OOL: R tran, UK tran, R sub, UK BB
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Americans
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 bomber moved from Tobruk to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 carriers, 3 destroyers and 5 transports moved from 113 Sea Zone to 112 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in Volgograd
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
1 armour owned by the Germans retreated to Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports
Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 112 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 1 : 5/11 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 3 destroyers and 2 transports in 112 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Germans
3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 7/11 hits
Americans roll dice for 2 carriers, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
Casualties for Germans: 2 destroyers
Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
Casualties for Germans: 2 destroyers
Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
Battle in Northwest Persia
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 1 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Germans
1 artillery and 3 infantry moved from Denmark to Western Germany
4 artilleries and 7 infantry moved from Germany to Poland
1 aaGun moved from Caucasus to Volgograd
2 aaGuns, 11 armour, 17 artilleries, 38 infantry and 4 mech_infantrys moved from Caucasus to Rostov
5 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
1 fighter and 7 infantry placed in Germany
Germans undo move 3.
1 fighter placed in France
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Poland : 4 artilleries and 7 infantry
Germany : 1 factory_major and 7 infantry
Baltic States : 1 flag, Rostov : 2 aaGuns, 12 armour, 17 artilleries, 38 infantry and 4 mech_infantrys
Nenetsia : 1 flag, Vyborg : 1 flag, Volgograd : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 112 Sea Zone : 2 carriers, 4 destroyers and 5 transports
Northwest Persia : 1 flag, 1 artillery and 1 infantry
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, Finland : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 22 / 37
Japanese : 71 / 85
Americans : 55 / 73
Chinese : 2 / 2
British : 19 / 0
UK_Pacific : 0 / 0
Italians : 23 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ok time for me to get screwed by russia.
-
oh shit, you needed bryansk….
oh well, you’re army will still live, and it is about the same size as russia’s. plus your new airforce is now the same size as russia’s too.
-
Dang it, I edited and then undid a move . . . :cry:
That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.
-
@seththenewb:
Dang it, I edited and then undid a move . . . :cry:
That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.
Do you have the autosave? use it before you overwrite it with something else….
-
Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from Novgorod: 1 artillery and 2 mech_infantrys
EDIT: Russians player Removing units owned by PlayerID named:Italians from Ukraine: 1 artillery and 2 infantry
EDIT: Russians player Removing units owned by PlayerID named:Japanese from Kansu: 1 mech_infantry
EDIT: Russians player Removing units owned by PlayerID named:Italians from Tobruk: 1 armour
EDIT: Russians player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 mech_infantry moved from Russia to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Vologda to Novgorod
Russians take Novgorod from Germans
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
2 mech_infantrys moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour moved from Timguska to Novosibirsk
3 armour moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 fighter moved from Vologda to 126 Sea Zone
1 fighter moved from 126 Sea Zone to Norway
3 fighters moved from Russia to Norway
4 armour moved from Tambov to Vologda
4 mech_infantrys moved from Russia to Vologda
1 armour moved from Russia to Ukraine
1 fighter moved from Syria to TobrukCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Syria to Persia
1 fighter moved from Tobruk to Alexandria
4 aaGuns, 16 artilleries and 35 infantry moved from Tambov to RussiaPlace Units - Russians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
Ok, looks like the Ruskie casualties aren’t showing on the summary since I did those edits in the final phase so I could compare the final maps. They show up in the history though and everything should be good, but a second set of eyes to double check I didn’t short anyone would be good.
-
FYI: Always save after combat is done!
If triplea craps out somehow (i’ve fixed all the bugs i know of for next version, but we are not using the ‘next’ version yet), then you can just reload the savegame and redo your noncombat moves then post it to the forum.
Also, never use edit mode, then undo a move.
Also, never use edit mode to create a battle for another player (example: Italy forgot to blitz through unoccupied territory, so then ANZAC player turns on edit mode, and “moves” the italian unit to blitz the territory for Italy). Instead, use add/delete units, and change ownership.
-
I spy with my eye, infantry vs fighter! you should do that. :)
-
sent you an email cow
-
veqryn you are funny.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 6 Sea Zone to 1 Sea Zone
6 destroyers moved from 8 Sea Zone to 9 Sea Zone
6 destroyers moved from 6 Sea Zone to 9 Sea Zone
3 carriers moved from 8 Sea Zone to 9 Sea Zone
1 carrier moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 : 3/9 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 9 Sea Zone
Japanese attack with 4 carriers, 12 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 : 4/12 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 : 2/6 hits
Chinese roll dice for 2 mech_infantrys in Kansu, round 1 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Persia
Japanese attack with 1 infantry
Russians defend with 1 fighter
Japanese roll dice for 1 infantry in Persia, round 1 : 1/1 hits
Russians roll dice for 1 fighter in Persia, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
Russians win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
EDIT: Turning off Edit Mode
1 armour moved from Shensi to Sikang
1 armour moved from Sikang to Szechwan
4 mech_infantrys moved from Shensi to Szechwan
8 mech_infantrys moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Kansu to Hopei
1 infantry moved from India to West India
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
6 artilleries and 8 infantry moved from West India to Eastern Persia
6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 42 Sea Zone to New GuineaPlace Units - Japanese
2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in India
1 carrier and 1 destroyer placed in 37 Sea Zone
Japanese undo move 7.
1 destroyer placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
Japanese undo move 8.
1 carrier placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 31 / 37
Japanese : 78 / 88
Americans : 55 / 73
Chinese : 1 / 2
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 19 / 18
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i was sad to lose my destroyer and sub against your perfect 2 rolls
but when my inf hit, i forgot all about it :mrgreen:
-
nice, you attacked it like I asked!
be aggressive be be aggressive!
-
I still don’t get why subs moved to japan.
-
prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.
-
The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.
Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)
Nice score.
-
ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?
-
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.
Suggested Topics
