Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom

  • TripleA

    Well I am happy sea lion was a success for me. It usually does not pan out so well when I do it. It feels good to punish the allies for having UK buy 2 fighters round 1.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                2 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangtung to Hunan
                      Japanese take Hunan from Chinese
                2 mech_infantrys moved from Kwangtung to Kiangsi
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Chahar to Anhwe
                1 fighter moved from Japan to Anhwe
                2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Kweichow
                4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kweichow
                1 artillery moved from Kwangsi to Kiangsi
                1 artillery moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Siam to French Indo China
                1 mech_infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers, 13 fighters and 9 tactical_bombers
                    British defend with 1 aaGun; Chinese defend with 3 artilleries, 1 fighter and 5 infantry
                    Japanese win with 2 bombers, 12 fighters and 9 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 aaGun
                    Casualties for Chinese: 3 artilleries, 1 fighter and 5 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
                2 battleships moved from 37 Sea Zone to 75 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 75 Sea Zone
                1 aaGun moved from Chahar to Hopei
                2 bombers, 9 fighters and 7 tactical_bombers moved from Kweichow to Kwangsi
                1 artillery moved from Siam to Shan State
                3 fighters and 2 tactical_bombers moved from Kweichow to Hopei
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Anhwe to Hopei
                3 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 factory_minor placed in Malaya
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • TripleA

    My luck is extremely ridiculous at this point.

    I admit that if I win this game it was on luck.


  • One stinking fighter!?!?!

    Geez, well . . . I guess that’s par for the course so far.  :|

  • TripleA

    3 countries down. 4 to go!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                3 bombers and 1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Germans defend with 1 submarine
                    Americans win with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Eastern United States to Normandy Bordeaux
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                3 aaGuns moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to Queensland

    Place Units - Americans
                1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
                2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai
                Chinese undo move 1.
                2 infantry placed in Tsinghai
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to India
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 bomber moved from Trans-Jordan to Northwest Persia
                2 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • TripleA

    Oh wow you didn’t sink Japan! How come? I realized I made a huge mistake after I posted my turn. Forgot about that airbase.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                6 infantry moved from Northern Italy to Southern Italy
                1 artillery and 10 infantry moved from Northern Italy to France
                2 armour moved from Eastern Poland to Novgorod

    Place Units - Italians
                1 artillery placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • TripleA

    I actually wanted your India air away from reinforcing Russia. I was going to attack Russia soon before that infantry stack could make it back.


  • @Cow:

    Oh wow you didn’t sink Japan! How come? I realized I made a huge mistake after I posted my turn. Forgot about that airbase.

    Are you talking that fleet in the IO? I’d have taken me 2 turns to get back to India and Japan would’ve probably moved on and taken India before my air returned. Plus I couldn’t afford it even assuming I could get back in time, I’d still lose some air since I don’t have your crazy cow dice and at $6 a turn and with minimal US presence in the Pac. Maybe if you had more transports there or I’d liberated London and could focus in the pac with US .  …


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total

  • TripleA

    It is a lose lose situation. You go sink it. Japan moves in on India. Germany moves in on Russia.

    I am still thinking of moving in on russia. non combat blitz to stack up on Russia. buy all bombers. Swing in. With air in India you can just go to war with neutrals do 1 round attack on afghanistan and wam bam you got russia reinforced.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                3 infantry moved from Trans-Jordan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                3 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • sorry, posted combat move. I didn’t have anything else after that though.

  • '12

    @Cow:

    It is a lose lose situation. You go sink it. Japan moves in on India. Germany moves in on Russia.

    I am still thinking of moving in on russia. non combat blitz to stack up on Russia. buy all bombers. Swing in. With air in India you can just go to war with neutrals do 1 round attack on afghanistan and wam bam you got russia reinforced.

    Are you gonna tell seth where u learned that one?  :wink:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                17 artilleries and 19 infantry moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                7 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 7 armour, 24 artilleries, 30 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 7 armour, 24 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                4 transports moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Archangel to Belarus
                4 infantry moved from Western Germany to France
                2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 3 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
                2 fighters moved from Western Germany to 115 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone
                1 fighter moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Germans
                2 carriers placed in 115 Sea Zone
                1 fighter placed in 115 Sea Zone
                1 artillery and 2 infantry placed in France
                3 infantry placed in United Kingdom
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                2 armour and 2 mech_infantrys moved from Urals to Russia
                2 infantry moved from Urals to Timguska
                1 infantry moved from Russia to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                10 artilleries moved from Western Ukraine to Bryansk
                7 infantry moved from Western Ukraine to Bryansk
                2 aaGuns and 1 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 1 infantry moved from Russia to Bryansk
                4 fighters and 1 tactical_bomber moved from Russia to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                2 armour moved from Russia to Bryansk
                2 aaGuns, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 4 infantry moved from Western Ukraine to Bryansk

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

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