@axis-dominion @Daaras Good luck gents, following thread.
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Timguska to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
2 mech_infantrys moved from Bryansk to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Smolensk to Ukraine
3 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 mech_infantrys
EDIT: Adding units owned by Italians to Ukraine: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,2,5,6,1,1,6,4
Italians collect 17 PUs (11 lost to blockades); end with 17 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag
Rostov : 1 flag, 4 mech_infantrys
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 51 / 72
Russians : 10 / 33
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 1 / 3
British : 40 / 48
UK_Pacific : 6 / 8
Italians : 28 / 17
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.366
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Tambov to Bryansk
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Tambov to Bryansk
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Volgograd
7 artilleries and 2 infantry moved from Rostov to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers and 1 fighter moved from Western Germany to Bryansk
1 aaGun moved from Northern Italy to Western Germany
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Bryansk to VolgogradPlace Units - Germans
4 bombers and 2 infantry placed in Western Germany
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,4,3,1,4,4,3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Germans :
Southern France : 1 artillery and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 18 armour, 14 artilleries, 8 bombers, 5 fighters, 21 infantry, 35 mech_infantrys and 2 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 2 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag, 2 infantry
Samara : 1 flag, 2 mech_infantrys
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 71
Russians : 8 / 33
Japanese : 61 / 70
Americans : 50 / 70
Chinese : 1 / 3
British : 40 / 48
UK_Pacific : 6 / 8
Italians : 28 / 17
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Null / Other
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour and 9 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Yunnan to Kansu
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 bomber moved from Yunnan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour and 9 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Yunnan to Kansu
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 bomber moved from Yunnan to KansuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 34 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Anhwe
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 submarines and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 19 Sea Zone
2 bombers moved from Yunnan to Anhwe
1 bomber moved from 42 Sea Zone to Kwangsi
3 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 armour moved from Hunan to SzechwanPlace Units - Japanese
1 armour and 9 infantry placed in Japan
2 fighters placed in 19 Sea Zone
1 harbour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 8 submarines, 2 tactical_bombers and 3 transports
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 8 submarines, 2 tactical_bombers and 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 8 submarines
EDIT: Adding units owned by Japanese to 19 Sea Zone: 8 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 bomber
Kiangsu : 1 factory_minor and 1 harbour
Japan : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 4 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag, 3 mech_infantrys
Anhwe : 1 flag, 4 bombers
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
Kazakhstan : 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer
20 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 tactical_bombers and 3 transports
22 Sea Zone : 1 destroyer
19 Sea Zone : 8 submarines
6 Sea Zone : 1 destroyer and 1 submarine
Buyant-Uhaa : 1 flag
Volgograd : 2 mech_infantrys
Turkmenistan : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 53 / 71
Russians : 7 / 8
Japanese : 64 / 66
Americans : 50 / 70
Chinese : 0 / 3
British : 40 / 48
UK_Pacific : 5 / 8
Italians : 28 / 17
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 4 times
Average roll : 2.500
Median : 2.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10Japanese Combat
2 was rolled 3 times
4 was rolled 4 times
Average roll : 3.143
Median : 4.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 7Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Midway to 22 Sea Zone
3 bombers moved from Midway to 34 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 22 Sea Zone
Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 22 Sea Zone from Japanese with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Midway to Caroline Islands
3 bombers moved from 34 Sea Zone to Caroline Islands
3 bombers moved from 22 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to Quebec
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to Quebec
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 19 infantry moved from India to Burma
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Battle in Burma
British attack with 2 artilleries and 19 infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from Persia to India
1 tactical_bomber moved from Persia to India
1 armour and 1 mech_infantry moved from Iraq to Persia
3 armour moved from Northwest Persia to Persia
7 mech_infantrys moved from Northwest Persia to Persia
3 fighters moved from Persia to Northwest Persia
2 fighters moved from Russia to Northwest Persia
1 bomber moved from Russia to Persia
1 fighter moved from Persia to India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
4 armour, 1 bomber, 2 fighters and 8 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Gibraltar
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Algeria to TunisiaPlace Units - British
5 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
RIP Moscow :-P
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UK pulling in 50 will help salve the wounds when Moscow falls. Will be interesting to see what happens next though.
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@seththenewb:
RIP Moscow :-P
Hehe… We’ll see what happens.
How long did you know that Moscow would fall hard? -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to France
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 aaGuns moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Ukraine to RostovPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,5,5,1,2,6,6
Italians collect 20 PUs (8 lost to blockades); end with 22 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 aaGuns, 2 artilleries and 6 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag
Rostov : 1 flag, 3 armour, 1 fighter and 6 mech_infantrys
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 53 / 71
Russians : 5 / 8
Japanese : 61 / 66
Americans : 52 / 78
Chinese : 0 / 3
British : 42 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.393
Median : 3.000
Variance : 2.296
Standard Deviation : 1.515
Total rolls : 28Null / Other
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13British Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
@seththenewb:
RIP Moscow :-P
Hehe… We’ll see what happens.
How long did you know that Moscow would fall hard?When you started to go heavy into bombers and leveled my factory. I was going to send UK fighters up there . . . but 6 bombers in the past 2 turns plus the other stuff you moved back from your southern front plus the 20 damage pretty much meant the Russians would fall.
Up to then I thought I might be able to keep Moscow afloat with UK fighter reinforcements. Or at the least make you pay very heavily for Moscow. Now, well I thought keeping those fighters for later would be better . . . we’ll see if that was the right call.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
@seththenewb:
@seththenewb:
RIP Moscow� :-P
Hehe… We’ll see what happens.
How long did you know that Moscow would fall hard?When you started to go heavy into bombers and leveled my factory. I was going to send UK fighters up there . . . but 6 bombers in the past 2 turns plus the other stuff you moved back from your southern front plus the 20 damage pretty much meant the Russians would fall.
Up to then I thought I might be able to keep Moscow afloat with UK fighter reinforcements. Or at the least make you pay very heavily for Moscow. Now, well I thought keeping those fighters for later would be better� . . . we’ll see if that was the right call.
I was very disappointed when you moved the fighters out - I wanted to kill them all. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
18 armour, 14 artilleries, 21 infantry and 35 mech_infantrys moved from Bryansk to Russia
7 bombers, 5 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Caucasus
2 infantry moved from Tambov to Russia
3 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to France
1 bomber moved from France to Normandy Bordeaux





