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13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

  • TripleA

    i’m going to attack sz35

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangtung to Borneo
                1 bomber moved from Sumatra to Java

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 bombers in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 bomber owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 1 bomber in Borneo, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win with no units remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers
                Battle in Java
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Java to Siam
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 bombers moved from New South Wales to Queensland
                3 fighters moved from 35 Sea Zone to Queensland

    Place Units - ANZAC
                2 bombers and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag, 1 armour
        Siam : 1 flag, 1 airfield and 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 38 / 65
        Japanese : 16 / 41
        Americans : 60 / 85
        Chinese : 23 / 58
        British : 12 / 0
        UK_Pacific : 13 / 22
        Italians : 22 / 37
        ANZAC : 20 / 33
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
    if it misses then please roll the sz35 attack on the forum.

    unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.


  • No kamikaze.

    Destroyer:
    DiceRolling 1d6:
    (6)

    Fighters:
    DiceRolling 3d6:
    (2, 6, 6)

    Sub:
    DiceRolling 1d6:
    (4)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
                Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
                3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
                2 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Union of South Africa to South West Africa
                      Germans take South West Africa from British


  • How do you want to run the sz108 battle? I’m assuming you’ll want to take losses round for round, but do you want to roll on forum as well?

  • TripleA

    Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.


  • Germans round 1

    Subs @ 2
    DiceRolling 6d6:
    (1, 2, 3, 4, 5, 6)

    Destroyers @ 2
    DiceRolling 3d6:
    (2, 4, 4)

    Fighter @ 3
    DiceRolling 1d6:
    (1)

    Bombers @ 4
    DiceRolling 7d6:
    (2, 2, 3, 4, 5, 5, 6)


  • 8 hits, 2 are subs.

  • TripleA

    2 undamaged carriers
    2 damaged carriers
    3 destroyers
    1 tac


  • USA round 1

    Carriers and destroyers @ 2
    DiceRolling 8d6:
    (1, 1, 1, 5, 5, 5, 6, 6)

    Tac bombers @ 3
    DiceRolling 2d6:
    (4, 5)

    Fighters @ 4
    DiceRolling 6d6:
    (1, 1, 2, 3, 5, 5)


  • 7 hits:
    3 destroyers
    1 fighter
    3 bombers

    So after round 1…
    Germans
    6 subs
    4 bombers

    USA
    1 destroyer
    2 carriers
    1 tac bomber
    6 fighters

    Germans round 2

    Subs @ 2
    DiceRolling 6d6:
    (1, 2, 3, 4, 6, 6)

    Bombers @ 4
    DiceRolling 4d6:
    (2, 3, 5, 6)


  • 4 hits, 2 from subs.

  • TripleA

    1 undamaged carrier
    1 damaged carrier
    1 tac
    1 fighter


  • Americans round 2

    Destroyer and carriers @ 2
    DiceRolling 3d6:
    (1, 2, 5)

    Tac bomber @ 3
    DiceRolling 1d6:
    (4)

    Figters @ 4
    DiceRolling 6d6:
    (2, 2, 3, 4, 6, 6)


  • 6 hits:
    2 subs
    4 bombers

    After round 2…
    Germans
    4 subs

    USA
    1 destroyer
    1 carrier
    5 fighters

    Germans round 3

    Subs @ 2
    DiceRolling 4d6:
    (2, 2, 2, 2)


  • Wow, ok, so what happens there, do you have to take a transport?


  • In any case I guess I can roll your defence.

    Destroyer and carrier @ 2
    DiceRolling 2d6:
    (5, 5)

    Fighters @ 4
    DiceRolling 5d6:
    (1, 4, 5, 6, 6)


  • Lol, looks like I have another parade to plan.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
                Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
                3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
                2 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Union of South Africa to South West Africa
                      Germans take South West Africa from British

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 7 bombers, 3 destroyers, 1 fighter and 6 submarines
                    Americans defend with 6 artilleries, 4 carriers, 4 destroyers, 6 fighters, 8 infantry, 2 tactical_bombers and 7 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 3 carriers owned by the Americans
                    3 destroyers owned by the Germans retreated to 109 Sea Zone
                    Americans win with 4 carriers, 6 fighters, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 6 submarines
                    Casualties for Americans: 4 destroyers
                    6 fighters owned by the Americans and 2 tactical_bombers owned by the Americans could not land and were killed

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 108 Sea Zone: 7 bombers and 1 fighter
                EDIT: Removing units owned by Germans from 109 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Americans from 108 Sea Zone: 6 artilleries, 4 carriers, 8 infantry and 7 transports
                EDIT: Adding units owned by Germans to 108 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                4 submarines moved from 93 Sea Zone to 104 Sea Zone
                12 mech_infantrys moved from Germany to Northern Italy
                6 infantry moved from Western Germany to Greater Southern Germany
                5 aaGuns, 25 artilleries, 6 infantry and 7 mech_infantrys moved from Germany to Greater Southern Germany
                10 mech_infantrys moved from Baltic States to Poland
                1 infantry moved from Finland to Karelia
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                1 aaGun and 5 infantry moved from 113 Sea Zone to Germany
                2 artilleries moved from Egypt to Trans-Jordan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - Germans
                1 carrier placed in 113 Sea Zone
                2 bombers, 3 fighters and 1 mech_infantry placed in Western Germany
                Germans undo move 2.
                1 mech_infantry placed in Germany
                2 bombers and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

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