13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Germany to Greater Southern Germany
                2 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 infantry moved from Novgorod to Archangel
                      Italians take Archangel from Russians
                2 bombers moved from Southern Italy to Poland
                3 fighters moved from Southern Italy to Greater Southern Germany
                1 fighter moved from 95 Sea Zone to Greater Southern Germany
                2 bombers moved from Southern Italy to Greater Southern Germany

    Combat - Italians
                Battle in Greater Southern Germany
                    Italians attack with 2 bombers, 4 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Greater Southern Germany from Russians with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Italians attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Poland to Northern Italy
                2 bombers and 4 fighters moved from Greater Southern Germany to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                4 mech_infantrys moved from Germany to Northern Italy
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                8 infantry placed in Northern Italy
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • TripleA

    i’m going to attack sz35

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangtung to Borneo
                1 bomber moved from Sumatra to Java

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 bombers in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 bomber owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 1 bomber in Borneo, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win with no units remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers
                Battle in Java
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Java to Siam
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 bombers moved from New South Wales to Queensland
                3 fighters moved from 35 Sea Zone to Queensland

    Place Units - ANZAC
                2 bombers and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag, 1 armour
        Siam : 1 flag, 1 airfield and 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 38 / 65
        Japanese : 16 / 41
        Americans : 60 / 85
        Chinese : 23 / 58
        British : 12 / 0
        UK_Pacific : 13 / 22
        Italians : 22 / 37
        ANZAC : 20 / 33
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
    if it misses then please roll the sz35 attack on the forum.

    unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.


  • No kamikaze.

    Destroyer:
    DiceRolling 1d6:
    (6)

    Fighters:
    DiceRolling 3d6:
    (2, 6, 6)

    Sub:
    DiceRolling 1d6:
    (4)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
                Germans buy 2 bombers, 1 carrier, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers and 1 fighter moved from Western Germany to 108 Sea Zone
                3 destroyers and 4 submarines moved from 112 Sea Zone to 108 Sea Zone
                2 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Union of South Africa to South West Africa
                      Germans take South West Africa from British


  • How do you want to run the sz108 battle? I’m assuming you’ll want to take losses round for round, but do you want to roll on forum as well?

  • TripleA

    Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.


  • Germans round 1

    Subs @ 2
    DiceRolling 6d6:
    (1, 2, 3, 4, 5, 6)

    Destroyers @ 2
    DiceRolling 3d6:
    (2, 4, 4)

    Fighter @ 3
    DiceRolling 1d6:
    (1)

    Bombers @ 4
    DiceRolling 7d6:
    (2, 2, 3, 4, 5, 5, 6)


  • 8 hits, 2 are subs.

  • TripleA

    2 undamaged carriers
    2 damaged carriers
    3 destroyers
    1 tac


  • USA round 1

    Carriers and destroyers @ 2
    DiceRolling 8d6:
    (1, 1, 1, 5, 5, 5, 6, 6)

    Tac bombers @ 3
    DiceRolling 2d6:
    (4, 5)

    Fighters @ 4
    DiceRolling 6d6:
    (1, 1, 2, 3, 5, 5)


  • 7 hits:
    3 destroyers
    1 fighter
    3 bombers

    So after round 1…
    Germans
    6 subs
    4 bombers

    USA
    1 destroyer
    2 carriers
    1 tac bomber
    6 fighters

    Germans round 2

    Subs @ 2
    DiceRolling 6d6:
    (1, 2, 3, 4, 6, 6)

    Bombers @ 4
    DiceRolling 4d6:
    (2, 3, 5, 6)


  • 4 hits, 2 from subs.

  • TripleA

    1 undamaged carrier
    1 damaged carrier
    1 tac
    1 fighter


  • Americans round 2

    Destroyer and carriers @ 2
    DiceRolling 3d6:
    (1, 2, 5)

    Tac bomber @ 3
    DiceRolling 1d6:
    (4)

    Figters @ 4
    DiceRolling 6d6:
    (2, 2, 3, 4, 6, 6)


  • 6 hits:
    2 subs
    4 bombers

    After round 2…
    Germans
    4 subs

    USA
    1 destroyer
    1 carrier
    5 fighters

    Germans round 3

    Subs @ 2
    DiceRolling 4d6:
    (2, 2, 2, 2)


  • Wow, ok, so what happens there, do you have to take a transport?


  • In any case I guess I can roll your defence.

    Destroyer and carrier @ 2
    DiceRolling 2d6:
    (5, 5)

    Fighters @ 4
    DiceRolling 5d6:
    (1, 4, 5, 6, 6)


  • Lol, looks like I have another parade to plan.

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