13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Eastern United States to 103 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
                3 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Philippines to 6 Sea Zone
                2 fighters moved from Kwangtung to 6 Sea Zone
                2 bombers moved from Kwangtung to Japan
                4 fighters and 4 tactical_bombers moved from Okinawa to Japan
                EDIT: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 95 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 5,1
                Battle in 104 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 2 fighters
                    Japanese defend with 1 destroyer and 2 fighters
                        Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 2 fighters
                    Casualties for Americans: 2 fighters
                Battle in Japan
                    Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                        AA fire in Japan :  1/9 hits
                        1 tactical_bomber owned by the Americans lost in Japan
                        3 aaGuns owned by the Japanese lost in Japan
                    Americans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 3 aaGuns
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Kwangtung
                2 bombers moved from Japan to Okinawa
                4 fighters and 3 tactical_bombers moved from Japan to Korea
                1 infantry moved from Anhwe to Jehol
                1 armour and 1 mech_infantry moved from Burma to Yunnan
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 3 carriers, 3 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone
                3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 108 Sea Zone
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 artillery and 3 infantry
        Korea : 1 flag, 4 fighters and 3 tactical_bombers
        Jehol : 1 infantry and 2 mech_infantrys
        Okinawa : 1 flag, 1 airfield, 2 bombers, 1 infantry and 1 mech_infantry
        Manchuria : 1 artillery and 1 infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 armour and 1 mech_infantry
        Kwangtung : 2 bombers
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 transport
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Gibraltar : 1 flag, 1 harbour
        108 Sea Zone : 6 artilleries, 4 carriers, 4 destroyers, 6 fighters, 8 infantry, 2 tactical_bombers and 7 transports
        104 Sea Zone : 1 submarine
        Iraq : 1 artillery
        101 Sea Zone : 1 carrier
        Brazil : 1 flag
        103 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 48 / 65
        Japanese : 16 / 41
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 12 / 0
        UK_Pacific : 13 / 22
        Italians : 21 / 36
        ANZAC : 20 / 37
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                3 fighters and 1 tactical_bomber moved from Iraq to India
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Syria : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Yugoslavia : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 48 / 65
        Japanese : 16 / 41
        Americans : 60 / 85
        Chinese : 23 / 58
        British : 12 / 0
        UK_Pacific : 13 / 22
        Italians : 21 / 36
        ANZAC : 20 / 37
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Germany to Greater Southern Germany
                2 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 infantry moved from Novgorod to Archangel
                      Italians take Archangel from Russians
                2 bombers moved from Southern Italy to Poland
                3 fighters moved from Southern Italy to Greater Southern Germany
                1 fighter moved from 95 Sea Zone to Greater Southern Germany
                2 bombers moved from Southern Italy to Greater Southern Germany

    Combat - Italians
                Battle in Greater Southern Germany
                    Italians attack with 2 bombers, 4 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Greater Southern Germany from Russians with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Italians attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Poland to Northern Italy
                2 bombers and 4 fighters moved from Greater Southern Germany to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                4 mech_infantrys moved from Germany to Northern Italy
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                8 infantry placed in Northern Italy
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • TripleA

    i’m going to attack sz35

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangtung to Borneo
                1 bomber moved from Sumatra to Java

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 bombers in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 bomber owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 1 bomber in Borneo, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win with no units remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers
                Battle in Java
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Java to Siam
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 bombers moved from New South Wales to Queensland
                3 fighters moved from 35 Sea Zone to Queensland

    Place Units - ANZAC
                2 bombers and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag, 1 armour
        Siam : 1 flag, 1 airfield and 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 38 / 65
        Japanese : 16 / 41
        Americans : 60 / 85
        Chinese : 23 / 58
        British : 12 / 0
        UK_Pacific : 13 / 22
        Italians : 22 / 37
        ANZAC : 20 / 33
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
    if it misses then please roll the sz35 attack on the forum.

    unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.


  • No kamikaze.

    Destroyer:
    DiceRolling 1d6:
    (6)

    Fighters:
    DiceRolling 3d6:
    (2, 6, 6)

    Sub:
    DiceRolling 1d6:
    (4)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
                Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
                3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
                2 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Union of South Africa to South West Africa
                      Germans take South West Africa from British


  • How do you want to run the sz108 battle? I’m assuming you’ll want to take losses round for round, but do you want to roll on forum as well?

  • TripleA

    Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.


  • Germans round 1

    Subs @ 2
    DiceRolling 6d6:
    (1, 2, 3, 4, 5, 6)

    Destroyers @ 2
    DiceRolling 3d6:
    (2, 4, 4)

    Fighter @ 3
    DiceRolling 1d6:
    (1)

    Bombers @ 4
    DiceRolling 7d6:
    (2, 2, 3, 4, 5, 5, 6)


  • 8 hits, 2 are subs.

  • TripleA

    2 undamaged carriers
    2 damaged carriers
    3 destroyers
    1 tac


  • USA round 1

    Carriers and destroyers @ 2
    DiceRolling 8d6:
    (1, 1, 1, 5, 5, 5, 6, 6)

    Tac bombers @ 3
    DiceRolling 2d6:
    (4, 5)

    Fighters @ 4
    DiceRolling 6d6:
    (1, 1, 2, 3, 5, 5)


  • 7 hits:
    3 destroyers
    1 fighter
    3 bombers

    So after round 1…
    Germans
    6 subs
    4 bombers

    USA
    1 destroyer
    2 carriers
    1 tac bomber
    6 fighters

    Germans round 2

    Subs @ 2
    DiceRolling 6d6:
    (1, 2, 3, 4, 6, 6)

    Bombers @ 4
    DiceRolling 4d6:
    (2, 3, 5, 6)


  • 4 hits, 2 from subs.

  • TripleA

    1 undamaged carrier
    1 damaged carrier
    1 tac
    1 fighter


  • Americans round 2

    Destroyer and carriers @ 2
    DiceRolling 3d6:
    (1, 2, 5)

    Tac bomber @ 3
    DiceRolling 1d6:
    (4)

    Figters @ 4
    DiceRolling 6d6:
    (2, 2, 3, 4, 6, 6)


  • 6 hits:
    2 subs
    4 bombers

    After round 2…
    Germans
    4 subs

    USA
    1 destroyer
    1 carrier
    5 fighters

    Germans round 3

    Subs @ 2
    DiceRolling 4d6:
    (2, 2, 2, 2)


  • Wow, ok, so what happens there, do you have to take a transport?

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