I need to acknowledge that I had some very lucky dice there.
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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Right, forgot about that rule. Have offloaded the art.
Couldn’t submerge the carriers, but as a consolation I made sure they all scored a hit.
…and almost forgot to move the african carrier again, argh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 3 carriers, 3 destroyers, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in GibraltarNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Kwangtung
2 bombers moved from Korea to Philippines
2 fighters moved from Korea to Kwangtung
4 fighters and 4 tactical_bombers moved from Korea to Okinawa
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Kwangsi to Burma
1 artillery moved from Persia to IraqPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5,1,3,5,3,5,5,5,2,6,2,1,3,4,5,2,6,2,5
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 artillery and 3 infantry
Korea : 1 flag
Jehol : 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Manchuria : 1 artillery and 1 infantry
Hainan : 1 flag, 1 harbour
Anhwe : 1 infantry
Burma : 1 armour and 1 mech_infantry
Kwangtung : 2 bombers and 2 fighters
Philippines : 1 airfield, 2 bombers, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
26 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 4 infantry
Iraq : 1 artillery
101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 57 / 78
Russians : 40 / 46
Japanese : 8 / 25
Americans : 60 / 83
Chinese : 23 / 29
British : 15 / 0
UK_Pacific : 17 / 23
Italians : 20 / 35
ANZAC : 24 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 7 infantry
Jehol : 2 artilleries and 4 infantry
Anhwe : 2 artilleries and 6 infantry
Kwangtung : 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 40 / 46
Japanese : 8 / 25
Americans : 60 / 83
Chinese : 23 / 29
British : 15 / 0
UK_Pacific : 17 / 23
Italians : 20 / 35
ANZAC : 24 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
1 airfield placed in Kwangtung
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag
Slovakia Hungary : 1 fighter and 1 tactical_bomber
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 78
Russians : 40 / 46
Japanese : 8 / 25
Americans : 60 / 83
Chinese : 23 / 29
British : 15 / 0
UK_Pacific : 17 / 22
Italians : 20 / 35
ANZAC : 24 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Poland to Romania
Italians take Eastern Poland from Russians
2 bombers moved from Southern Italy to Romania
2 bombers moved from Germany to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 4 bombers and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 mech_infantrys
Italians win, taking Romania from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 aaGun, 1 artillery and 2 mech_infantrys
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
4 bombers moved from Romania to Southern Italy
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 carrier and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to 95 Sea Zone
2 aaGuns and 3 infantry moved from France to Northern Italy
3 artilleries, 6 infantry and 4 mech_infantrys moved from Poland to Germany
2 infantry moved from Baltic States to NovgorodPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
3 bombers moved from Philippines to Guam
1 submarine moved from 33 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Guam
ANZAC attack with 3 bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 3 bombers in Guam, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits
1 bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam
ANZAC win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 bombers moved from Guam to Kwangtung
3 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to SumatraPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield
Kwangtung : 2 bombers
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Philippines : 3 fighters
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber
42 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 flag, 1 destroyer
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 60 / 78
Russians : 36 / 46
Japanese : 8 / 25
Americans : 60 / 83
Chinese : 23 / 29
British : 15 / 0
UK_Pacific : 17 / 22
Italians : 21 / 36
ANZAC : 24 / 37
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
unfortunately the french still have no units to move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 bomber, 3 destroyers and 7 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from BritishCombat - Germans
Non Combat Move - Germans
10 mech_infantrys moved from Novgorod to Baltic States
1 infantry moved from Karelia to Finland
2 artilleries and 1 infantry moved from Karelia to Novgorod
5 aaGuns, 25 artilleries, 6 infantry and 10 mech_infantrys moved from Poland to Germany
3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
6 bombers and 1 fighter moved from Germany to Western Germany
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Trans-Jordan to EgyptPlace Units - Germans
3 submarines placed in 93 Sea Zone
3 destroyers and 4 submarines placed in 112 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
Would you mind editing 6 bombers to southern italy?
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no problem. i will look at this tonight
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Actually scratch that, leave them in west germany. Can’t figure out what I think you’ll do next :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
Russians take Eastern Poland from Italians
1 tactical_bomber moved from Russia to Western Ukraine
2 mech_infantrys moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
2 artilleries and 3 infantry moved from Slovakia Hungary to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 3 infantry
Italians defend with 2 armour
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 5/5 hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 fighter and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 4 mech_infantrys in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 4 mech_infantrys in Bessarabia, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Poland from Germans to Russians
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 mech_infantry moved from Tsinghai to Vologda
1 artillery and 1 infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Slovakia Hungary to Poland
9 artilleries, 27 infantry and 20 mech_infantrys moved from Slovakia Hungary to YugoslaviaPlace Units - Russians
3 mech_infantrys placed in Ukraine
1 artillery, 6 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUsTerritory Summary for Russians :
Amur : 1 armour, 1 artillery and 1 infantry
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag
Romania : 1 flag, 2 artilleries and 2 infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 4 mech_infantrys
Russia : 1 airfield, 5 artilleries, 1 factory_major, 11 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 mech_infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Iraq : 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 flag, 9 artilleries, 28 infantry and 20 mech_infantrysProduction/PUs Summary :
Germans : 51 / 79
Russians : 48 / 65
Japanese : 8 / 25
Americans : 60 / 83
Chinese : 23 / 29
British : 12 / 0
UK_Pacific : 17 / 22
Italians : 21 / 36
ANZAC : 24 / 37
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i edited the obvious walk in to poland.
if you do not want to allow it you can edit it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 SuicideAttackTokens; 25 PUs;Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Battle in JavaNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier, 5 destroyers, 2 fighters and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneTurn Complete - Japanese
Japanese collect 16 PUs; end with 41 PUs total -
No problem with the edit, I’ve done the same before.
The way I interpret the rules, it’s OK for me to only offload the inf in combat when the transport was already loaded. If you disagree we can get an official ruling.
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thanks for the edit.
you interpret the rules correctly.
last round you loaded both units in combat move phase so you had to unload both in combat move.
this time around they were both loaded so you can unload just one unit. -
dont wait up for my move i am going to bed.
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Ugh, just noticed I forgot to move the Japanese carrier again. Was planning on moving everything to sz95. Mind if I edit?
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no problem about the edit.
sorry for the delay.
would you like to scramble or use kamikaze in sz6?
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Take two kamikaze shots and scramble both fighters.