13L Whackamatt (Axis) vs. PGMatt (Allies +11)

  • '19 '18

    Hey PGMatt :-)
    Just dropping in, to remind you, we have a game as well g

    Good luck to you 2.

  • '20 '18 '17 '15

    n o

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
                2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                2 bombers moved from 26 Sea Zone to Western United States
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from French West Africa to French Central Africa
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                2 carriers, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 2 submarines
        10 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
        Central United States : 2 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        French Central Africa : 1 artillery and 1 infantry
        French West Africa : 2 infantry
        87 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 33 / 38
        Japanese : 58 / 72
        Americans : 51 / 66
        Chinese : 4 / 13
        British : 29 / 34
        UK_Pacific : 9 / 10
        Italians : 14 / 11
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Yunnan : 3 artilleries, 1 fighter and 13 infantry
        Kweichow : 4 infantry
        Szechwan : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 33 / 38
        Japanese : 57 / 72
        Americans : 51 / 66
        Chinese : 5 / 11
        British : 29 / 34
        UK_Pacific : 9 / 10
        Italians : 14 / 11
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour and 3 mech_infantrys moved from India to Shan State
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour and 3 mech_infantrys moved from India to Shan State
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 1 cruiser in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  2/8 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  1/5 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  5/7 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 :  2/3 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Shan State
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 artillery
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 :  0/4 hits
                        Germans roll dice for 1 armour in Holland Belgium, round 3 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 :  2/4 hits
                        Germans roll dice for 1 armour in Holland Belgium, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 artillery
                Battle in Normandy Bordeaux
                    British attack with 2 infantry
                    Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 :  3/6 hits
                        2 infantry owned by the British and 1 aaGun owned by the Italians lost in Normandy Bordeaux
                    Italians win with 1 aaGun, 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from 97 Sea Zone to 110 Sea Zone
                2 fighters moved from Alexandria to 97 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from Shensi to Yunnan

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shensi : 1 mech_infantry
        Yunnan : 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
        Shan State : 1 armour and 2 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 harbour and 3 infantry
        French Indo China : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour, 1 artillery and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Ethiopia : 1 flag
        76 Sea Zone : 1 transport
        106 Sea Zone : 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 carrier and 2 fighters
        98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 38
        Japanese : 53 / 72
        Americans : 51 / 66
        Chinese : 6 / 11
        British : 32 / 37
        UK_Pacific : 12 / 12
        Italians : 14 / 11
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    I took an Italian AA gun in Normandy; feel free to swap it back if you want a different casualty.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Northern Italy to Holland Belgium
                1 bomber moved from Southern Italy to 76 Sea Zone

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry; British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 infantry
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Italians attack with 2 artilleries and 1 fighter
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Northern Italy
                1 bomber moved from 76 Sea Zone to Italian Somaliland

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,4,1,3
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 armour, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        63 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 33 / 38
        Japanese : 53 / 72
        Americans : 51 / 66
        Chinese : 6 / 11
        British : 29 / 37
        UK_Pacific : 12 / 12
        Italians : 14 / 6
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    41 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Libya : 1 flag, 1 infantry
        97 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 33 / 38
        Japanese : 53 / 72
        Americans : 51 / 66
        Chinese : 6 / 11
        British : 29 / 37
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                4 armour moved from Romania to Eastern Poland
                1 infantry moved from Bulgaria to Romania
                2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                2 infantry moved from Western Germany to France
                1 bomber, 1 fighter and 2 tactical_bombers moved from Baltic States to Western Germany

    Combat - Germans

    Non Combat Move - Germans

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Romania
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in France
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,1,3
                Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • '16

    Test summary from TripleA, engine version: 1.7.0.3, time: 05:13:13

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 2 infantry moved from Russia to Smolensk
                3 mech_infantrys moved from Russia to Archangel
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                2 mech_infantrys moved from Kazakhstan to Kansu
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                5 artilleries and 13 infantry moved from Bryansk to Ukraine
                3 mech_infantrys moved from Volgograd to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 3 mech_infantrys in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 3 mech_infantrys in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 2 mech_infantrys in Archangel, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    1 mech_infantry owned by the Russians retreated to Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun and 9 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 2 :  3/17 hits
                        Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 :  3/9 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 14 infantry in Manchuria, round 3 :  1/14 hits
                        Japanese roll dice for 7 infantry in Manchuria, round 3 :  1/7 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 13 infantry in Manchuria, round 4 :  3/13 hits
                        Japanese roll dice for 6 infantry in Manchuria, round 4 :  1/6 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 12 infantry in Manchuria, round 5 :  1/12 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 5 :  0/3 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 12 infantry in Manchuria, round 6 :  1/12 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 6 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 10 infantry in Manchuria, round 7 :  0/10 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 7 :  1/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 9 infantry in Manchuria, round 8 :  1/9 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 8 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 9 infantry
                    Casualties for Russians: 9 infantry
                Battle in Ukraine
                    Russians attack with 5 artilleries, 13 infantry and 4 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 5 artilleries, 13 infantry and 4 mech_infantrys in Ukraine, round 2 :  6/22 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 5 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 mech_infantrys in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 mech_infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                    1 mech_infantry owned by the Russians retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Ukraine
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                2 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,2
                Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 8 infantry
        Tsinghai : 1 mech_infantry
        Belarus : 1 infantry
        Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major and 4 infantry
        Ukraine : 2 aaGuns, 5 artilleries, 1 factory_minor, 13 infantry and 4 mech_infantrys
        Western Ukraine : 1 infantry
        Vologda : 1 mech_infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Smolensk : 1 artillery and 2 infantry
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag
        111 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 36 / 33
        Japanese : 47 / 72
        Americans : 51 / 66
        Chinese : 9 / 11
        British : 29 / 37
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 armour, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Java
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                2 bombers moved from Philippines to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    French defend with 1 destroyer
                    Japanese win, taking 41 Sea Zone from French with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 2 mech_infantrys
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
                2 bombers moved from 41 Sea Zone to Java
                1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Japan

    Place Units - Japanese
                1 airfield placed in Java
                3 infantry placed in Kiangsu
                Japanese undo move 1.
                1 airfield placed in Kwangsi
                3 transports placed in 6 Sea Zone
                Japanese undo move 1.
                3 armour placed in Kiangsu
                3 infantry placed in Shantung
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Western United States to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 bombers, 2 destroyers, 1 fighter and 3 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers, 2 destroyers, 1 fighter and 3 transports in 26 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  6/11 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 :  1/3 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from 26 Sea Zone to Western United States
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico

    Place Units - Americans
                1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
        10 Sea Zone : 3 destroyers
        Central United States : 2 aaGuns and 1 factory_major
        Southeast Mexico : 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        French Equatorial Africa : 1 artillery and 1 infantry
        French Central Africa : 2 infantry
        89 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 35 / 33
        Japanese : 48 / 59
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 29 / 37
        UK_Pacific : 11 / 12
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 artillery and 3 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Manchuria : 2 artilleries and 1 infantry
        Yunnan : 4 artilleries, 1 fighter and 17 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 35 / 33
        Japanese : 45 / 59
        Americans : 52 / 72
        Chinese : 12 / 18
        British : 29 / 37
        UK_Pacific : 11 / 12
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Combat Move - British
                    Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
                1 mech_infantry moved from Shensi to Chahar
                      Chinese take Chahar from Japanese
                EDIT: 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from 97 Sea Zone to 112 Sea Zone

  • '16

    Scramble 112?

  • '20 '18 '17 '15

    no

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 destroyers and 1 factory_minor; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
                1 mech_infantry moved from Shensi to Chahar
                      Chinese take Chahar from Japanese
                EDIT: 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from 97 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Norway
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 bomber
                        British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 2 :  0/1 hits
                        1 bomber owned by the Italians lost in Italian Somaliland
                    British win, taking Norway from Germans, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to 97 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 artillery and 1 mech_infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India

    Place Units - British
                1 factory_minor placed in Egypt
                3 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
                UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 2 aaGuns, 1 armour, 7 infantry and 1 mech_infantry
        Chahar : 1 mech_infantry
        Shan State : 2 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
        Italian Somaliland : 1 flag, 1 armour and 1 infantry
        Ethiopia : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        76 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 3 destroyers and 1 transport
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 35 / 33
        Japanese : 43 / 59
        Americans : 52 / 72
        Chinese : 13 / 18
        British : 32 / 38
        UK_Pacific : 12 / 11
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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