@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom
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Which battle you thinking of doing? Archangle or East Poland?
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Well you technically got diced twice in that area. 1st time trying to liberate UK and the second time getting your naval sunk.
Technically you got diced when I first took London… I had the odds to take it, but I got more survivors than expected.
So you cannot get diced 3.5 times in a row. :)
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Oh man this is a crazy game.
What the hell is with my Japan… I am not doing jack squat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 fighters moved from Rostov to Belarus
2 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Belarus to Russia
15 infantry moved from Bryansk to Western Ukraine
4 aaGuns, 14 artilleries and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Bryansk
2 armour and 3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Smolensk to RussiaPlace Units - Russians
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Well I am happy sea lion was a success for me. It usually does not pan out so well when I do it. It feels good to punish the allies for having UK buy 2 fighters round 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
2 mech_infantrys moved from Kwangtung to Kiangsi
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Anhwe
1 fighter moved from Japan to Anhwe
2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Kweichow
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kweichow
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Siam to French Indo China
1 mech_infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 13 fighters and 9 tactical_bombers
British defend with 1 aaGun; Chinese defend with 3 artilleries, 1 fighter and 5 infantry
Japanese win with 2 bombers, 12 fighters and 9 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for British: 1 aaGun
Casualties for Chinese: 3 artilleries, 1 fighter and 5 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
2 battleships moved from 37 Sea Zone to 75 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 75 Sea Zone
1 aaGun moved from Chahar to Hopei
2 bombers, 9 fighters and 7 tactical_bombers moved from Kweichow to Kwangsi
1 artillery moved from Siam to Shan State
3 fighters and 2 tactical_bombers moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Hopei
3 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
My luck is extremely ridiculous at this point.
I admit that if I win this game it was on luck.
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One stinking fighter!?!?!
Geez, well . . . I guess that’s par for the course so far. :|
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3 countries down. 4 to go!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans win with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Eastern United States to Normandy Bordeaux
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 72 Sea ZoneNon Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Iraq to Trans-JordanPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Oh wow you didn’t sink Japan! How come? I realized I made a huge mistake after I posted my turn. Forgot about that airbase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
1 artillery and 10 infantry moved from Northern Italy to France
2 armour moved from Eastern Poland to NovgorodPlace Units - Italians
1 artillery placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
I actually wanted your India air away from reinforcing Russia. I was going to attack Russia soon before that infantry stack could make it back.
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@Cow:
Oh wow you didn’t sink Japan! How come? I realized I made a huge mistake after I posted my turn. Forgot about that airbase.
Are you talking that fleet in the IO? I’d have taken me 2 turns to get back to India and Japan would’ve probably moved on and taken India before my air returned. Plus I couldn’t afford it even assuming I could get back in time, I’d still lose some air since I don’t have your crazy cow dice and at $6 a turn and with minimal US presence in the Pac. Maybe if you had more transports there or I’d liberated London and could focus in the pac with US . …
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total -
It is a lose lose situation. You go sink it. Japan moves in on India. Germany moves in on Russia.
I am still thinking of moving in on russia. non combat blitz to stack up on Russia. buy all bombers. Swing in. With air in India you can just go to war with neutrals do 1 round attack on afghanistan and wam bam you got russia reinforced.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
3 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
3 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French





