@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
13L G40 Andul vs. PGMatt (Allies +10)
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
6 bombers moved from United Kingdom to 92 Sea Zone
2 bombers moved from Eastern United States to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 7 submarines in 16 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 8 bombers and 2 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 8 bombers in 92 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans , 2 destroyers owned by the Italians , 1 battleship owned by the Italians , 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 62
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Casualties for Americans: 2 submarines
Battle in Algeria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 9
Casualties for Italians: 1 bomber
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 : 0/4 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 9 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 10 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 10 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 11 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 11 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Americans
6 bombers moved from 92 Sea Zone to Normandy Bordeaux
2 bombers moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
3 fighters moved from 16 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield and 3 fighters
26 Sea Zone : 1 submarine and 2 transports
10 Sea Zone : 3 destroyers
16 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
Morocco : 1 flag, 2 bombers, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 6 bombers
Algeria : 1 flag, 1 armour
109 Sea Zone : 5 transports
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 50 / 65
Russians : 19 / 0
Japanese : 36 / 32
Americans : 54 / 74
Chinese : 6 / 5
British : 32 / 36
UK_Pacific : 21 / 21
Italians : 21 / 32
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 5 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 19 / 0
Japanese : 32 / 32
Americans : 54 / 74
Chinese : 10 / 18
British : 32 / 36
UK_Pacific : 21 / 21
Italians : 21 / 32
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
1 bomber and 2 fighters moved from United Kingdom to France
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
1 bomber and 2 fighters moved from United Kingdom to France
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in France
British attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 3/10 hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Morocco from Americans, taking Normandy Bordeaux from British, taking Algeria from Americans, taking Southern France from British with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Scotland to United Kingdom
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun, 14 infantry and 3 mech_infantrys moved from Burma to Yunnan
2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from India to YunnanPlace Units - British
10 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 2 fighters, 15 infantry, 10 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Normandy Bordeaux : 1 armour, 2 infantry and 1 mech_infantry
Southern France : 1 infantry
France : 2 infantry
Holland Belgium : 1 flag, 1 artillery, 2 fighters and 5 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 2 infantry
109 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 46 / 65
Russians : 19 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 18 / 32
ANZAC : 19 / 29
French : 18 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 armour and 1 infantry moved from Northern Italy to France
3 armour moved from Western Germany to France
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 fighter moved from Germany to FranceCombat - Italians
Battle in France
Italians attack with 9 armour, 1 fighter and 1 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 infantry
Italians roll dice for 9 armour, 1 fighter and 1 infantry in France, round 2 : 5/11 hits
French roll dice for 6 infantry in France, round 2 : 3/6 hits
2 infantry owned by the British , 3 infantry owned by the French , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in France
Italians roll dice for 7 armour and 1 fighter in France, round 3 : 4/8 hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 6 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 4 infantry
Casualties for British: 2 infantry
Casualties for Italians: 3 armour and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Germany to France
1 aaGun moved from Northern Italy to France
1 armour moved from Slovakia Hungary to Northern Italy
1 fighter moved from France to Western GermanyPlace Units - Italians
1 armour, 2 artilleries and 2 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
France : 1 flag, 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
Tunisia : 1 flag
Western Germany : 1 fighter
Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Rostov : 1 flag
Tambov : 1 flag
Ukraine : 1 armour
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 65
Russians : 17 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 29
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
2 mech_infantrys moved from Persia to Caucasus
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Queensland to New South Wales
1 cruiser and 2 transports moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 mech_infantrys placed in Persia
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Malaya : 1 aaGun, 3 fighters and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Volgograd : 3 infantry
Caucasus : 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 46 / 65
Russians : 17 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 65
Russians : 17 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
17 armour, 5 artilleries, 5 bombers, 19 infantry, 1 mech_infantry and 3 tactical_bombers moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
4 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Bryansk to Volgograd
3 bombers moved from Germany to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 24 armour, 5 artilleries, 8 bombers, 3 fighters, 19 infantry, 2 mech_infantrys and 6 tactical_bombers
ANZAC defend with 3 infantry; Russians defend with 4 aaGuns, 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 39 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Volgograd : 1/12 hits
1 fighter owned by the Germans lost in Volgograd
Germans roll dice for 24 armour, 5 artilleries, 8 bombers, 2 fighters, 19 infantry, 2 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 : 25/66 hits
Russians roll dice for 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 24/60 hits
18 infantry owned by the Russians , 3 infantry owned by the ANZAC , 19 infantry owned by the Germans , 3 artilleries owned by the Germans , 2 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 24 armour, 2 artilleries, 8 bombers, 2 fighters and 6 tactical_bombers in Volgograd, round 3 : 23/42 hits
Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 20/39 hits
21 infantry owned by the Russians , 18 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Germans roll dice for 6 armour, 8 bombers, 2 fighters and 6 tactical_bombers in Volgograd, round 4 : 13/22 hits
Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 4/16 hits
3 armour owned by the Russians , 2 armour owned by the Germans , 7 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Volgograd
Germans roll dice for 4 armour, 8 bombers and 6 tactical_bombers in Volgograd, round 5 : 8/18 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 5 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 bomber owned by the Germans and 2 fighters owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 7 bombers and 6 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 3 infantry
Casualties for Germans: 20 armour, 5 artilleries, 1 bomber, 3 fighters, 19 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 39 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 infantry moved from Ukraine to Rostov
3 aaGuns moved from Tambov to Volgograd
2 infantry moved from Russia to Tambov
3 infantry moved from Western Germany to France
1 aaGun and 7 infantry moved from Germany to Western Germany
3 tactical_bombers moved from Volgograd to Western Ukraine
3 tactical_bombers moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Ukraine
5 bombers moved from Volgograd to Eastern Poland
2 bombers moved from Volgograd to RostovPlace Units - Germans
2 artilleries and 1 infantry placed in Western Germany
9 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUsTerritory Summary for Germans :
France : 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Germany : 9 armour and 1 factory_major
Norway : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 bombers and 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun and 5 bombers
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 2 infantry
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 tactical_bombers
Western Ukraine : 1 flag, 3 tactical_bombers
Volgograd : 1 flag, 3 aaGuns, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 65
Russians : 15 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
6 infantry moved from Kazakhstan to CaucasusNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 6 infantry
Caucasus : 6 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 65
Russians : 15 / 0
Japanese : 32 / 32
Americans : 52 / 74
Chinese : 10 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Chahar
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Jehol to Chahar
2 fighters moved from Kwangsi to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to 19 Sea Zone
1 fighter moved from Hunan to Chahar
2 fighters moved from Hunan to 36 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to KwangsiCombat - Japanese
Battle in Chahar
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 aaGun, 1 armour and 1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
3 armour moved from Hunan to Kwangsi
4 tactical_bombers moved from Hunan to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 36 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Chahar to Anhwe
2 fighters moved from 36 Sea Zone to Kwangsi
4 bombers moved from Philippines to KwangsiPlace Units - Japanese
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield, 6 armour, 4 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 52 / 74
Chinese : 9 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 24 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Algeria to Tunisia
6 bombers moved from Normandy Bordeaux to France
2 bombers moved from Morocco to France
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone -
I’ll need kamikaze, scramble and OOL orders for z6
Also, OOL for France. Not sure if you want to save AA guns for the UK planes or not.
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Scramble: Yes….Everybody
Kamikaze hits:
3 on destoyers
2 on cruisers
1 on damaged battleshipTOKYO BAY OOL…
*Battleships listing
*Carriers listing
*Take out Submarines
*Destroyers after that
*Cruisers
*Carriers sunk
*Battleships sunk
*Air units if it comes to that (Fighters first; then tacticals)Surviving planes land in Japan
FRANCE OOL…
*Anti Air first
*German infantry
*Italian tanks -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 4 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Algeria to Tunisia
6 bombers moved from Normandy Bordeaux to France
2 bombers moved from Morocco to France
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in Gibraltar
Battle in France
Americans attack with 8 bombers
Germans defend with 3 infantry; Italians defend with 3 aaGuns, 1 airfield, 6 armour and 1 factory_minor
AA fire in France : 0/8 hits
Americans roll dice for 8 bombers in France, round 2 : 7/8 hits
Italians roll dice for 3 aaGuns, 6 armour and 3 infantry in France, round 2 : 4/9 hits
3 aaGuns owned by the Italians , 3 infantry owned by the Germans , 4 bombers owned by the Americans and 1 armour owned by the Italians lost in France
Americans roll dice for 4 bombers in France, round 3 : 3/4 hits
Italians roll dice for 5 armour in France, round 3 : 2/5 hits
2 bombers owned by the Americans and 3 armour owned by the Italians lost in France
Americans roll dice for 2 bombers in France, round 4 : 2/2 hits
Italians roll dice for 2 armour in France, round 4 : 2/2 hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in France
Italians win, taking Gibraltar from Italians with no units remaining. Battle score for attacker is -36
Casualties for Germans: 3 infantry
Casualties for Italians: 3 aaGuns and 6 armour
Casualties for Americans: 8 bombers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 5/8 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits
5 submarines owned by the Americans , 5 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 8/11 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 3/7 hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans , 3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 3 carriers owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/5 hits
2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 102
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 2 : 2/3 hits
2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 3 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits
Japanese roll dice for 2 aaGuns, 1 infantry and 2 tactical_bombers in Japan, round 4 : 1/3 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 infantry and 2 tactical_bombers in Japan, round 5 : 2/3 hits
1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to Siberia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Siberia : 3 fighters
26 Sea Zone : 3 destroyers
10 Sea Zone : 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 infantry
New Brunswick Nova Scotia : 2 artilleries, 1 infantry and 3 mech_infantrys
Morocco : 3 artilleries and 3 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
106 Sea Zone : 5 transports
109 Sea Zone : 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 53 / 73
Chinese : 9 / 18
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 23 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 11 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 48 / 65
Russians : 14 / 0
Japanese : 36 / 36
Americans : 53 / 73
Chinese : 9 / 15
British : 30 / 29
UK_Pacific : 19 / 20
Italians : 23 / 34
ANZAC : 19 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to France
French take France from Italians
French take Tunisia from Americans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 2 fighters and 5 infantry moved from Holland Belgium to Western Germany
10 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
10 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan -
I’ll need scramble for 112 please. I’m not sure if sending a fighter out to die is worth stopping 3 shore shots, probably not but have to ask.
The battle in z6 was crazy. The lopsided luck for the allies didn’t continue onto the actual battle for Japan at least.
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I went back and reviewed the z6 battle after marveling at my luck a few times.
I hit the scramble button, but didn’t actually scramble your planes.
I rolled really good, but I’d like to redo the whole battle from start to finish and let the bones fall where they may.
I sent this as PM also. Let me know how you want to proceed for z6 and z112.
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Yes, I noticed the non-scramble but you had already brought it up before I could reply. As you suggested, please re-do the SZ 6 battle.
As well, no scramble in z112…Thanks





