, SSx2
You didn’t say when you wanted to sink the CV, for the extra D point and that you control the island, I’ll sink the CV over a CA.Round 2.
Japan SS:
Rolls: 1@2; Total Hits: 01@2: (4)
Japan DDx3, CA, Ftx2, TBx2, BMx2
Allied CAx2, TB, FTx4, BBd -
Round 2.
Japan DDx3, CA, Ftx2, TBx2, BMx2
Rolls: 3@2 3@3 4@4; Total Hits: 63@2: (1, 5, 5)3@3: (2, 4, 1)4@4: (4, 5, 4, 1)
Allied CAx2, TB, FTx4, BBd
Rolls: 3@3 5@4; Total Hits: 43@3: (6, 3, 4)5@4: (1, 2, 6, 3, 6)
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Allies sink CAx2, TB, Ftx3
Japan sink SS, DD, Ft, TbJapan DDx2, CA, Ft, TB, BMx2
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (3, 4)2@3: (1, 5)3@4: (3, 2, 1)
Allied FT, BBd
Rolls: 2@4; Total Hits: 22@4: (3, 3)
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Allies sink CAx2, TB, Ftx3
Japan sink SS, DD, Ft, TbJapan wins with CA, Ft, TB, BMx2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangsi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to HunanCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Manchuria
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour
Japanese roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 1/9 hits
Chinese roll dice for 2 armour in Hunan, round 2 : 0/2 hits
1 armour owned by the Russians lost in Hunan
Japanese roll dice for 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 3 : 4/9 hits
Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 armour
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery and 4 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Queensland, round 2 : 0/6 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Queensland, round 2 : 0/4 hits
1 bomber owned by the Americans lost in Queensland
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Queensland, round 3 : 2/6 hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/3 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Queensland, round 4 : 0/5 hits
ANZAC roll dice for 1 artillery in Queensland, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 5 : 1/4 hits
ANZAC roll dice for 1 artillery in Queensland, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 7/11 hits
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 6/7 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 4/8 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 2 tactical_bombers in 33 Sea Zone, round 4 : 0/4 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 4 : 2/2 hits
2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 bomber and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 5 : 2/2 hits
1 cruiser owned by the Japanese , 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship and 2 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to Paulau Island: 2 bombers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 fighters moved from Kwangsi to 6 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 44 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 2 bombers, 1 fighter and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag, 4 mech_infantrys
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 6 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transport
44 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 43 / 48
Russians : 38 / 36
Japanese : 54 / 54
Americans : 50 / 70
Chinese : 5 / 6
British : 32 / 40
UK_Pacific : 6 / 7
Italians : 16 / 21
ANZAC : 8 / 20
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Another take your lumps I fear :( that battle didn’t go well for the Allies.
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going forward, could we just use Triple A for such battles? Trying to piece together the fight from forum rolls was difficult. It is possible to save a battle before casualties are selected, and post so i can see the dice results. Much easier than via forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
10 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from 106 Sea Zone to Quebec
1 artillery moved from Suriname to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
2 fighters placed in Egypt
1 factory_minor placed in Iraq
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,6,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
going forward, could we just use Triple A for such battles? Trying to piece together the fight from forum rolls was difficult. It is possible to save a battle before casualties are selected, and post so i can see the dice results. Much easier than via forum.
I have no issue with this; honestly, I just prefer to take my chances and pick the sub casualties a bit out of sequence.