TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
6 infantry moved from Kazakhstan to Caucasus
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 6 infantry
Caucasus : 6 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 65
Russians : 15 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Chahar
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Jehol to Chahar
2 fighters moved from Kwangsi to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to 19 Sea Zone
1 fighter moved from Hunan to Chahar
2 fighters moved from Hunan to 36 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Chahar
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 aaGun, 1 armour and 1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
3 armour moved from Hunan to Kwangsi
4 tactical_bombers moved from Hunan to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 36 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Chahar to Anhwe
2 fighters moved from 36 Sea Zone to Kwangsi
4 bombers moved from Philippines to Kwangsi
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield, 6 armour, 4 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 52 / 74
Chinese : 9 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Algeria to Tunisia
6 bombers moved from Normandy Bordeaux to France
2 bombers moved from Morocco to France
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
I’ll need kamikaze, scramble and OOL orders for z6
Also, OOL for France. Not sure if you want to save AA guns for the UK planes or not.
Scramble: Yes….Everybody
Kamikaze hits:
3 on destoyers
2 on cruisers
1 on damaged battleship
TOKYO BAY OOL…
*Battleships listing
*Carriers listing
*Take out Submarines
*Destroyers after that
*Cruisers
*Carriers sunk
*Battleships sunk
*Air units if it comes to that (Fighters first; then tacticals)
Surviving planes land in Japan
FRANCE OOL…
*Anti Air first
*German infantry
*Italian tanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Algeria to Tunisia
6 bombers moved from Normandy Bordeaux to France
2 bombers moved from Morocco to France
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in Gibraltar
Battle in France
Americans attack with 8 bombers
Germans defend with 3 infantry; Italians defend with 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
AA fire in France : 0/8 hits
Americans roll dice for 8 bombers in France, round 2 : 7/8 hits
Italians roll dice for 3 aaGuns, 6 armour and 3 infantry in France, round 2 : 4/9 hits
3 aaGuns owned by the Italians , 3 infantry owned by the Germans , 4 bombers owned by the Americans and 1 armour owned by the Italians lost in France
Americans roll dice for 4 bombers in France, round 3 : 3/4 hits
Italians roll dice for 5 armour in France, round 3 : 2/5 hits
2 bombers owned by the Americans and 3 armour owned by the Italians lost in France
Americans roll dice for 2 bombers in France, round 4 : 2/2 hits
Italians roll dice for 2 armour in France, round 4 : 2/2 hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in France
Italians win, taking Gibraltar from Italians with no units remaining. Battle score for attacker is -36
Casualties for Germans: 3 infantry
Casualties for Italians: 3 aaGuns and 6 armour
Casualties for Americans: 8 bombers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 5/8 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits
5 submarines owned by the Americans , 5 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 8/11 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 3/7 hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans , 3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 3 carriers owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/5 hits
2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 102
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 2 : 2/3 hits
2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 3 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 4 : 1/3 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 infantry and 2 tactical_bombers in Japan, round 5 : 2/3 hits
1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Siberia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Siberia : 3 fighters
26 Sea Zone : 3 destroyers
10 Sea Zone : 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 infantry
New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
Morocco : 3 artilleries and 3 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
106 Sea Zone : 5 transports
109 Sea Zone : 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports
Production/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 53 / 73
Chinese : 9 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 23 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 11 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Production/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 53 / 73
Chinese : 9 / 15
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 23 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to France
French take France from Italians
French take Tunisia from Americans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 2 fighters and 5 infantry moved from Holland Belgium to Western Germany
10 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
10 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan
I’ll need scramble for 112 please. I’m not sure if sending a fighter out to die is worth stopping 3 shore shots, probably not but have to ask.
The battle in z6 was crazy. The lopsided luck for the allies didn’t continue onto the actual battle for Japan at least.
I went back and reviewed the z6 battle after marveling at my luck a few times.
I hit the scramble button, but didn’t actually scramble your planes.
I rolled really good, but I’d like to redo the whole battle from start to finish and let the bones fall where they may.
I sent this as PM also. Let me know how you want to proceed for z6 and z112.
Yes, I noticed the non-scramble but you had already brought it up before I could reply. As you suggested, please re-do the SZ 6 battle.
As well, no scramble in z112…Thanks
Kam. dice.
Destroyers
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6)
CA
Rolls: 2@2; Total Hits: 12@2: (2, 3)
BB
Rolls: 1@2; Total Hits: 01@2: (5)
Order of battle:
Japan:
2x BB
3x CV
2x CA
5x DD
3x SS
4x TB
4x Ft
USA:
BB (d)
2x CV
CA
2x DD
8x SS
6x Ft
1x TB
US subs
Rolls: 8@2; Total Hits: 18@2: (3, 5, 3, 4, 2, 6, 6, 4)
IJN subs
Rolls: 3@1; Total Hits: 03@1: (3, 3, 5)
US navy
Rolls: 3@2 1@3 1@4; Total Hits: 13@2: (5, 3, 5)1@3: (2)1@4: (6)
US Air
Rolls: 6@3 1@4; Total Hits: 46@3: (2, 3, 5, 5, 5, 3)1@4: (3)
IJN
Rolls: 3@1 8@2 2@4; Total Hits: 43@1: (5, 6, 1)8@2: (6, 4, 4, 6, 1, 1, 5, 6)2@4: (6, 3)
Japan Air
Rolls: 4@3 4@4; Total Hits: 54@3: (6, 6, 2, 2)4@4: (6, 4, 1, 3)
Japan:
BB
BB(d)
3x CV
2x CA
5x DD
3x SS
4x TB
4x Ft
USA:
BB (d)
2x CV
CA
2x DD
8x SS
6x Ft
1x TB
I’ll withdraw at this point, losing all subs and 1 DD.
IJN tips wont matter, I’ll edit out one SS.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to France
French take France from Italians
French take Tunisia from Americans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 2 fighters and 5 infantry moved from Holland Belgium to Western Germany
10 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
10 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan
EDIT: 1 battleship and 2 transports moved from 6 Sea Zone to 17 Sea Zone
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
EDIT: Adding units owned by Americans to 17 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 artillery, 1 cruiser, 1 destroyer and 3 infantry
EDIT: Adding units owned by Japanese to Japan: 1 aaGun
EDIT: Turning off Edit Mode
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour, 2 artilleries, 1 factory_major and 2 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/8 hits
Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/6 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits
Italians roll dice for 2 armour and 1 artillery in Northern Italy, round 3 : 2/3 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British , 1 fighter owned by the British and 2 armour owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 2 artilleries and 2 infantry
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 15 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry; Italians defend with 1 fighter
AA fire in Western Germany : 0/3 hits
British roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 1/3 hits
British roll dice for 1 artillery, 4 fighters and 15 infantry in Western Germany, round 2 : 7/20 hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 fighter and 8 infantry in Western Germany, round 2 : 8/11 hits
8 infantry owned by the British , 7 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 4 fighters and 7 infantry in Western Germany, round 3 : 4/12 hits
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Western Germany, round 3 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the Italians and 2 artilleries owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 2 artilleries and 8 infantry
Casualties for British: 9 infantry
Casualties for Italians: 1 fighter
Non Combat Move - British
4 fighters moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
5 mech_infantrys moved from India to Eastern Persia
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 2 fighters, 13 infantry, 10 mech_infantrys and 1 tactical_bomber
Hunan : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 2 infantry
Southern France : 1 bomber, 2 fighters and 1 tactical_bomber
France : 2 infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Holland Belgium : 1 flag
Northern Italy : 1 flag, 1 armour and 1 factory_minor
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports
75 Sea Zone : 1 infantry and 1 transport
Eastern Persia : 1 flag, 5 mech_infantrys
72 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 43 / 65
Russians : 14 / 0
Japanese : 33 / 36
Americans : 52 / 73
Chinese : 10 / 15
British : 39 / 38
UK_Pacific : 19 / 19
Italians : 15 / 34
ANZAC : 19 / 30
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You’ll need to add one more AA gun to Japan on your move, otherwise should be back to square.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Ukraine to Romania
3 fighters moved from Egypt to Southern Italy
Place Units - Italians
3 armour placed in Southern Italy
1 fighter and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Romania : 1 armour
Southern Italy : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 1 harbour
Rostov : 1 flag
Tambov : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 65
Russians : 14 / 0
Japanese : 33 / 36
Americans : 52 / 73
Chinese : 10 / 15
British : 39 / 38
UK_Pacific : 19 / 19
Italians : 15 / 20
ANZAC : 19 / 30
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Persia to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 cruiser, 2 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Rostov
ANZAC attack with 2 bombers and 2 mech_infantrys
Germans defend with 2 bombers and 1 infantry
ANZAC roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Italians roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 0/3 hits
2 bombers owned by the Germans lost in Rostov
ANZAC roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Italians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers and 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Rostov to Persia
3 mech_infantrys moved from Persia to Caucasus
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Malaya : 1 aaGun, 3 fighters and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
62 Sea Zone : 1 carrier
Rostov : 1 flag, 2 mech_infantrys
Caucasus : 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 43 / 65
Russians : 14 / 0
Japanese : 33 / 36
Americans : 52 / 73
Chinese : 10 / 15
British : 39 / 38
UK_Pacific : 19 / 19
Italians : 13 / 20
ANZAC : 21 / 31
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to France
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
French collect 18 PUs (1 lost to blockades); end with 18 PUs total
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 1 fighter
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 65
Russians : 14 / 0
Japanese : 33 / 36
Americans : 52 / 73
Chinese : 10 / 15
British : 39 / 38
UK_Pacific : 19 / 19
Italians : 13 / 20
ANZAC : 21 / 31
French : 19 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0