@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
6 bombers moved from United Kingdom to 92 Sea Zone
2 bombers moved from Eastern United States to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 7 submarines in 16 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 8 bombers and 2 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 8 bombers in 92 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans , 2 destroyers owned by the Italians , 1 battleship owned by the Italians , 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 62
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Casualties for Americans: 2 submarines
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 9
Casualties for Italians: 1 bomber
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 : 0/4 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 9 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 10 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 10 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 11 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 11 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Americans
6 bombers moved from 92 Sea Zone to Normandy Bordeaux
2 bombers moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
3 fighters moved from 16 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield and 3 fighters
26 Sea Zone : 1 submarine and 2 transports
10 Sea Zone : 3 destroyers
16 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
Morocco : 1 flag, 2 bombers, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 6 bombers
Algeria : 1 flag, 1 armour
109 Sea Zone : 5 transports
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 50 / 65
Russians : 19 / 0
Japanese : 36 / 32
Americans : 54 / 74
Chinese : 6 / 5
British : 32 / 36
UK_Pacific : 21 / 21
Italians : 21 / 32
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 5 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 50 / 65
Russians : 19 / 0
Japanese : 32 / 32
Americans : 54 / 74
Chinese : 10 / 18
British : 32 / 36
UK_Pacific : 21 / 21
Italians : 21 / 32
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
1 bomber and 2 fighters moved from United Kingdom to France
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
1 bomber and 2 fighters moved from United Kingdom to France
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in 20 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in France
British attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 3/10 hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Morocco from Americans, taking Normandy Bordeaux from British, taking Algeria from Americans, taking Southern France from British with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Scotland to United Kingdom
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun, 14 infantry and 3 mech_infantrys moved from Burma to Yunnan
2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from India to Yunnan
Place Units - British
10 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 2 fighters, 15 infantry, 10 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Normandy Bordeaux : 1 armour, 2 infantry and 1 mech_infantry
Southern France : 1 infantry
France : 2 infantry
Holland Belgium : 1 flag, 1 artillery, 2 fighters and 5 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 2 infantry
109 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 46 / 65
Russians : 19 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 18 / 32
ANZAC : 19 / 29
French : 18 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 armour and 1 infantry moved from Northern Italy to France
3 armour moved from Western Germany to France
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 fighter moved from Germany to France
Combat - Italians
Battle in France
Italians attack with 9 armour, 1 fighter and 1 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 infantry
Italians roll dice for 9 armour, 1 fighter and 1 infantry in France, round 2 : 5/11 hits
French roll dice for 6 infantry in France, round 2 : 3/6 hits
2 infantry owned by the British , 3 infantry owned by the French , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in France
Italians roll dice for 7 armour and 1 fighter in France, round 3 : 4/8 hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 6 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 4 infantry
Casualties for British: 2 infantry
Casualties for Italians: 3 armour and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Western Germany to France
1 aaGun moved from Northern Italy to France
1 armour moved from Slovakia Hungary to Northern Italy
1 fighter moved from France to Western Germany
Place Units - Italians
1 armour, 2 artilleries and 2 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
France : 1 flag, 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
Tunisia : 1 flag
Western Germany : 1 fighter
Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Rostov : 1 flag
Tambov : 1 flag
Ukraine : 1 armour
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 65
Russians : 17 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 29
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from Persia to Caucasus
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Queensland to New South Wales
1 cruiser and 2 transports moved from 54 Sea Zone to 62 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 mech_infantrys placed in Persia
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Malaya : 1 aaGun, 3 fighters and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Volgograd : 3 infantry
Caucasus : 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
Production/PUs Summary :
Germans : 46 / 65
Russians : 17 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 65
Russians : 17 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
17 armour, 5 artilleries, 5 bombers, 19 infantry, 1 mech_infantry and 3 tactical_bombers moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
4 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Bryansk to Volgograd
3 bombers moved from Germany to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 24 armour, 5 artilleries, 8 bombers, 3 fighters, 19 infantry, 2 mech_infantrys and 6 tactical_bombers
ANZAC defend with 3 infantry; Russians defend with 4 aaGuns, 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 39 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Volgograd : 1/12 hits
1 fighter owned by the Germans lost in Volgograd
Germans roll dice for 24 armour, 5 artilleries, 8 bombers, 2 fighters, 19 infantry, 2 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 : 25/66 hits
Russians roll dice for 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 24/60 hits
18 infantry owned by the Russians , 3 infantry owned by the ANZAC , 19 infantry owned by the Germans , 3 artilleries owned by the Germans , 2 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 24 armour, 2 artilleries, 8 bombers, 2 fighters and 6 tactical_bombers in Volgograd, round 3 : 23/42 hits
Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 20/39 hits
21 infantry owned by the Russians , 18 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Germans roll dice for 6 armour, 8 bombers, 2 fighters and 6 tactical_bombers in Volgograd, round 4 : 13/22 hits
Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 4/16 hits
3 armour owned by the Russians , 2 armour owned by the Germans , 7 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Volgograd
Germans roll dice for 4 armour, 8 bombers and 6 tactical_bombers in Volgograd, round 5 : 8/18 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 5 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 bomber owned by the Germans and 2 fighters owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 7 bombers and 6 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 3 infantry
Casualties for Germans: 20 armour, 5 artilleries, 1 bomber, 3 fighters, 19 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 39 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
3 aaGuns moved from Tambov to Volgograd
2 infantry moved from Russia to Tambov
3 infantry moved from Western Germany to France
1 aaGun and 7 infantry moved from Germany to Western Germany
3 tactical_bombers moved from Volgograd to Western Ukraine
3 tactical_bombers moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Ukraine
5 bombers moved from Volgograd to Eastern Poland
2 bombers moved from Volgograd to Rostov
Place Units - Germans
2 artilleries and 1 infantry placed in Western Germany
9 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Territory Summary for Germans :
France : 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Germany : 9 armour and 1 factory_major
Norway : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 bombers and 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun and 5 bombers
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 2 infantry
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 tactical_bombers
Western Ukraine : 1 flag, 3 tactical_bombers
Volgograd : 1 flag, 3 aaGuns, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 65
Russians : 15 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
6 infantry moved from Kazakhstan to Caucasus
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 6 infantry
Caucasus : 6 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 65
Russians : 15 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Chahar
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Jehol to Chahar
2 fighters moved from Kwangsi to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to 19 Sea Zone
1 fighter moved from Hunan to Chahar
2 fighters moved from Hunan to 36 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Chahar
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 aaGun, 1 armour and 1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
3 armour moved from Hunan to Kwangsi
4 tactical_bombers moved from Hunan to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 36 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Chahar to Anhwe
2 fighters moved from 36 Sea Zone to Kwangsi
4 bombers moved from Philippines to Kwangsi
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield, 6 armour, 4 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 52 / 74
Chinese : 9 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Algeria to Tunisia
6 bombers moved from Normandy Bordeaux to France
2 bombers moved from Morocco to France
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
I’ll need kamikaze, scramble and OOL orders for z6
Also, OOL for France. Not sure if you want to save AA guns for the UK planes or not.
Scramble: Yes….Everybody
Kamikaze hits:
3 on destoyers
2 on cruisers
1 on damaged battleship
TOKYO BAY OOL…
*Battleships listing
*Carriers listing
*Take out Submarines
*Destroyers after that
*Cruisers
*Carriers sunk
*Battleships sunk
*Air units if it comes to that (Fighters first; then tacticals)
Surviving planes land in Japan
FRANCE OOL…
*Anti Air first
*German infantry
*Italian tanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Algeria to Tunisia
6 bombers moved from Normandy Bordeaux to France
2 bombers moved from Morocco to France
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in Gibraltar
Battle in France
Americans attack with 8 bombers
Germans defend with 3 infantry; Italians defend with 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
AA fire in France : 0/8 hits
Americans roll dice for 8 bombers in France, round 2 : 7/8 hits
Italians roll dice for 3 aaGuns, 6 armour and 3 infantry in France, round 2 : 4/9 hits
3 aaGuns owned by the Italians , 3 infantry owned by the Germans , 4 bombers owned by the Americans and 1 armour owned by the Italians lost in France
Americans roll dice for 4 bombers in France, round 3 : 3/4 hits
Italians roll dice for 5 armour in France, round 3 : 2/5 hits
2 bombers owned by the Americans and 3 armour owned by the Italians lost in France
Americans roll dice for 2 bombers in France, round 4 : 2/2 hits
Italians roll dice for 2 armour in France, round 4 : 2/2 hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in France
Italians win, taking Gibraltar from Italians with no units remaining. Battle score for attacker is -36
Casualties for Germans: 3 infantry
Casualties for Italians: 3 aaGuns and 6 armour
Casualties for Americans: 8 bombers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 5/8 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits
5 submarines owned by the Americans , 5 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 8/11 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 3/7 hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans , 3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 3 carriers owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/5 hits
2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 102
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 2 : 2/3 hits
2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 3 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 4 : 1/3 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 infantry and 2 tactical_bombers in Japan, round 5 : 2/3 hits
1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Siberia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Siberia : 3 fighters
26 Sea Zone : 3 destroyers
10 Sea Zone : 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 infantry
New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
Morocco : 3 artilleries and 3 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
106 Sea Zone : 5 transports
109 Sea Zone : 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports
Production/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 53 / 73
Chinese : 9 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 23 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 11 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Production/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 53 / 73
Chinese : 9 / 15
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 23 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to France
French take France from Italians
French take Tunisia from Americans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 2 fighters and 5 infantry moved from Holland Belgium to Western Germany
10 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
10 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan
I’ll need scramble for 112 please. I’m not sure if sending a fighter out to die is worth stopping 3 shore shots, probably not but have to ask.
The battle in z6 was crazy. The lopsided luck for the allies didn’t continue onto the actual battle for Japan at least.
I went back and reviewed the z6 battle after marveling at my luck a few times.
I hit the scramble button, but didn’t actually scramble your planes.
I rolled really good, but I’d like to redo the whole battle from start to finish and let the bones fall where they may.
I sent this as PM also. Let me know how you want to proceed for z6 and z112.
Yes, I noticed the non-scramble but you had already brought it up before I could reply. As you suggested, please re-do the SZ 6 battle.
As well, no scramble in z112…Thanks