@farmboy Well I messed this move up. I prefer the second post. In it, I have moved some US aircraft…ftrs to Gibraltar rather than CV and bomber in W.India.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 4 submarines
Germans defend with 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 7 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 8/16 hits
4 submarines owned by the Americans , 4 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 4 destroyers and 4 submarines
3 tactical_bombers owned by the Germans and 1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Jehol
1 infantry moved from 5 Sea Zone to Amur
2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Iraq to Syria
British take Syria from Germans
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Iraq to Syria
British take Syria from Germans
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from JapaneseCombat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries
Germans defend with 2 armour and 1 artillery
British roll dice for 2 artilleries in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 2 armour and 1 artillery in Northwest Persia, round 2 : 0/3 hits
1 artillery owned by the Germans lost in Northwest Persia
British roll dice for 2 artilleries in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 2 armour in Northwest Persia, round 3 : 0/2 hits
1 armour owned by the Germans lost in Northwest Persia
British roll dice for 2 artilleries in Northwest Persia, round 4 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
British roll dice for 2 artilleries in Northwest Persia, round 5 : 1/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 1 artilleryNon Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 4 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.383
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 47Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.708
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 infantry moved from Greece to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 artillery moved from Tobruk to Libya
1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 3 infantry
British defend with 1 armour
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 artillery and 4 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Libya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 destroyer and 1 submarine placed in 81 Sea Zone
1 armour and 2 infantry placed in Greece
Italians undo move 2.
1 armour placed in Egypt
2 infantry placed in GreeceTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
4 transports moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 45 Sea Zone -
Sorry I forgot to ask about any Kamikaze attacks off Hong Kong
Tanks
S.A. -
My last one on the cruiser!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
4 transports moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 45 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in Kwangtung
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Japanese win with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 12 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 units repaired.
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
1 battleship, 4 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 101 Sea Zone
3 tactical_bombers moved from Gibraltar to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 89 Sea Zone
2 destroyers moved from 92 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 118 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Vologda
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Russia to Samara
1 infantry moved from Caucasus to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
6 armour and 2 infantry moved from Caucasus to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 bomber moved from United Kingdom to GreeceCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Units damaged: 1 battleship owned by the Germans
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Germans attack with 3 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 6 armour and 2 infantry
ANZAC defend with 1 mech_infantry; British defend with 1 artillery
Germans win, taking Northwest Persia from British with 6 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 mech_infantry
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in BrazilNon Combat Move - Germans
1 fighter moved from Gibraltar to 89 Sea Zone
1 fighter moved from 125 Sea Zone to NenetsiaPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in United Kingdom
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 transport placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Ukraine
1 fighter and 1 tactical_bomber placed in FranceTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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I’m sorry, i could really speed things up if I’d remember the Russian’s don’t have a turn any more. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to 5 Sea Zone
1 mech_infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,6,1,3,5
Japanese collect 24 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
1 armour moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 armour moved from Yenisey to Timguska
Americans take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Yenisey to Evenkiyskiy
2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
1 armour moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 armour moved from Yenisey to Timguska
Americans take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Yenisey to Evenkiyskiy
2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Shantung
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Shantung, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Americans lost in Anhwe
Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Evenkiyskiy
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Evenkiyskiy
Americans win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun moved from Eastern United States to Quebec
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2,1,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,2,4,3,2,4,6,3,5,3,6,1,5,4
Americans collect 42 PUs (20 lost to blockades); end with 42 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.697
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.697
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 artillery and 1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 artillery moved from Belgian Congo to Kenya





