Scramble?
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Shantung
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shantung, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Siberia to AmurPlace Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 infantry placed in Eastern United States
4 destroyers and 4 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
2 artilleries and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
2 artilleries and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery moved from Eastern Persia to PersiaCombat - British
Battle in Belgian Congo
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 3 : 2/3 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iraq
British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantryDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.000
Median : 3.000
Variance : 1.659
Standard Deviation : 1.288
Total rolls : 45Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Egypt to Tobruk
1 battleship, 2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Tobruk from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Tobruk to EgyptPlace Units - Italians
3 infantry placed in Egypt
Italians undo move 1.
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Greece
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour, 3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
3 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour, 3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
3 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Northwest Persia
ANZAC attack with 2 armour, 3 artilleries and 3 infantry
Germans defend with 3 armour
ANZAC roll dice for 2 armour, 3 artilleries and 3 infantry in Northwest Persia, round 2 : 2/8 hits
Germans roll dice for 3 armour in Northwest Persia, round 2 : 3/3 hits
3 infantry owned by the ANZAC and 2 armour owned by the Germans lost in Northwest Persia
ANZAC roll dice for 2 armour and 3 artilleries in Northwest Persia, round 3 : 1/5 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the ANZAC lost in Northwest Persia
ANZAC win, taking Northwest Persia from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in KwangsiNon Combat Move - ANZAC
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 20 Sea Zone to 36 Sea ZonePlace Units - ANZAC
2 armour and 1 mech_infantry placed in Persia
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 12 armour, 1 bomber, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from 109 Sea Zone to Gibraltar
1 armour moved from Scotland to 109 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 122 Sea Zone
1 destroyer and 1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 battleship, 4 carriers and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Tsinghai
1 armour moved from Kansu to Shensi
1 armour moved from Volgograd to Northwest Persia
3 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
retreated to 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 1 transport
Battle in 122 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 2 armour, 2 artilleries and 2 infantry
ANZAC defend with 2 armour and 2 artilleries
Germans win, taking Northwest Persia from ANZAC with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 armour and 2 artilleries
Casualties for Germans: 1 artillery and 2 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans win, taking Gibraltar from British with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Tsinghai
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
5 transports moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 125 Sea Zone to NorwayPlace Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
1 bomber placed in United Kingdom
3 armour placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Vologda to Evenkiyskiy
Japanese take Urals from Americans
Japanese take Evenkiyskiy from Americans
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 infantry moved from Kiangsi to Kwangsi
1 armour and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Shantung
1 armour moved from Hopei to Shantung
2 infantry moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
1 armour moved from Kiangsu to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour and 4 infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Chinese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 2 armour and 4 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Battle in Shantung
Japanese attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to KwangtungPlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,1,4
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone -
OOL for S.Z. 91 if you would please
Tanks
S.A. -
Use carrier hits for any sub hits.
DD hits are applied as sub, 1 DD, fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 4 submarines
Germans defend with 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 7 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 8/16 hits
4 submarines owned by the Americans , 4 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 4 destroyers and 4 submarines
3 tactical_bombers owned by the Germans and 1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Jehol
1 infantry moved from 5 Sea Zone to Amur
2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Iraq to Syria
British take Syria from Germans
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese





