@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
Russians take Eastern Poland from Italians
1 tactical_bomber moved from Russia to Western Ukraine
2 mech_infantrys moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
2 artilleries and 3 infantry moved from Slovakia Hungary to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 3 infantry
Italians defend with 2 armour
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 5/5 hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 fighter and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 4 mech_infantrys in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 4 mech_infantrys in Bessarabia, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Poland from Germans to Russians
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 mech_infantry moved from Tsinghai to Vologda
1 artillery and 1 infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Slovakia Hungary to Poland
9 artilleries, 27 infantry and 20 mech_infantrys moved from Slovakia Hungary to YugoslaviaPlace Units - Russians
3 mech_infantrys placed in Ukraine
1 artillery, 6 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUsTerritory Summary for Russians :
Amur : 1 armour, 1 artillery and 1 infantry
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag
Romania : 1 flag, 2 artilleries and 2 infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 4 mech_infantrys
Russia : 1 airfield, 5 artilleries, 1 factory_major, 11 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 mech_infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Iraq : 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 flag, 9 artilleries, 28 infantry and 20 mech_infantrysProduction/PUs Summary :
Germans : 51 / 79
Russians : 48 / 65
Japanese : 8 / 25
Americans : 60 / 83
Chinese : 23 / 29
British : 12 / 0
UK_Pacific : 17 / 22
Italians : 21 / 36
ANZAC : 24 / 37
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i edited the obvious walk in to poland.
if you do not want to allow it you can edit it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 SuicideAttackTokens; 25 PUs;Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Battle in JavaNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier, 5 destroyers, 2 fighters and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneTurn Complete - Japanese
Japanese collect 16 PUs; end with 41 PUs total -
No problem with the edit, I’ve done the same before.
The way I interpret the rules, it’s OK for me to only offload the inf in combat when the transport was already loaded. If you disagree we can get an official ruling.
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thanks for the edit.
you interpret the rules correctly.
last round you loaded both units in combat move phase so you had to unload both in combat move.
this time around they were both loaded so you can unload just one unit. -
dont wait up for my move i am going to bed.
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Ugh, just noticed I forgot to move the Japanese carrier again. Was planning on moving everything to sz95. Mind if I edit?
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no problem about the edit.
sorry for the delay.
would you like to scramble or use kamikaze in sz6?
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Take two kamikaze shots and scramble both fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
3 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
2 bombers moved from Kwangtung to Japan
4 fighters and 4 tactical_bombers moved from Okinawa to Japan
EDIT: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 95 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,1
Battle in 104 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 2 fighters
Casualties for Americans: 2 fighters
Battle in Japan
Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
AA fire in Japan : 1/9 hits
1 tactical_bomber owned by the Americans lost in Japan
3 aaGuns owned by the Japanese lost in Japan
Americans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Kwangtung
2 bombers moved from Japan to Okinawa
4 fighters and 3 tactical_bombers moved from Japan to Korea
1 infantry moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 3 carriers, 3 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone
3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 108 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 108 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 artillery and 3 infantry
Korea : 1 flag, 4 fighters and 3 tactical_bombers
Jehol : 1 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 2 bombers, 1 infantry and 1 mech_infantry
Manchuria : 1 artillery and 1 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 armour and 1 mech_infantry
Kwangtung : 2 bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
108 Sea Zone : 6 artilleries, 4 carriers, 4 destroyers, 6 fighters, 8 infantry, 2 tactical_bombers and 7 transports
104 Sea Zone : 1 submarine
Iraq : 1 artillery
101 Sea Zone : 1 carrier
Brazil : 1 flag
103 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 79
Russians : 48 / 65
Japanese : 16 / 41
Americans : 60 / 85
Chinese : 23 / 29
British : 12 / 0
UK_Pacific : 13 / 22
Italians : 21 / 36
ANZAC : 20 / 37
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 fighters and 1 tactical_bomber moved from Iraq to India
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to YugoslaviaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 79
Russians : 48 / 65
Japanese : 16 / 41
Americans : 60 / 85
Chinese : 23 / 58
British : 12 / 0
UK_Pacific : 13 / 22
Italians : 21 / 36
ANZAC : 20 / 37
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians
2 bombers moved from Southern Italy to Poland
3 fighters moved from Southern Italy to Greater Southern Germany
1 fighter moved from 95 Sea Zone to Greater Southern Germany
2 bombers moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Greater Southern Germany from Russians with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Poland to Northern Italy
2 bombers and 4 fighters moved from Greater Southern Germany to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Germany to Northern Italy
1 carrier moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
8 infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
i’m going to attack sz35
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to Borneo
1 bomber moved from Sumatra to JavaCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 bomber in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombers
Battle in Java
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Siam
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from New South Wales to Queensland
3 fighters moved from 35 Sea Zone to QueenslandPlace Units - ANZAC
2 bombers and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield and 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 60 / 79
Russians : 38 / 65
Japanese : 16 / 41
Americans : 60 / 85
Chinese : 23 / 58
British : 12 / 0
UK_Pacific : 13 / 22
Italians : 22 / 37
ANZAC : 20 / 33
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
if it misses then please roll the sz35 attack on the forum.unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.
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No kamikaze.
Destroyer:
Rolling 1d6:
(6)Fighters:
Rolling 3d6:
(2, 6, 6)Sub:
Rolling 1d6:
(4) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
2 submarines moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British -
How do you want to run the sz108 battle? I’m assuming you’ll want to take losses round for round, but do you want to roll on forum as well?
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Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.
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Germans round 1
Subs @ 2
Rolling 6d6:
(1, 2, 3, 4, 5, 6)Destroyers @ 2
Rolling 3d6:
(2, 4, 4)Fighter @ 3
Rolling 1d6:
(1)Bombers @ 4
Rolling 7d6:
(2, 2, 3, 4, 5, 5, 6)