Scramble from Rome?
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 fighters and 1 tactical_bomber moved from Iraq to India
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to YugoslaviaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 79
Russians : 48 / 65
Japanese : 16 / 41
Americans : 60 / 85
Chinese : 23 / 58
British : 12 / 0
UK_Pacific : 13 / 22
Italians : 21 / 36
ANZAC : 20 / 37
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians
2 bombers moved from Southern Italy to Poland
3 fighters moved from Southern Italy to Greater Southern Germany
1 fighter moved from 95 Sea Zone to Greater Southern Germany
2 bombers moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Greater Southern Germany from Russians with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Poland to Northern Italy
2 bombers and 4 fighters moved from Greater Southern Germany to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Germany to Northern Italy
1 carrier moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
8 infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
i’m going to attack sz35
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to Borneo
1 bomber moved from Sumatra to JavaCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 bomber in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombers
Battle in Java
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Siam
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from New South Wales to Queensland
3 fighters moved from 35 Sea Zone to QueenslandPlace Units - ANZAC
2 bombers and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield and 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 60 / 79
Russians : 38 / 65
Japanese : 16 / 41
Americans : 60 / 85
Chinese : 23 / 58
British : 12 / 0
UK_Pacific : 13 / 22
Italians : 22 / 37
ANZAC : 20 / 33
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
if it misses then please roll the sz35 attack on the forum.unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.
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No kamikaze.
Destroyer:
Rolling 1d6:
(6)Fighters:
Rolling 3d6:
(2, 6, 6)Sub:
Rolling 1d6:
(4) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
2 submarines moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British -
How do you want to run the sz108 battle? I’m assuming you’ll want to take losses round for round, but do you want to roll on forum as well?
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Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.
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Germans round 1
Subs @ 2
Rolling 6d6:
(1, 2, 3, 4, 5, 6)Destroyers @ 2
Rolling 3d6:
(2, 4, 4)Fighter @ 3
Rolling 1d6:
(1)Bombers @ 4
Rolling 7d6:
(2, 2, 3, 4, 5, 5, 6) -
8 hits, 2 are subs.
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2 undamaged carriers
2 damaged carriers
3 destroyers
1 tac -
USA round 1
Carriers and destroyers @ 2
Rolling 8d6:
(1, 1, 1, 5, 5, 5, 6, 6)Tac bombers @ 3
Rolling 2d6:
(4, 5)Fighters @ 4
Rolling 6d6:
(1, 1, 2, 3, 5, 5) -
7 hits:
3 destroyers
1 fighter
3 bombersSo after round 1…
Germans
6 subs
4 bombersUSA
1 destroyer
2 carriers
1 tac bomber
6 fightersGermans round 2
Subs @ 2
Rolling 6d6:
(1, 2, 3, 4, 6, 6)Bombers @ 4
Rolling 4d6:
(2, 3, 5, 6) -
4 hits, 2 from subs.
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1 undamaged carrier
1 damaged carrier
1 tac
1 fighter -
Americans round 2
Destroyer and carriers @ 2
Rolling 3d6:
(1, 2, 5)Tac bomber @ 3
Rolling 1d6:
(4)Figters @ 4
Rolling 6d6:
(2, 2, 3, 4, 6, 6) -
6 hits:
2 subs
4 bombersAfter round 2…
Germans
4 subsUSA
1 destroyer
1 carrier
5 fightersGermans round 3
Subs @ 2
Rolling 4d6:
(2, 2, 2, 2) -
Wow, ok, so what happens there, do you have to take a transport?
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In any case I guess I can roll your defence.
Destroyer and carrier @ 2
Rolling 2d6:
(5, 5)Fighters @ 4
Rolling 5d6:
(1, 4, 5, 6, 6)