12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech

  • TripleA

    no worries. thank you. this is one of the craziest matches I have had as far as pacific goes. Europe is europe, russia will probably drop sooner or later…. I just got to hope you don’t have 30 mech/tank left when it does. Then there is the huge possibility of you getting a pacific vc win.


  • I fear Japan may have overextended is reach. Things will get difficult closer to home. But perhaps keeping US busy is all Japan need to do…

    Anyhow 5 bmb vs 2 fig, intercept in Moscow?

    intercept.tsvg

  • TripleA

    no intercepts. I will just be sad if I tried lol.

  • TripleA

    holy #$@$ you getting ready to go all in next round.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs;
                Germans buy 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 bombers moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia

    Combat - Germans
                Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Ukraine to Bryansk
                4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from Western Germany to Bryansk
                3 armour and 1 tactical_bomber moved from Novgorod to Bryansk
                5 bombers moved from Russia to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun, 11 armour, 10 artilleries, 33 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk

    Place Units - Germans
                1 bomber placed in Germany
                2 armour and 1 mech_infantry placed in Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • holy #$@$ you getting ready to go all in next round.

    Indeed I am.  :-)

  • TripleA

    damn i blame my aa guns for not hitting with russia. oh well shoulda flew that anzac fighter into russia and i did have a fighter to spare with uk to be in range.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Caucasus to Volgograd
                16 infantry moved from Amur to Korea
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 armour moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                3 armour and 5 mech_infantrys moved from Samara to Russia

    Combat - Russians
                Battle in Korea
                    Russians attack with 16 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 16 infantry in Korea, round 1 :  4/16 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 16 infantry
        British Somaliland : 1 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Iraq : 1 flag,    114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag,    Persia : 1 flag,
    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 52 / 89
        Americans : 52 / 70
        Chinese : 9 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    you got the odds to win this game, sigh. japan too good, don’t have the normal forces to send stuff over to cover russia in the mid rounds.

  • TripleA

    here you go. By the way, even if you lose the russia battle by some miracle, I am just going to give you the ladder win. I still want to see how things go after that.

    This is going to be pretty damn close game.

    usatransportmoved.tsvg

  • TripleA

    oh yeah the above post is just me editing the stuff to hawaii, which is why I am just going to give you the ladder win, I still want to see how the next two - three rounds go, even if you lose the russia battle, I will still give you the win. I am not this forgetful normally and you were kind of enough to let me move stuff.

  • TripleA

    by the way, where do they keep the league rankings and all that? I don’t even know anything about the league structure here. The tripa league structure is a point system, start at 1500 and gain or lose points depending on how many points the other guy has (point system, 1500 vs 1500, gives you 16 point and he loses 16, 1500 vs 1800 the 1500 guy wins he gets 24 and the 1800 guy loses 24, but if the 1800 guy wins he gets 8 and the 1500 guy loses 8… 32 point system).

    I think they do it different here.


  • I’m not sure if they hand out a league ranking. If so I’ve never spotted it while playing in the aa50 league. No need to give me the win if I get diced in Moscow. You’ve already lost a significant 94% battle. Why the loss in material was not great in terms of ipc you lost the treat from having land units and perhaps worse the mobility from the naval base.

    While a disaster in Moscow might get me to wave the white flag I can play along for awhile if you so desire without a carrot…  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                      Japanese take New Zealand from ANZAC
                1 armour moved from Western Australia to Queensland
                      Japanese take South Australia from ANZAC
                      Japanese take Queensland from ANZAC
                1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from Hunan to Kweichow
                3 tactical_bombers moved from French Indo China to Kweichow
                2 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 17 Sea Zone from Americans

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 4 carriers and 8 fighters
                    1 submarine owned by the Japanese Submerged
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 tactical_bombers in Kweichow, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese winAmericans win with 4 carriers and 8 fighters remaining, taking Kweichow from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 1 :  5/9 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 :  0/3 hits
                        2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 10PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                5 fighters moved from 62 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                2 fighters moved from Western Australia to Java
                2 bombers moved from Western Australia to French Indo China
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 19 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 1 artillery moved from Kwangsi to French Indo China
                4 armour moved from Hunan to French Indo China
                3 tactical_bombers moved from Kweichow to French Indo China
                3 armour moved from Shantung to Kiangsi
                2 infantry moved from Chahar to Jehol
                1 artillery and 7 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter and 8 infantry placed in Japan
                3 armour placed in Shantung
                3 armour placed in Kiangsu
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 52 PUs (8 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 60 / 72
        Americans : 52 / 70
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I got to force the pacific to happen sooner than later. kamikaze/scrambling?

    kamiscramble.tsvg


  • No on both.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 carriers and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                4 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 35 Sea Zone to Kiangsu
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Egypt to Russia
                1 bomber moved from Tsinghai to Russia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 4 fighters in 6 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Kiangsu
                    Americans attack with 6 fighters and 1 tactical_bomber
                    Japanese defend with 3 armour and 1 factory_minor
                        Americans roll dice for 6 fighters and 1 tactical_bomber in Kiangsu, round 1 :  4/7 hits
                        Japanese roll dice for 3 armour in Kiangsu, round 1 :  2/3 hits
                        2 fighters owned by the Americans and 3 armour owned by the Japanese lost in Kiangsu
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 2 fighters
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 2 fighters
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 6 carriers, 2 cruisers and 2 destroyers in 19 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier in 18 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in New Zealand
                    Americans attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in New Zealand, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 1 :  0/1 hits
                        Americans roll dice for 2 infantry in New Zealand, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in New Zealand, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in New Zealand
                        Americans roll dice for 1 infantry in New Zealand, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in New Zealand
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 10 Sea Zone to 15 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 18 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Place Units - Americans
                3 carriers placed in 10 Sea Zone
                2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        35 Sea Zone : 1 flag,    15 Sea Zone : 1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports
        10 Sea Zone : 3 carriers, 2 tactical_bombers and 1 transport
        19 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber
        18 Sea Zone : 1 destroyer
        63 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Russia : 2 bombers
        93 Sea Zone : 2 submarines
        91 Sea Zone : 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 60 / 72
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery placed in Hopei
                2 infantry placed in Yunnan
                Chinese undo move 1.
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery, 1 fighter and 2 infantry
        Kweichow : 3 infantry
        Hopei : 2 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 57 / 72
        Americans : 52 / 77
        Chinese : 11 / 17
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 33 / 34
        Japanese : 54 / 72
        Americans : 52 / 77
        Chinese : 13 / 17
        British : 32 / 37
        UK_Pacific : 7 / 7
        Italians : 18 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    trying to ball so  hard right now lol

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