G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 119 Sea Zone to 122 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 armour moved from Morocco to Algeria
                2 artilleries and 3 infantry moved from Morocco to Algeria
                1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 45 Sea Zone to 33 Sea Zone
                3 infantry moved from Jehol to Shantung
                1 armour moved from Jehol to Shantung
                1 mech_infantry moved from Jehol to Suiyuyan
                2 mech_infantrys moved from Jehol to Shantung
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 25 Sea Zone to 9 Sea Zone
                2 destroyers moved from 19 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 119 Sea Zone to 122 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 armour moved from Morocco to Algeria
                2 artilleries and 3 infantry moved from Morocco to Algeria
                1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 45 Sea Zone to 33 Sea Zone
                3 infantry moved from Jehol to Shantung
                1 armour moved from Jehol to Shantung
                1 mech_infantry moved from Jehol to Suiyuyan
                2 mech_infantrys moved from Jehol to Shantung
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 25 Sea Zone to 9 Sea Zone
                2 destroyers moved from 19 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in Shantung
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 3 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shantung, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 :  1/4 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shantung, round 3 :  3/5 hits
                        Japanese roll dice for 1 artillery in Shantung, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans defend with 2 submarines
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Alexandria
                    Americans attack with 1 armour
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from Siberia to Amur

    Place Units - Americans
                2 artilleries and 3 infantry placed in Western United States
                1 infantry placed in Eastern United States
                4 destroyers and 4 submarines placed in 101 Sea Zone
                2 armour and 1 mech_infantry placed in Korea

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.708
            Median : 3.000
            Variance : 2.261
            Standard Deviation : 1.504
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.765
            Median : 3.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Shensi
                1 infantry placed in Kweichow
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.708
            Median : 3.000
            Variance : 2.261
            Standard Deviation : 1.504
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.765
            Median : 3.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - British
                2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from Persia to Iraq
                2 artilleries and 2 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to West India
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery moved from Eastern Persia to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from Persia to Iraq
                2 artilleries and 2 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to West India
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery moved from Eastern Persia to Persia

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 2 infantry and 1 mech_infantry
                        British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Belgian Congo, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 3 :  1/2 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 2 artilleries and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Iraq
                        British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Iraq, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                1 armour, 1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.659
            Standard Deviation : 1.288
            Total rolls : 45

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.765
            Median : 3.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 destroyer and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Egypt to Tobruk
                1 battleship, 2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Tobruk from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                Italians undo move 1.
                1 destroyer placed in 81 Sea Zone
                2 infantry placed in Egypt
                3 infantry placed in Greece
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour, 3 artilleries and 3 infantry moved from Persia to Northwest Persia
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                3 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour, 3 artilleries and 3 infantry moved from Persia to Northwest Persia
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                3 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Northwest Persia
                    ANZAC attack with 2 armour, 3 artilleries and 3 infantry
                    Germans defend with 3 armour
                        ANZAC roll dice for 2 armour, 3 artilleries and 3 infantry in Northwest Persia, round 2 :  2/8 hits
                        Germans roll dice for 3 armour in Northwest Persia, round 2 :  3/3 hits
                        3 infantry owned by the ANZAC and 2 armour owned by the Germans lost in Northwest Persia
                        ANZAC roll dice for 2 armour and 3 artilleries in Northwest Persia, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the ANZAC lost in Northwest Persia
                    ANZAC win, taking Northwest Persia from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 armour
                    Casualties for ANZAC: 1 artillery and 3 infantry
                Battle in Kwangsi

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in Persia
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.176
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.176
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 12 armour, 1 bomber, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                2 tactical_bombers moved from 109 Sea Zone to Gibraltar
                1 armour moved from Scotland to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from 109 Sea Zone to Gibraltar
                1 submarine moved from 109 Sea Zone to 122 Sea Zone
                1 destroyer and 1 fighter moved from 109 Sea Zone to 125 Sea Zone
                1 battleship, 4 carriers and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                2 infantry moved from Smolensk to Russia
                2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                1 armour moved from Volgograd to Tsinghai
                1 armour moved from Kansu to Shensi
                1 armour moved from Volgograd to Northwest Persia
                3 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    retreated to 125 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                    Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 1 transport
                Battle in 122 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northwest Persia
                    Germans attack with 2 armour, 2 artilleries and 2 infantry
                    ANZAC defend with 2 armour and 2 artilleries
                    Germans win, taking Northwest Persia from ANZAC with 2 armour and 1 artillery remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 2 armour and 2 artilleries
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 harbour; Americans defend with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans win, taking Gibraltar from British with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Battle in Tsinghai
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Shensi
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                5 transports moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from 125 Sea Zone to Norway

    Place Units - Germans
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 bomber placed in United Kingdom
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Vologda to Evenkiyskiy
                      Japanese take Urals from Americans
                      Japanese take Evenkiyskiy from Americans
                2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Hunan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 infantry moved from Kiangsi to Kwangsi
                1 armour and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Anhwe to Shantung
                1 armour moved from Hopei to Shantung
                2 infantry moved from Kiangsu to Shantung
                2 fighters moved from Kiangsu to Shantung
                1 armour moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 armour and 4 infantry
                    ANZAC defend with 1 armour, 1 artillery and 2 infantry
                    Chinese win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 armour and 4 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 1 armour, 2 artilleries and 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries and 2 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 2 fighters and 3 infantry
                    Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 fighters and 3 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
                EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,1,4
                Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Algeria to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Morocco
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                2 infantry moved from Amur to Manchuria
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone


  • OOL for S.Z. 91 if you would please
    Tanks
    S.A.

  • '20 '18 '17 '15

    Use carrier hits for any sub hits.

    DD hits are applied as sub, 1 DD, fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Algeria to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Morocco
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                2 infantry moved from Amur to Manchuria
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 4 destroyers and 4 submarines
                    Germans defend with 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 7 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 2 carriers owned by the Germans
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 2 :  8/16 hits
                        4 submarines owned by the Americans , 4 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 4 destroyers and 4 submarines
                    3 tactical_bombers owned by the Germans and 1 fighter owned by the Germans forced to land in Gibraltar

    Non Combat Move - Americans
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 infantry moved from 5 Sea Zone to Amur
                2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
                1 carrier moved from 80 Sea Zone to 76 Sea Zone
                1 fighter moved from 80 Sea Zone to 76 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.440
            Median : 3.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.440
            Median : 3.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery moved from Iraq to Syria
                      British take Syria from Germans
                1 artillery moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese

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