@max334 Any moves with France? DD in Indian ocean or Fighter in UK?
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
-
Hey PGMatt :-)
Just dropping in, to remind you, we have a game as well gGood luck to you 2.
-
n o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from 26 Sea Zone to Western United States
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 carriers, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 submarines
10 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
French Central Africa : 1 artillery and 1 infantry
French West Africa : 2 infantry
87 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 58 / 72
Americans : 51 / 66
Chinese : 4 / 13
British : 29 / 34
UK_Pacific : 9 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 13 infantry
Kweichow : 4 infantry
Szechwan : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 57 / 72
Americans : 51 / 66
Chinese : 5 / 11
British : 29 / 34
UK_Pacific : 9 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to ShensiCombat - British
Battle in Shensi
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 5/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
2 infantry owned by the British and 1 aaGun owned by the Italians lost in Normandy Bordeaux
Italians win with 1 aaGun, 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 97 Sea Zone to 110 Sea Zone
2 fighters moved from Alexandria to 97 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Shensi to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 mech_infantry
Yunnan : 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Shan State : 1 armour and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour and 3 infantry
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 2 fighters
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I took an Italian AA gun in Normandy; feel free to swap it back if you want a different casualty.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 infantry; British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 2 artilleries and 1 fighter
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from 76 Sea Zone to Italian SomalilandPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,4,1,3
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 armour, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 14 / 6
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
41 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
4 armour moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Western Germany to France
1 bomber, 1 fighter and 2 tactical_bombers moved from Baltic States to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour and 1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,1,3
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 05:13:13
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 2 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Kazakhstan to Kansu
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
5 artilleries and 13 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 2 mech_infantrys in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 1/14 hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 4 : 3/13 hits
Japanese roll dice for 6 infantry in Manchuria, round 4 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 5 : 1/12 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 6 : 1/12 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 7 : 0/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 8 : 1/9 hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 9 infantry
Battle in Ukraine
Russians attack with 5 artilleries, 13 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 artilleries, 13 infantry and 4 mech_infantrys in Ukraine, round 2 : 6/22 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 mech_infantry owned by the Russians retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 8 infantry
Tsinghai : 1 mech_infantry
Belarus : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major and 4 infantry
Ukraine : 2 aaGuns, 5 artilleries, 1 factory_minor, 13 infantry and 4 mech_infantrys
Western Ukraine : 1 infantry
Vologda : 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 2 infantry
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 36 / 33
Japanese : 47 / 72
Americans : 51 / 66
Chinese : 9 / 11
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 bombers moved from Philippines to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from 6 Sea Zone to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from French with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from 41 Sea Zone to Java
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to JapanPlace Units - Japanese
1 airfield placed in Java
3 infantry placed in Kiangsu
Japanese undo move 1.
1 airfield placed in Kwangsi
3 transports placed in 6 Sea Zone
Japanese undo move 1.
3 armour placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 1 fighter and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 2 destroyers, 1 fighter and 3 transports in 26 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 6/11 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from 26 Sea Zone to Western United States
3 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
10 Sea Zone : 3 destroyers
Central United States : 2 aaGuns and 1 factory_major
Southeast Mexico : 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French Equatorial Africa : 1 artillery and 1 infantry
French Central Africa : 2 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Brazil : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 33
Japanese : 48 / 59
Americans : 52 / 72
Chinese : 9 / 11
British : 29 / 37
UK_Pacific : 11 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Manchuria : 2 artilleries and 1 infantry
Yunnan : 4 artilleries, 1 fighter and 17 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 33
Japanese : 45 / 59
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 37
UK_Pacific : 11 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
EDIT: 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea Zone -
Scramble 112?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
EDIT: 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Norway
Battle in Italian Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 bomber
British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Italian Somaliland
British win, taking Norway from Germans, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - British
2 fighters moved from 112 Sea Zone to 97 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 factory_minor placed in Egypt
3 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 armour, 7 infantry and 1 mech_infantry
Chahar : 1 mech_infantry
Shan State : 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
Italian Somaliland : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
76 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 3 destroyers and 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 44 / 59
Russians : 35 / 33
Japanese : 43 / 59
Americans : 52 / 72
Chinese : 13 / 18
British : 32 / 38
UK_Pacific : 12 / 11
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0