No scrambles.
13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!
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I just think it’s bad form to be complaining about dice in the same round where Germany lost 3 aircraft and could’ve easily lost a 4th. This coming on top of the pathetic sz110 where Germany lost 4 air. That’s 7 aircraft in the first two rounds. And you’re complaining about not getting an infantry hit or two? :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Hunan
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to 33 Sea Zone
1 fighter moved from 31 Sea Zone to Caroline Islands
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 31 Sea Zone to Japan
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from India to SiamPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
@seththenewb:
I just think it’s bad form to be complaining about dice in the same round where Germany lost 3 aircraft and could’ve easily lost a 4th. This coming on top of the pathetic sz110 where Germany lost 4 air. That’s 7 aircraft in the first two rounds. And you’re complaining about not getting an infantry hit or two? :roll:
SZ110 was balanced out IPC-wise by above average results in SZ111 and SZ106.
SZ97 was bad, no denying, 7% of that or worse and a net ~20 IPC loss compared to expected.
Soviet attacks on Germany work out to a net ~17 IPC loss compared to expected (when you factor in that every German expected to die, survived instead) … I don’t want to appear unduly complaining, it seemed comparable to me, both monetarily and strategically (since Germany is going G1 Barbarossa, Soviet and German land units are especially important).
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If you want to EDIT a plane back from Shan State, please do (that’s the least likely result yet <1%).
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I don’t want to play an unfriendly game. I hope you see that my comment was more grounded that the sort of thing mryogen says.
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Well if you want to factor what lived but shouldn’t have, sz110 was a net loss of 58 IPC over what was expected. I should’ve been +38, instead I got a -10 result. Throw in your fighter living and you’re sitting pretty at almost 60 bucks over what was expected and this on a 97% battle.
Sz111 should’ve been +17 for me, so I am up about 20 in that battle. Sz106 is 40% win for me at +15, 20% draw with transport surviving +2, and 40% loss of -6. I’m up in that battle 60% of the time and most of that is a big (comparatively speaking) win, still that’s +11ipc if you want to count it as such. I usually don’t since it’s basically a 50/50 battle with whoever hits first winning. But all in all Germany lost out going up against the RAF and RN by 30 ipcs over expected results. Not terrible overall, but definitely a poorer start for Germany.
Despite purchasing 4 aircraft, Germany is down 3 air from their start. I probably should have lost about 3-4 aircraft based on the battles I’ve done and not the 7 I did lose. While German/Russian ground units are important; German air fulfills a number of roles from protecting their coast, warding off allied ships unless they huddle together, trading terr, swooping in to save Italy, strafing the med, etc. And yeah Russia should’ve gotten some kills there, I’m not disputing that AT ALL.
But all I was trying to point out is that your complaint’s timing sucked and it was how it was worded. There was no acknowledgement of the good dice you had against Germany on G1 or G2, just a complaint that followed RIGHT on the heels of Germany losing several more important aircraft early on when Germany can’t replace them as easily. I think we’ve both been pretty reasonable in past games and I’d like to carry on that way. But your timing was like rubbing salt in the wound. But yes, the actual results of R2 acted as a salve to said wound. So at least Germany still has some momentum going, losing the air sucks but all is not lost.
As far as Japan goes, well like I said earlier. That was almost a perfect start to Japan on J1. Losing the air I did on J2 after your own strafe with FEWER planes was a success hurt. But I won all the battles that I needed to and didn’t have to lose air to take anything on J1 - Which does happen occassionaly as my J1 is light on troops in quite a few battles. I don’t need to take Hunan, really I was just trying to put a dent in China’s infantry before you stacked them. But Yunnan, Kwantung, and Phi are all terr that I’ve sacrificed air to take in the past. I might lose a plane, but killing the associated bonuses is usually worth it. Kwangtung 11 IPC swing (+3 me, -3 you, -5 lack of UK bonus), etc. Besides, Japan has enough planes that losing a couple lessens their air power by a smaller percentage.
So, allies up. :-D
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It wasn’t my intent to “rub salt in the wound” … I apologize for that :oops:
IPC-wise the Axis are definitely down. Also I didn’t realize until now you sent 2 subs to SZ110 (normally if I send the BB, I just send 1).
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With your sub in sz91, I decided it’d be best to go to sz110 with that extra sub to . . . . wait for it . . . lessen the odds that I’d get diced in that battle. :roll:
But yes, normally I’d only send the one sub with the bb.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from British Columbia to Central United States
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 46 / 46
Americans : 52 / 72
Chinese : 6 / 16
British : 30 / 35
UK_Pacific : 11 / 19
Italians : 15 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 11 / 19
Italians : 15 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya -
need scramble orders SZ95
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sure, send them all up . … maybe this battle will be the exception to my recent run of bad luck against the formidable RN and RAF.
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UK opened with 4 hits … need OOL (have to ask since subs could finish off the transport, even if Italy kills off the rest of my forces)
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Best D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to MalayaCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 transport
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 2/6 hits
2 destroyers owned by the Italians , 1 tactical_bomber owned by the Germans , 2 submarines owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Italians , 1 fighter owned by the British , 1 transport owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
2 aaGuns, 1 artillery and 2 infantry moved from Burma to Shan State
3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 aaGun, 1 artillery and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Persia
1 bomber and 1 fighter placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in India
1 airfield placed in SumatraTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,6,1,5
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 15 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Sorry the dice are still going my way … UK especially.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from British Somaliland to Ethiopia
4 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to BelarusCombat - Italians
Battle in Yugoslavia
Italians attack with 5 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Greece
Italians attack with 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 armour moved from Bulgaria to Eastern Poland
2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Southern France to France
2 aaGuns moved from Southern France to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to LibyaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Sumatra to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 26 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 14 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 19 / 24
ANZAC : 14 / 17
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
French take Southern France from ItaliansCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Production/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 16 / 24
ANZAC : 14 / 17
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





