No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
Scramble the French fighter in UK to sz110?
No scramble… lots of possibilities in this game so far! ;)
No scramble… lots of possibilities in this game so far! ;)
No kidding! This is turning into a slugfest 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
1 armour and 2 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 armour and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Non Combat Move - Italians
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Northern Italy
1 armour moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Albania to Greece
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag, 1 infantry
Morocco : 1 flag, 2 armour and 1 infantry
Normandy Bordeaux : 2 fighters
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 2 artilleries, 1 bomber, 1 factory_major and 3 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Greece : 2 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 41 / 44
Americans : 50 / 71
Chinese : 7 / 13
British : 31 / 31
UK_Pacific : 15 / 15
Italians : 14 / 25
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just moving to the top since it is 2 pages down…not an “official” bump. I just did not want to lose track of our game. 8-)
Sorry, yes and thanks!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 2 transports
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship and 2 transports
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Scramble orders for sz91?
Scramble all please
will do
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 29
Casualties for Germans: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Gibraltar
Germans attack with 2 armour, 3 artilleries and 5 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 armour, 1 bomber and 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 1 : 3/10 hits
British roll dice for 1 aaGun, 1 armour, 1 bomber and 1 infantry in Gibraltar, round 1 : 2/3 hits
2 infantry owned by the Germans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 1 aaGun owned by the British lost in Gibraltar
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Gibraltar, round 2 : 5/8 hits
British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 armour, 1 bomber and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to Morocco
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 aaGuns, 3 artilleries and 11 infantry moved from Poland to Slovakia Hungary
5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from France to Western Germany
Place Units - Germans
1 destroyer and 2 submarines placed in 114 Sea Zone
3 infantry placed in Western Germany
5 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 harbour and 2 infantry
Morocco : 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 3 artilleries and 11 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys
Germany : 5 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
114 Sea Zone : 1 destroyer and 2 submarines
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 5 transports
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 41 / 44
Americans : 50 / 71
Chinese : 7 / 13
British : 31 / 31
UK_Pacific : 15 / 15
Italians : 14 / 25
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Bryansk
2 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Western Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Siberia to Sakha
Place Units - Russians
3 artilleries placed in Novgorod
3 armour placed in Russia
2 artilleries placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from Malaya to Java
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 artilleries, 3 infantry and 1 mech_infantry moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Kansu
3 fighters moved from Kwangsi to Shan State
4 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Shan State
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Kweichow, round 1 : 3/13 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 artillery and 4 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 1 : 9/13 hits
UK_Pacific roll dice for 1 artillery, 3 fighters and 4 infantry in Shan State, round 1 : 3/8 hits
4 infantry owned by the British , 3 infantry owned by the Japanese , 1 artillery owned by the British and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 21 Sea Zone to 44 Sea Zone
1 carrier moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Anhwe to Kweichow
1 bomber moved from Kansu to Chahar
1 bomber moved from Shensi to Chahar
4 tactical_bombers moved from Shan State to Malaya
3 fighters moved from Shan State to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Manchuria : 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 2 bombers
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries
Malaya : 1 flag, 1 factory_minor, 4 fighters, 1 harbour and 6 tactical_bombers
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 destroyer and 2 transports
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 10 / 15
Italians : 14 / 25
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from Hawaiian Islands to Western United States
Place Units - Americans
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
1 infantry moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese