@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
yah – let’s see whether it was worth it!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 destroyers, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Shantung
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Shantung
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shantung, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Siberia to Amur
Place Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 infantry placed in Eastern United States
4 destroyers and 4 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.708
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 24
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
2 artilleries and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery moved from Eastern Persia to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
2 artilleries and 2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery moved from Eastern Persia to Persia
Combat - British
Battle in Belgian Congo
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 3 : 2/3 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iraq
British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
Place Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.000
Median : 3.000
Variance : 1.659
Standard Deviation : 1.288
Total rolls : 45
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Egypt to Tobruk
1 battleship, 2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Tobruk from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Egypt
Place Units - Italians
3 infantry placed in Egypt
Italians undo move 1.
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Greece
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour, 3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
3 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour, 3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
3 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in Northwest Persia
ANZAC attack with 2 armour, 3 artilleries and 3 infantry
Germans defend with 3 armour
ANZAC roll dice for 2 armour, 3 artilleries and 3 infantry in Northwest Persia, round 2 : 2/8 hits
Germans roll dice for 3 armour in Northwest Persia, round 2 : 3/3 hits
3 infantry owned by the ANZAC and 2 armour owned by the Germans lost in Northwest Persia
ANZAC roll dice for 2 armour and 3 artilleries in Northwest Persia, round 3 : 1/5 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the ANZAC lost in Northwest Persia
ANZAC win, taking Northwest Persia from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Kwangsi
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Persia
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 12 armour, 1 bomber, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from 109 Sea Zone to Gibraltar
1 armour moved from Scotland to 109 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 122 Sea Zone
1 destroyer and 1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 battleship, 4 carriers and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Tsinghai
1 armour moved from Kansu to Shensi
1 armour moved from Volgograd to Northwest Persia
3 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
retreated to 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 1 transport
Battle in 122 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 2 armour, 2 artilleries and 2 infantry
ANZAC defend with 2 armour and 2 artilleries
Germans win, taking Northwest Persia from ANZAC with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 armour and 2 artilleries
Casualties for Germans: 1 artillery and 2 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans win, taking Gibraltar from British with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Tsinghai
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
5 transports moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
1 bomber placed in United Kingdom
3 armour placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Vologda to Evenkiyskiy
Japanese take Urals from Americans
Japanese take Evenkiyskiy from Americans
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 infantry moved from Kiangsi to Kwangsi
1 armour and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Shantung
1 armour moved from Hopei to Shantung
2 infantry moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour and 4 infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Chinese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 2 armour and 4 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Battle in Shantung
Japanese attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,1,4
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
OOL for S.Z. 91 if you would please
Tanks
S.A.
Use carrier hits for any sub hits.
DD hits are applied as sub, 1 DD, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 4 submarines
Germans defend with 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 7 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 8/16 hits
4 submarines owned by the Americans , 4 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 4 destroyers and 4 submarines
3 tactical_bombers owned by the Germans and 1 fighter owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Jehol
1 infantry moved from 5 Sea Zone to Amur
2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Iraq to Syria
British take Syria from Germans
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese