i am away for the weekend, so maybe sunday night
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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i’m going to attack sz35
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to Borneo
1 bomber moved from Sumatra to JavaCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 bomber in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombers
Battle in Java
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Siam
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from New South Wales to Queensland
3 fighters moved from 35 Sea Zone to QueenslandPlace Units - ANZAC
2 bombers and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield and 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 60 / 79
Russians : 38 / 65
Japanese : 16 / 41
Americans : 60 / 85
Chinese : 23 / 58
British : 12 / 0
UK_Pacific : 13 / 22
Italians : 22 / 37
ANZAC : 20 / 33
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
if it misses then please roll the sz35 attack on the forum.unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.
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No kamikaze.
Destroyer:
Rolling 1d6:
(6)Fighters:
Rolling 3d6:
(2, 6, 6)Sub:
Rolling 1d6:
(4) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
2 submarines moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British -
How do you want to run the sz108 battle? I’m assuming you’ll want to take losses round for round, but do you want to roll on forum as well?
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Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.
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Germans round 1
Subs @ 2
Rolling 6d6:
(1, 2, 3, 4, 5, 6)Destroyers @ 2
Rolling 3d6:
(2, 4, 4)Fighter @ 3
Rolling 1d6:
(1)Bombers @ 4
Rolling 7d6:
(2, 2, 3, 4, 5, 5, 6) -
8 hits, 2 are subs.
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2 undamaged carriers
2 damaged carriers
3 destroyers
1 tac -
USA round 1
Carriers and destroyers @ 2
Rolling 8d6:
(1, 1, 1, 5, 5, 5, 6, 6)Tac bombers @ 3
Rolling 2d6:
(4, 5)Fighters @ 4
Rolling 6d6:
(1, 1, 2, 3, 5, 5) -
7 hits:
3 destroyers
1 fighter
3 bombersSo after round 1…
Germans
6 subs
4 bombersUSA
1 destroyer
2 carriers
1 tac bomber
6 fightersGermans round 2
Subs @ 2
Rolling 6d6:
(1, 2, 3, 4, 6, 6)Bombers @ 4
Rolling 4d6:
(2, 3, 5, 6) -
4 hits, 2 from subs.
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1 undamaged carrier
1 damaged carrier
1 tac
1 fighter -
Americans round 2
Destroyer and carriers @ 2
Rolling 3d6:
(1, 2, 5)Tac bomber @ 3
Rolling 1d6:
(4)Figters @ 4
Rolling 6d6:
(2, 2, 3, 4, 6, 6) -
6 hits:
2 subs
4 bombersAfter round 2…
Germans
4 subsUSA
1 destroyer
1 carrier
5 fightersGermans round 3
Subs @ 2
Rolling 4d6:
(2, 2, 2, 2) -
Wow, ok, so what happens there, do you have to take a transport?
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In any case I guess I can roll your defence.
Destroyer and carrier @ 2
Rolling 2d6:
(5, 5)Fighters @ 4
Rolling 5d6:
(1, 4, 5, 6, 6) -
Lol, looks like I have another parade to plan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
2 submarines moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from BritishCombat - Germans
Battle in 108 Sea Zone
Germans attack with 7 bombers, 3 destroyers, 1 fighter and 6 submarines
Americans defend with 6 artilleries, 4 carriers, 4 destroyers, 6 fighters, 8 infantry, 2 tactical_bombers and 7 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 3 carriers owned by the Americans
3 destroyers owned by the Germans retreated to 109 Sea Zone
Americans win with 4 carriers, 6 fighters, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is -4
Casualties for Germans: 6 submarines
Casualties for Americans: 4 destroyers
6 fighters owned by the Americans and 2 tactical_bombers owned by the Americans could not land and were killedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 108 Sea Zone: 7 bombers and 1 fighter
EDIT: Removing units owned by Germans from 109 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 108 Sea Zone: 6 artilleries, 4 carriers, 8 infantry and 7 transports
EDIT: Adding units owned by Germans to 108 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
4 submarines moved from 93 Sea Zone to 104 Sea Zone
12 mech_infantrys moved from Germany to Northern Italy
6 infantry moved from Western Germany to Greater Southern Germany
5 aaGuns, 25 artilleries, 6 infantry and 7 mech_infantrys moved from Germany to Greater Southern Germany
10 mech_infantrys moved from Baltic States to Poland
1 infantry moved from Finland to Karelia
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 aaGun and 5 infantry moved from 113 Sea Zone to Germany
2 artilleries moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Germans
1 carrier placed in 113 Sea Zone
2 bombers, 3 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in Germany
2 bombers and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs





