Had similar issues until I switched to proton, and it worked after that. I think we should wait until the issue is resolved before continuing. I’ll make some periodic test dice with your email as well.
13L-G40, Gm2, UnknownSoldier (Axis) vs. Entek (Allies+10), NT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 5 : 0/4 hits
Germans roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 6 : 3/4 hits
Germans roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 artillery moved from Tambov to Russia
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Bryansk : 1 artillery and 2 infantry
Russia : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 28 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 4 infantry
Caucasus : 1 infantry
Smolensk : 1 artillery and 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 93
Russians : 14 / 14
Japanese : 80 / 90
Americans : 52 / 73
Chinese : 0 / 1
British : 15 / 16
UK_Pacific : 0 / 0
Italians : 27 / 47
ANZAC : 9 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice I just noticed you landed Germans in Australia! This game is very close to done. There really isn’t any way I can win, been that way for a few turns, but I want to wait until you have officially won if you don’t mind.
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Not at all sir. That sounds good to me :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
2 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sikang to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Sikang to Volgograd
2 armour moved from Kazakhstan to Volgograd
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 armour, 2 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone -
I need scramble orders out of Queensland. I did not think you would but wanted to ask and make sure.
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No scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
2 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sikang to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Sikang to Volgograd
2 armour moved from Kazakhstan to Volgograd
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 armour, 2 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 26 Sea Zone, round 2 : 4/6 hits
1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 3 : 4/5 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 destroyers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 4 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Battle in Hawaiian Islands
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Volgograd
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 4 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Volgograd
Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 3 : 2/4 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 3 armour in Volgograd, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Volgograd
Japanese win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in New South Wales
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 fighter in New South Wales, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
ANZAC win with 1 artillery and 1 fighter remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Queensland
Japanese attack with 2 armour, 2 artilleries and 3 infantry
ANZAC defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 4/4 hits
ANZAC roll dice for 1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry in Queensland, round 2 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry
Battle in Northern Territory
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Northern Territory, round 2 : 2/4 hits
ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Northern Territory, round 2 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Northern Territory, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Northern Territory
ANZAC win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 aaGun and 2 infantry
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 armour placed in India
3 fighters and 3 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 aaGun and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour, 2 artilleries and 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
30 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 3 transports
54 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
55 Sea Zone : 2 transports
West India : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 2 armour and 1 factory_minor
Turkmenistan : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantry
70 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 93
Russians : 10 / 14
Japanese : 87 / 102
Americans : 51 / 73
Chinese : 0 / 1
British : 15 / 16
UK_Pacific : 0 / 0
Italians : 27 / 47
ANZAC : 7 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 3 artilleries and 1 harbour
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits
Italians roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits
3 artilleries owned by the Italians and 2 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 3 artilleries
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
10 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries
89 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 68 / 93
Russians : 10 / 14
Japanese : 87 / 102
Americans : 51 / 66
Chinese : 0 / 1
British : 15 / 16
UK_Pacific : 0 / 0
Italians : 27 / 47
ANZAC : 7 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 68 / 93
Russians : 10 / 14
Japanese : 87 / 102
Americans : 51 / 66
Chinese : 0 / 1
British : 15 / 15
UK_Pacific : 0 / 0
Italians : 27 / 47
ANZAC : 7 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
7 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern TerritoryCombat - Italians
Battle in Northern Territory
Italians attack with 1 artillery
ANZAC defend with 1 artillery
Italians roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Northern Territory
ANZAC win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Gibraltar
Italians attack with 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 2 artilleries
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/12 hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Italians
4 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Italians :
Ceylon : 1 flag
Dutch New Guinea : 1 flag
55 Sea Zone : 1 transport
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 armour, 1 artillery, 1 harbour and 6 infantry
Egypt : 1 flag, 1 factory_minor and 1 harbour
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
Northwest Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 68 / 93
Russians : 10 / 14
Japanese : 87 / 102
Americans : 51 / 66
Chinese : 0 / 1
British : 15 / 15
UK_Pacific : 0 / 0
Italians : 27 / 50
ANZAC : 7 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports; Italians defend with 1 transport
2 transports owned by the Japanese and 1 transport owned by the Italians lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 2 transports
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Italians to ANZAC
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for ANZAC :
Northern Territory : 1 artillery and 1 fighter
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 68 / 93
Russians : 10 / 14
Japanese : 87 / 102
Americans : 51 / 66
Chinese : 0 / 1
British : 15 / 15
UK_Pacific : 0 / 0
Italians : 27 / 50
ANZAC : 7 / 12
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 68 / 93
Russians : 10 / 14
Japanese : 87 / 102
Americans : 51 / 66
Chinese : 0 / 1
British : 15 / 15
UK_Pacific : 0 / 0
Italians : 27 / 50
ANZAC : 7 / 12
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good game!
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