13L G40 Andul vs. PGMatt (Allies +10)


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  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 91 Sea Zone to 109 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                6 bombers moved from United Kingdom to 92 Sea Zone
                2 bombers moved from Eastern United States to 92 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 5 transports
                        5 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Japanese: 5 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 7 submarines in 16 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 8 bombers and 2 submarines
                    Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        Americans roll dice for 8 bombers in 92 Sea Zone, round 2 :  6/8 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Americans , 2 destroyers owned by the Italians , 1 battleship owned by the Italians , 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 8 bombers remaining. Battle score for attacker is 62
                    Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                    Casualties for Americans: 2 submarines
                Battle in Algeria
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 bomber
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 :  2/6 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 :  0/4 hits
                        Italians roll dice for 2 artilleries in Gibraltar, round 3 :  1/2 hits
                        1 artillery owned by the Americans lost in Gibraltar
                        Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 :  1/3 hits
                        Italians roll dice for 2 artilleries in Gibraltar, round 4 :  2/2 hits
                        1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 artillery in Gibraltar, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 6 :  0/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 7 :  0/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 8 :  0/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 8 :  0/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 9 :  0/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 9 :  0/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 10 :  0/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 10 :  0/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 11 :  1/1 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 11 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Italians win with no units remaining. Battle score for attacker is -7
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Americans
                6 bombers moved from 92 Sea Zone to Normandy Bordeaux
                2 bombers moved from 92 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
                3 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
                3 fighters moved from 16 Sea Zone to Midway
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                1 destroyer and 3 transports placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 5 infantry
        Midway : 1 airfield and 3 fighters
        26 Sea Zone : 1 submarine and 2 transports
        10 Sea Zone : 3 destroyers
        16 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
        Morocco : 1 flag, 2 bombers, 1 infantry and 1 mech_infantry
        Normandy Bordeaux : 6 bombers
        Algeria : 1 flag, 1 armour
        109 Sea Zone : 5 transports
        101 Sea Zone : 1 destroyer and 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 19 / 0
        Japanese : 36 / 32
        Americans : 54 / 74
        Chinese : 6 / 5
        British : 32 / 36
        UK_Pacific : 21 / 21
        Italians : 21 / 32
        ANZAC : 19 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                4 infantry moved from Shensi to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 5 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 19 / 0
        Japanese : 32 / 32
        Americans : 54 / 74
        Chinese : 10 / 18
        British : 32 / 36
        UK_Pacific : 21 / 21
        Italians : 21 / 32
        ANZAC : 19 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
                2 fighters moved from 112 Sea Zone to France
                1 bomber and 2 fighters moved from United Kingdom to France
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from Italian Somaliland to Ethiopia
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
                2 fighters moved from 112 Sea Zone to France
                1 bomber and 2 fighters moved from United Kingdom to France
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from Italian Somaliland to Ethiopia
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in 20 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer
                        British roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in France
                    British attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        British roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in France, round 2 :  3/10 hits
                        Germans roll dice for 2 infantry in France, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in France
                    British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Morocco from Americans, taking Normandy Bordeaux from British, taking Algeria from Americans, taking Southern France from British with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from France to United Kingdom
                3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from France to Holland Belgium
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Scotland to United Kingdom
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                1 infantry moved from Burma to Shan State
                1 aaGun, 14 infantry and 3 mech_infantrys moved from Burma to Yunnan
                2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from India to Yunnan

    Place Units - British
                10 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 aaGun, 2 fighters, 15 infantry, 10 mech_infantrys and 1 tactical_bomber
        Shan State : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Malaya : 1 harbour
        Sumatra : 1 flag, 1 infantry
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 armour, 2 infantry and 1 mech_infantry
        Southern France : 1 infantry
        France : 2 infantry
        Holland Belgium : 1 flag, 1 artillery, 2 fighters and 5 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 2 infantry
        109 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 19 / 0
        Japanese : 32 / 32
        Americans : 52 / 74
        Chinese : 10 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 18 / 32
        ANZAC : 19 / 29
        French : 18 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 armour and 1 infantry moved from Northern Italy to France
                3 armour moved from Western Germany to France
                1 armour moved from Tambov to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Rostov to Ukraine
                1 fighter moved from Germany to France

    Combat - Italians
                Battle in France
                    Italians attack with 9 armour, 1 fighter and 1 infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 infantry
                        Italians roll dice for 9 armour, 1 fighter and 1 infantry in France, round 2 :  5/11 hits
                        French roll dice for 6 infantry in France, round 2 :  3/6 hits
                        2 infantry owned by the British , 3 infantry owned by the French , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in France
                        Italians roll dice for 7 armour and 1 fighter in France, round 3 :  4/8 hits
                        French roll dice for 1 infantry in France, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 armour owned by the Italians lost in France
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 6 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for French: 4 infantry
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 armour and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Germany to France
                1 aaGun moved from Northern Italy to France
                1 armour moved from Slovakia Hungary to Northern Italy
                1 fighter moved from France to Western Germany

    Place Units - Italians
                1 armour, 2 artilleries and 2 infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
        France : 1 flag, 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
        Tunisia : 1 flag
        Western Germany : 1 fighter
        Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Rostov : 1 flag
        Tambov : 1 flag
        Ukraine : 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 17 / 0
        Japanese : 32 / 32
        Americans : 52 / 74
        Chinese : 10 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 24 / 34
        ANZAC : 19 / 29
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 mech_infantrys moved from Persia to Caucasus
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 cruiser and 2 transports moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Malaya : 1 aaGun, 3 fighters and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        36 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        Volgograd : 3 infantry
        Caucasus : 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 17 / 0
        Japanese : 32 / 32
        Americans : 52 / 74
        Chinese : 10 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 24 / 34
        ANZAC : 19 / 30
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 17 / 0
        Japanese : 32 / 32
        Americans : 52 / 74
        Chinese : 10 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 24 / 34
        ANZAC : 19 / 30
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                17 armour, 5 artilleries, 5 bombers, 19 infantry, 1 mech_infantry and 3 tactical_bombers moved from Tambov to Volgograd
                3 armour moved from Russia to Volgograd
                4 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Bryansk to Volgograd
                3 bombers moved from Germany to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 24 armour, 5 artilleries, 8 bombers, 3 fighters, 19 infantry, 2 mech_infantrys and 6 tactical_bombers
                    ANZAC defend with 3 infantry; Russians defend with 4 aaGuns, 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 39 infantry, 5 mech_infantrys and 1 tactical_bomber
                        AA fire in Volgograd :  1/12 hits
                        1 fighter owned by the Germans lost in Volgograd
                        Germans roll dice for 24 armour, 5 artilleries, 8 bombers, 2 fighters, 19 infantry, 2 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 :  25/66 hits
                        Russians roll dice for 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  24/60 hits
                        18 infantry owned by the Russians , 3 infantry owned by the ANZAC , 19 infantry owned by the Germans , 3 artilleries owned by the Germans , 2 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Volgograd
                        Germans roll dice for 24 armour, 2 artilleries, 8 bombers, 2 fighters and 6 tactical_bombers in Volgograd, round 3 :  23/42 hits
                        Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  20/39 hits
                        21 infantry owned by the Russians , 18 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
                        Germans roll dice for 6 armour, 8 bombers, 2 fighters and 6 tactical_bombers in Volgograd, round 4 :  13/22 hits
                        Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 :  4/16 hits
                        3 armour owned by the Russians , 2 armour owned by the Germans , 7 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Volgograd
                        Germans roll dice for 4 armour, 8 bombers and 6 tactical_bombers in Volgograd, round 5 :  8/18 hits
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 5 :  1/3 hits
                        1 tactical_bomber owned by the Russians , 1 bomber owned by the Germans and 2 fighters owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour, 7 bombers and 6 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 3 infantry
                    Casualties for Germans: 20 armour, 5 artilleries, 1 bomber, 3 fighters, 19 infantry and 2 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 39 infantry, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                3 aaGuns moved from Tambov to Volgograd
                2 infantry moved from Russia to Tambov
                3 infantry moved from Western Germany to France
                1 aaGun and 7 infantry moved from Germany to Western Germany
                3 tactical_bombers moved from Volgograd to Western Ukraine
                3 tactical_bombers moved from Volgograd to Ukraine
                1 infantry moved from Bryansk to Ukraine
                5 bombers moved from Volgograd to Eastern Poland
                2 bombers moved from Volgograd to Rostov

    Place Units - Germans
                2 artilleries and 1 infantry placed in Western Germany
                9 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs

    Territory Summary for Germans :

    France : 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        Germany : 9 armour and 1 factory_major
        Norway : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 2 bombers and 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 aaGun and 5 bombers
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 2 infantry
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 tactical_bombers
        Western Ukraine : 1 flag, 3 tactical_bombers
        Volgograd : 1 flag, 3 aaGuns, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 15 / 0
        Japanese : 32 / 32
        Americans : 52 / 74
        Chinese : 10 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 24 / 34
        ANZAC : 19 / 30
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                6 infantry moved from Kazakhstan to Caucasus

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 6 infantry
        Caucasus : 6 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 15 / 0
        Japanese : 32 / 32
        Americans : 52 / 74
        Chinese : 10 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 24 / 34
        ANZAC : 19 / 30
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Jehol to Chahar
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                2 fighters moved from Jehol to Chahar
                2 fighters moved from Kwangsi to 19 Sea Zone
                2 tactical_bombers moved from Kwangsi to 19 Sea Zone
                1 fighter moved from Hunan to Chahar
                2 fighters moved from Hunan to 36 Sea Zone
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 3 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Chahar, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 aaGun, 1 armour and 1 infantry moved from Jehol to Anhwe
                2 artilleries and 1 infantry moved from Shantung to Anhwe
                3 armour moved from Hunan to Kwangsi
                4 tactical_bombers moved from Hunan to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 36 Sea Zone to Japan
                2 fighters moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Chahar to Kwangsi
                1 fighter moved from Chahar to Kwangsi
                1 fighter moved from Chahar to Anhwe
                2 fighters moved from 36 Sea Zone to Kwangsi
                4 bombers moved from Philippines to Kwangsi

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 1 airfield, 6 armour, 4 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 artillery
        Hainan : 1 harbour
        Hunan : 1 flag, 1 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 2 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag
        36 Sea Zone : 1 flag, 1 destroyer
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 14 / 0
        Japanese : 36 / 36
        Americans : 52 / 74
        Chinese : 9 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 24 / 34
        ANZAC : 19 / 30
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 transports moved from 109 Sea Zone to 106 Sea Zone
                2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 armour moved from Algeria to Tunisia
                6 bombers moved from Normandy Bordeaux to France
                2 bombers moved from Morocco to France
                3 fighters moved from Midway to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone

  • '16

    I’ll need kamikaze, scramble and OOL orders for z6

    Also, OOL for France.  Not sure if you want to save AA guns for the UK planes or not.


  • Scramble:  Yes….Everybody

    Kamikaze hits:
    3 on destoyers
    2 on cruisers
    1 on damaged battleship

    TOKYO BAY OOL…

    *Battleships listing
    *Carriers listing
    *Take out Submarines
    *Destroyers after that
    *Cruisers
    *Carriers sunk
    *Battleships sunk
    *Air units if it comes to that (Fighters first; then tacticals)

    Surviving planes land in Japan

    FRANCE OOL…

    *Anti Air first
    *German infantry
    *Italian tanks

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 transports moved from 109 Sea Zone to 106 Sea Zone
                2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 armour moved from Algeria to Tunisia
                6 bombers moved from Normandy Bordeaux to France
                2 bombers moved from Morocco to France
                3 fighters moved from Midway to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in Gibraltar
                Battle in France
                    Americans attack with 8 bombers
                    Germans defend with 3 infantry; Italians defend with 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
                        AA fire in France :  0/8 hits
                        Americans roll dice for 8 bombers in France, round 2 :  7/8 hits
                        Italians roll dice for 3 aaGuns, 6 armour and 3 infantry in France, round 2 :  4/9 hits
                        3 aaGuns owned by the Italians , 3 infantry owned by the Germans , 4 bombers owned by the Americans and 1 armour owned by the Italians lost in France
                        Americans roll dice for 4 bombers in France, round 3 :  3/4 hits
                        Italians roll dice for 5 armour in France, round 3 :  2/5 hits
                        2 bombers owned by the Americans and 3 armour owned by the Italians lost in France
                        Americans roll dice for 2 bombers in France, round 4 :  2/2 hits
                        Italians roll dice for 2 armour in France, round 4 :  2/2 hits
                        2 bombers owned by the Americans and 2 armour owned by the Italians lost in France
                    Italians win, taking Gibraltar from Italians with no units remaining. Battle score for attacker is -36
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 3 aaGuns and 6 armour
                    Casualties for Americans: 8 bombers
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 8 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 2 :  5/8 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  8/11 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  5/18 hits
                        5 submarines owned by the Americans , 5 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 :  8/11 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  5/6 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 :  3/7 hits
                    Units damaged: 2 carriers owned by the Americans
                        1 submarine owned by the Americans , 3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 3 carriers owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 4 :  1/2 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 :  5/6 hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 :  4/5 hits
                        2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 102
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
                Battle in Japan
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
                        Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 :  0/4 hits
                        Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 2 :  2/3 hits
                        2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 :  0/2 hits
                        Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 3 :  0/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 :  1/2 hits
                        Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 4 :  1/3 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery in Japan, round 5 :  1/1 hits
                        Japanese roll dice for 1 aaGun, 1 infantry and 2 tactical_bombers in Japan, round 5 :  2/3 hits
                        1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
                    Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 aaGuns
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Americans
                3 fighters moved from 6 Sea Zone to Siberia
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                2 armour, 3 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Siberia : 3 fighters
        26 Sea Zone : 3 destroyers
        10 Sea Zone : 2 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 1 infantry
        New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
        Morocco : 3 artilleries and 3 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        106 Sea Zone : 5 transports
        109 Sea Zone : 2 transports
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 14 / 0
        Japanese : 36 / 36
        Americans : 53 / 73
        Chinese : 9 / 18
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 23 / 34
        ANZAC : 19 / 30
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                5 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Shensi: 1 infantry
                EDIT: Removing units owned by Chinese from Hopei: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 11 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 14 / 0
        Japanese : 36 / 36
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 30 / 29
        UK_Pacific : 19 / 20
        Italians : 23 / 34
        ANZAC : 19 / 30
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Southern France to Northern Italy
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                2 infantry moved from Normandy Bordeaux to France
                      French take France from Italians
                      French take Tunisia from Americans
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
                1 bomber moved from United Kingdom to Northern Italy
                1 artillery, 2 fighters and 5 infantry moved from Holland Belgium to Western Germany
                10 infantry moved from United Kingdom to 110 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                10 infantry moved from 112 Sea Zone to Western Germany
                2 fighters moved from United Kingdom to Western Germany
                1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Shan State to French Indo China
                      French take French Indo China from Japanese
                2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan

  • '16

    I’ll need scramble for 112 please.  I’m not sure if sending a fighter out to die is worth stopping 3 shore shots, probably not but have to ask.

    The battle in z6 was crazy.  The lopsided luck for the allies didn’t continue onto the actual battle for Japan at least.

  • '16

    I went back and reviewed the z6 battle after marveling at my luck a few times.

    I hit the scramble button, but didn’t actually scramble your planes.

    I rolled really good, but I’d like to redo the whole battle from start to finish and let the bones fall where they may.

    I sent this as  PM also.  Let me know how you want to proceed for z6 and z112.


  • Yes, I noticed the non-scramble but you had already brought it up before I could reply.  As you suggested, please re-do the SZ 6 battle.

    As well, no scramble in z112…Thanks

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