@peirce Ok . Here we go. Scramble to Scotland. GL
Round 2: 13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
7 infantry moved from Finland to Norway
3 aaGuns and 4 infantry moved from Western Germany to France
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Iraq
Germans take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
6 armour and 1 mech_infantry moved from Romania to Northern Italy
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
3 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 artillery moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Baltic StatesPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 42 / 58
Russians : 44 / 56
Japanese : 34 / 58
Americans : 54 / 79
Chinese : 16 / 16
British : 30 / 28
UK_Pacific : 7 / 0
Italians : 10 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 artillery moved from India to 39 Sea Zone
1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 battleships, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Siam to Java
2 fighters and 3 tactical_bombers moved from Shan State to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Java to Siam
2 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 infantry placed in India
2 destroyers placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,3,1,1,2,1,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5
Japanese collect 30 PUs (9 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Okinawa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Formosa from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 20 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier and 2 destroyers placed in 101 Sea Zone
2 destroyers, 1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 39 / 58
Russians : 43 / 56
Japanese : 36 / 37
Americans : 60 / 86
Chinese : 16 / 16
British : 30 / 28
UK_Pacific : 7 / 0
Italians : 10 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 7 infantry
Germans defend with 1 armour and 1 infantry; Italians defend with 2 armour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 artillery and 7 infantry in Trans-Jordan, round 2 : 2/8 hits
Italians roll dice for 3 armour and 3 infantry in Trans-Jordan, round 2 : 1/6 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 3 : 0/7 hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 4 : 2/6 hits
Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits
1 armour owned by the Germans and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 36 / 58
Russians : 43 / 56
Japanese : 32 / 37
Americans : 60 / 86
Chinese : 20 / 21
British : 34 / 34
UK_Pacific : 7 / 0
Italians : 9 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
6 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 8 infantry moved from Poland to Slovakia Hungary
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Slovakia Hungary
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 8 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns
EDIT: Cleaning up after movement phases
1 bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
1 armour and 2 fighters placed in Romania
8 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs -
I edited my Italian AA guns into Western Germany instead of Yugoslavia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Russia to Iraq
3 artilleries and 7 infantry moved from Finland to Norway
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 12 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 armour, 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern PolandCombat - Russians
Battle in Norway
Russians attack with 3 artilleries and 7 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 7 infantry in Norway, round 2 : 4/10 hits
Germans roll dice for 7 infantry in Norway, round 2 : 3/7 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 4 infantry in Norway, round 3 : 2/7 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 3 infantry in Norway, round 4 : 2/6 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 8 artilleries, 2 fighters, 34 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 34 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 13/52 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 8 artilleries, 2 fighters, 33 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Germans defend with 1 armour and 4 infantry
Russians roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
Germans roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Iraq
Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits
Germans roll dice for 1 armour and 3 infantry in Iraq, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Iraq
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 4 : 2/3 hits
Germans roll dice for 1 armour and 2 infantry in Iraq, round 4 : 1/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 bomber in Iraq, round 5 : 0/2 hits
Germans roll dice for 1 armour in Iraq, round 5 : 1/1 hits
1 armour owned by the Russians lost in Iraq
retreated to Iraq
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Iraq to Northwest Persia
2 aaGuns moved from Bessarabia to Eastern Poland
1 artillery and 7 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 39 / 49
Russians : 45 / 59
Japanese : 32 / 37
Americans : 55 / 86
Chinese : 20 / 21
British : 31 / 34
UK_Pacific : 7 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Siam to Kwangsi
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from Burma to India
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in SumatraNon Combat Move - Japanese
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Korea to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
1 armour and 2 infantry placed in Korea
2 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,4,1,1,4,1
Japanese collect 36 PUs (10 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 artillery and 3 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 0/4 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 3/3 hits
Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - British
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 110 Sea Zone to 92 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 36 / 49
Russians : 44 / 59
Japanese : 43 / 47
Americans : 55 / 80
Chinese : 22 / 22
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Trans-Jordan
Battle in Cyprus
Battle in Syria
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Cyprus from British, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries moved from Germany to 114 Sea Zone
2 artilleries and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Norway
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Norway
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Germany to Poland
1 artillery and 6 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers
Russians defend with 3 artilleries and 3 infantry
Germans win, taking Norway from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 artillery, 1 fighter and 2 tactical_bombers
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Norway to Germany
8 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 fighters placed in 97 Sea Zone
3 armour placed in Romania
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 40 PUs (1 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour, 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 bomber moved from Northwest Persia to 99 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 3 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
3 artilleries moved from Novgorod to Belarus
1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
3 armour moved from Russia to Western Ukraine
1 bomber moved from 99 Sea Zone to Eastern PolandPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 armour placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
Japanese take Szechwan from Chinese
3 armour and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from Kwangtung to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangtung to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 3 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Kwangtung
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from Kwangtung to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to 42 Sea ZonePlace Units - Japanese
2 destroyers placed in 37 Sea Zone
3 artilleries placed in Korea
2 infantry placed in Kwangtung
1 fighter placed in Malaya
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,2,5,4,2,3,2,2,4,5,3,2
Japanese collect 31 PUs (17 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone -
awaiting scramble decision
-
Scramble please