Can’t have too many sycophants,
Thanks for telling me!
oh shit, you needed bryansk….
oh well, you’re army will still live, and it is about the same size as russia’s. plus your new airforce is now the same size as russia’s too.
Dang it, I edited and then undid a move . . . :cry:
That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.
@seththenewb:
Dang it, I edited and then undid a move . . . :cry:
That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.
Do you have the autosave? use it before you overwrite it with something else….
Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from Novgorod: 1 artillery and 2 mech_infantrys
EDIT: Russians player Removing units owned by PlayerID named:Italians from Ukraine: 1 artillery and 2 infantry
EDIT: Russians player Removing units owned by PlayerID named:Japanese from Kansu: 1 mech_infantry
EDIT: Russians player Removing units owned by PlayerID named:Italians from Tobruk: 1 armour
EDIT: Russians player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 mech_infantry moved from Russia to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Vologda to Novgorod
Russians take Novgorod from Germans
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
2 mech_infantrys moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour moved from Timguska to Novosibirsk
3 armour moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 fighter moved from Vologda to 126 Sea Zone
1 fighter moved from 126 Sea Zone to Norway
3 fighters moved from Russia to Norway
4 armour moved from Tambov to Vologda
4 mech_infantrys moved from Russia to Vologda
1 armour moved from Russia to Ukraine
1 fighter moved from Syria to Tobruk
Combat - Russians
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Syria to Persia
1 fighter moved from Tobruk to Alexandria
4 aaGuns, 16 artilleries and 35 infantry moved from Tambov to Russia
Place Units - Russians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Ok, looks like the Ruskie casualties aren’t showing on the summary since I did those edits in the final phase so I could compare the final maps. They show up in the history though and everything should be good, but a second set of eyes to double check I didn’t short anyone would be good.
FYI: Always save after combat is done!
If triplea craps out somehow (i’ve fixed all the bugs i know of for next version, but we are not using the ‘next’ version yet), then you can just reload the savegame and redo your noncombat moves then post it to the forum.
Also, never use edit mode, then undo a move.
Also, never use edit mode to create a battle for another player (example: Italy forgot to blitz through unoccupied territory, so then ANZAC player turns on edit mode, and “moves” the italian unit to blitz the territory for Italy). Instead, use add/delete units, and change ownership.
I spy with my eye, infantry vs fighter! you should do that. :)
sent you an email cow
veqryn you are funny.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 6 Sea Zone to 1 Sea Zone
6 destroyers moved from 8 Sea Zone to 9 Sea Zone
6 destroyers moved from 6 Sea Zone to 9 Sea Zone
3 carriers moved from 8 Sea Zone to 9 Sea Zone
1 carrier moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 : 3/9 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 9 Sea Zone
Japanese attack with 4 carriers, 12 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 : 4/12 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 : 2/6 hits
Chinese roll dice for 2 mech_infantrys in Kansu, round 1 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Persia
Japanese attack with 1 infantry
Russians defend with 1 fighter
Japanese roll dice for 1 infantry in Persia, round 1 : 1/1 hits
Russians roll dice for 1 fighter in Persia, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
Russians win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Recording Battle Statistics
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
EDIT: Turning off Edit Mode
1 armour moved from Shensi to Sikang
1 armour moved from Sikang to Szechwan
4 mech_infantrys moved from Shensi to Szechwan
8 mech_infantrys moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Kansu to Hopei
1 infantry moved from India to West India
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
6 artilleries and 8 infantry moved from West India to Eastern Persia
6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 42 Sea Zone to New Guinea
Place Units - Japanese
2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in India
1 carrier and 1 destroyer placed in 37 Sea Zone
Japanese undo move 7.
1 destroyer placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
Japanese undo move 8.
1 carrier placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 47 / 67
Russians : 31 / 37
Japanese : 78 / 88
Americans : 55 / 73
Chinese : 1 / 2
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 19 / 18
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i was sad to lose my destroyer and sub against your perfect 2 rolls
but when my inf hit, i forgot all about it :mrgreen:
nice, you attacked it like I asked!
be aggressive be be aggressive!
I still don’t get why subs moved to japan.
prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.
The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.
Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)
Nice score.
ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.
@Cow:
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.
the save i sent you had both transports go with the fleet
you told me to send them back to japan and drop off guys….
anyway, w/e, they can link up next turn again
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Western United States to 1 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from 113 Sea Zone to Finland
1 fighter moved from Norway to Finland
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 battleship and 1 carrier
Germans defend with 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Finland
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Finland from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
5 fighters moved from Finland to Norway
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 transport moved from 126 Sea Zone to 124 Sea Zone
5 fighters moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
4 fighters moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
1 bomber and 3 fighters moved from Gilbert Islands to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 1 fighter placed in 10 Sea Zone
Americans undo move 1.
3 carriers and 1 fighter placed in 10 Sea Zone
1 destroyer placed in 125 Sea Zone
Americans undo move 2.
1 destroyer placed in 126 Sea Zone
2 infantry placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs