XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                      Germans take Finland from Americans
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                2 artilleries and 4 infantry moved from Caucasus to Volgograd
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                1 bomber moved from Tobruk to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 carriers, 3 destroyers and 5 transports moved from 113 Sea Zone to 112 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  4/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                    Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Bryansk, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    1 armour owned by the Germans retreated to Rostov
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports
                    Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
                        Americans roll dice for 3 submarines in 112 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 1 :  5/11 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 3 destroyers and 2 transports in 112 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Germans
                        3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 :  7/11 hits
                        Americans roll dice for 2 carriers, 2 destroyers and 2 transports in 112 Sea Zone, round 2 :  2/4 hits
                        2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
                    Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
                Battle in Northwest Persia
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Denmark to Western Germany
                4 artilleries and 7 infantry moved from Germany to Poland
                1 aaGun moved from Caucasus to Volgograd
                2 aaGuns, 11 armour, 17 artilleries, 38 infantry and 4 mech_infantrys moved from Caucasus to Rostov
                5 fighters moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany
                2 infantry moved from Western Germany to France

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 fighter and 7 infantry placed in Germany
                Germans undo move 3.
                1 fighter placed in France
                7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
        Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Poland : 4 artilleries and 7 infantry
        Germany : 1 factory_major and 7 infantry
        Baltic States : 1 flag,    Rostov : 2 aaGuns, 12 armour, 17 artilleries, 38 infantry and 4 mech_infantrys
        Nenetsia : 1 flag,    Vyborg : 1 flag,    Volgograd : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag,    112 Sea Zone : 2 carriers, 4 destroyers and 5 transports
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag,    Finland : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 22 / 37
        Japanese : 71 / 85
        Americans : 55 / 73
        Chinese : 2 / 2
        British : 19 / 0
        UK_Pacific : 0 / 0
        Italians : 23 / 18
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    ok time for me to get screwed by russia.

  • Customizer

    oh shit, you needed bryansk….

    oh well, you’re army will still live, and it is about the same size as russia’s.  plus your new airforce is now the same size as russia’s too.


  • Dang it, I edited and then undid a move . . .  :cry:

    That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.

  • Customizer

    @seththenewb:

    Dang it, I edited and then undid a move . . .  :cry:

    That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.

    Do you have the autosave?  use it before you overwrite it with something else….


  • Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Russians player Removing units owned by PlayerID named:Germans from Novgorod: 1 artillery and 2 mech_infantrys
                EDIT: Russians player Removing units owned by PlayerID named:Italians from Ukraine: 1 artillery and 2 infantry
                EDIT: Russians player Removing units owned by PlayerID named:Japanese from Kansu: 1 mech_infantry
                EDIT: Russians player Removing units owned by PlayerID named:Italians from Tobruk: 1 armour
                EDIT: Russians player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 mech_infantry moved from Russia to Ukraine
                      Russians take Ukraine from Italians
                1 mech_infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Vologda to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                2 mech_infantrys moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
                1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
                2 armour moved from Timguska to Novosibirsk
                3 armour moved from Vologda to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                1 fighter moved from Vologda to 126 Sea Zone
                1 fighter moved from 126 Sea Zone to Norway
                3 fighters moved from Russia to Norway
                4 armour moved from Tambov to Vologda
                4 mech_infantrys moved from Russia to Vologda
                1 armour moved from Russia to Ukraine
                1 fighter moved from Syria to Tobruk

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Syria to Persia
                1 fighter moved from Tobruk to Alexandria
                4 aaGuns, 16 artilleries and 35 infantry moved from Tambov to Russia

    Place Units - Russians
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • Ok, looks like the Ruskie casualties aren’t showing on the summary since I did those edits in the final phase so I could compare the final maps. They show up in the history though and everything should be good, but a second set of eyes to double check I didn’t short anyone would be good.

  • Customizer

    FYI:  Always save after combat is done!

    If triplea craps out somehow (i’ve fixed all the bugs i know of for next version, but we are not using the ‘next’ version yet), then you can just reload the savegame and redo your noncombat moves then post it to the forum.

    Also, never use edit mode, then undo a move.

    Also, never use edit mode to create a battle for another player (example: Italy forgot to blitz through unoccupied territory, so then ANZAC player turns on edit mode, and “moves” the italian unit to blitz the territory for Italy).  Instead, use add/delete units, and change ownership.

  • TripleA

    I spy with my eye, infantry vs fighter! you should do that. :)

  • Customizer

    sent you an email cow

  • TripleA

    veqryn you are funny.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Rhodesia to Union of South Africa
                      Japanese take Union of South Africa from British
                1 armour moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 armour moved from Italian Somaliland to Kenya
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
                4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                2 fighters moved from 6 Sea Zone to 1 Sea Zone
                6 destroyers moved from 8 Sea Zone to 9 Sea Zone
                6 destroyers moved from 6 Sea Zone to 9 Sea Zone
                3 carriers moved from 8 Sea Zone to 9 Sea Zone
                1 carrier moved from 6 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 1 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 :  3/9 hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 9 Sea Zone
                    Japanese attack with 4 carriers, 12 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 :  4/12 hits
                        Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                    Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Kansu
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 :  2/6 hits
                        Chinese roll dice for 2 mech_infantrys in Kansu, round 1 :  1/2 hits
                        2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                    Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Persia
                    Japanese attack with 1 infantry
                    Russians defend with 1 fighter
                        Japanese roll dice for 1 infantry in Persia, round 1 :  1/1 hits
                        Russians roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
                    Russians win with no units remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                    Japanese win with no units remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
                EDIT: Turning off Edit Mode
                1 armour moved from Shensi to Sikang
                1 armour moved from Sikang to Szechwan
                4 mech_infantrys moved from Shensi to Szechwan
                8 mech_infantrys moved from Shensi to Hopei
                2 fighters and 2 tactical_bombers moved from Kansu to Hopei
                1 infantry moved from India to West India
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                6 artilleries and 8 infantry moved from West India to Eastern Persia
                6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 42 Sea Zone to New Guinea

    Place Units - Japanese
                2 fighters placed in Japan
                2 submarines placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan
                2 mech_infantrys placed in India
                1 carrier and 1 destroyer placed in 37 Sea Zone
                Japanese undo move 7.
                1 destroyer placed in 37 Sea Zone
                1 carrier placed in 6 Sea Zone
                Japanese undo move 8.
                1 carrier placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 31 / 37
        Japanese : 78 / 88
        Americans : 55 / 73
        Chinese : 1 / 2
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 19 / 18
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    i was sad to lose my destroyer and sub against your perfect 2 rolls

    but when my inf hit, i forgot all about it  :mrgreen:

  • TripleA

    nice, you attacked it like I asked!

    be aggressive be be aggressive!

  • TripleA

    I still don’t get why subs moved to japan.

  • TripleA

    prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.

  • Liaison TripleA '11 '10

    The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.

    Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)

    Nice score.

  • TripleA

    ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?

  • TripleA

    still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.

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