Scramble to Taranto?
13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 34 / 62
Russians : 36 / 41
Japanese : 35 / 37
Americans : 52 / 71
Chinese : 10 / 16
British : 30 / 35
UK_Pacific : 18 / 19
Italians : 15 / 13
ANZAC : 14 / 19
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from France to Holland Belgium
1 armour moved from Eastern Poland to Romania
1 armour moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
4 armour and 4 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Slovakia Hungary to Western Ukraine
1 tactical_bomber moved from Slovakia Hungary to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
2 infantry moved from Norway to FinlandCombat - Germans
Battle in 97 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 5 armour, 2 infantry and 4 mech_infantrys
Neutral_Allies defend with 5 infantry
1 infantry owned by the Germans , 5 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 7 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 aaGuns and 2 infantry moved from Poland to Eastern Poland
1 aaGun moved from France to Holland Belgium
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 bombers moved from 97 Sea Zone to Eastern PolandPlace Units - Germans
1 armour and 6 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Man, Germany’s air force is REALLY taking a pounding in this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Western Ukraine
1 artillery owned by the Russians retreated to Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Persia
2 aaGuns, 3 artilleries and 10 infantry moved from Novgorod to Archangel
5 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 35 / 37
Americans : 52 / 71
Chinese : 10 / 16
British : 30 / 35
UK_Pacific : 18 / 19
Italians : 15 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
@seththenewb:
Man, Germany’s air force is REALLY taking a pounding in this game.
And Russia couldn’t even kill one German between BEL and NUKR :oops:
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@seththenewb:
Man, Germany’s air force is REALLY taking a pounding in this game.
And Russia couldn’t even kill one German between BEL and NUKR :oops:
Tell you what, I’ll trade you two fighters for two german infantry/ :-P
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I just think it’s bad form to be complaining about dice in the same round where Germany lost 3 aircraft and could’ve easily lost a 4th. This coming on top of the pathetic sz110 where Germany lost 4 air. That’s 7 aircraft in the first two rounds. And you’re complaining about not getting an infantry hit or two? :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Hunan
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to 33 Sea Zone
1 fighter moved from 31 Sea Zone to Caroline Islands
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 31 Sea Zone to Japan
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from India to SiamPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
@seththenewb:
I just think it’s bad form to be complaining about dice in the same round where Germany lost 3 aircraft and could’ve easily lost a 4th. This coming on top of the pathetic sz110 where Germany lost 4 air. That’s 7 aircraft in the first two rounds. And you’re complaining about not getting an infantry hit or two? :roll:
SZ110 was balanced out IPC-wise by above average results in SZ111 and SZ106.
SZ97 was bad, no denying, 7% of that or worse and a net ~20 IPC loss compared to expected.
Soviet attacks on Germany work out to a net ~17 IPC loss compared to expected (when you factor in that every German expected to die, survived instead) … I don’t want to appear unduly complaining, it seemed comparable to me, both monetarily and strategically (since Germany is going G1 Barbarossa, Soviet and German land units are especially important).
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If you want to EDIT a plane back from Shan State, please do (that’s the least likely result yet <1%).
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I don’t want to play an unfriendly game. I hope you see that my comment was more grounded that the sort of thing mryogen says.
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Well if you want to factor what lived but shouldn’t have, sz110 was a net loss of 58 IPC over what was expected. I should’ve been +38, instead I got a -10 result. Throw in your fighter living and you’re sitting pretty at almost 60 bucks over what was expected and this on a 97% battle.
Sz111 should’ve been +17 for me, so I am up about 20 in that battle. Sz106 is 40% win for me at +15, 20% draw with transport surviving +2, and 40% loss of -6. I’m up in that battle 60% of the time and most of that is a big (comparatively speaking) win, still that’s +11ipc if you want to count it as such. I usually don’t since it’s basically a 50/50 battle with whoever hits first winning. But all in all Germany lost out going up against the RAF and RN by 30 ipcs over expected results. Not terrible overall, but definitely a poorer start for Germany.
Despite purchasing 4 aircraft, Germany is down 3 air from their start. I probably should have lost about 3-4 aircraft based on the battles I’ve done and not the 7 I did lose. While German/Russian ground units are important; German air fulfills a number of roles from protecting their coast, warding off allied ships unless they huddle together, trading terr, swooping in to save Italy, strafing the med, etc. And yeah Russia should’ve gotten some kills there, I’m not disputing that AT ALL.
But all I was trying to point out is that your complaint’s timing sucked and it was how it was worded. There was no acknowledgement of the good dice you had against Germany on G1 or G2, just a complaint that followed RIGHT on the heels of Germany losing several more important aircraft early on when Germany can’t replace them as easily. I think we’ve both been pretty reasonable in past games and I’d like to carry on that way. But your timing was like rubbing salt in the wound. But yes, the actual results of R2 acted as a salve to said wound. So at least Germany still has some momentum going, losing the air sucks but all is not lost.
As far as Japan goes, well like I said earlier. That was almost a perfect start to Japan on J1. Losing the air I did on J2 after your own strafe with FEWER planes was a success hurt. But I won all the battles that I needed to and didn’t have to lose air to take anything on J1 - Which does happen occassionaly as my J1 is light on troops in quite a few battles. I don’t need to take Hunan, really I was just trying to put a dent in China’s infantry before you stacked them. But Yunnan, Kwantung, and Phi are all terr that I’ve sacrificed air to take in the past. I might lose a plane, but killing the associated bonuses is usually worth it. Kwangtung 11 IPC swing (+3 me, -3 you, -5 lack of UK bonus), etc. Besides, Japan has enough planes that losing a couple lessens their air power by a smaller percentage.
So, allies up. :-D
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It wasn’t my intent to “rub salt in the wound” … I apologize for that :oops:
IPC-wise the Axis are definitely down. Also I didn’t realize until now you sent 2 subs to SZ110 (normally if I send the BB, I just send 1).
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With your sub in sz91, I decided it’d be best to go to sz110 with that extra sub to . . . . wait for it . . . lessen the odds that I’d get diced in that battle. :roll:
But yes, normally I’d only send the one sub with the bb.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from British Columbia to Central United States
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 46 / 46
Americans : 52 / 72
Chinese : 6 / 16
British : 30 / 35
UK_Pacific : 11 / 19
Italians : 15 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 33 / 41
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 11 / 19
Italians : 15 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya -
need scramble orders SZ95
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sure, send them all up . … maybe this battle will be the exception to my recent run of bad luck against the formidable RN and RAF.
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UK opened with 4 hits … need OOL (have to ask since subs could finish off the transport, even if Italy kills off the rest of my forces)





