I think I set up the game options correctly. Go to Game - Game Options to check
12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 fighter moved from Turkmenistan to Yunnan
2 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Queensland to Dutch New GuineaCombat - ANZAC
???
Battle in New South Wales
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in New South Wales, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking Philippines from Japanese, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
ANZAC win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea ZoneTurn Complete - ANZAC
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 infantry
Dutch New Guinea : 1 flag, 2 fighters and 2 infantry
35 Sea Zone : 1 cruiser and 1 transport
26 Sea Zone : 1 destroyer
Egypt : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 27 / 33
Japanese : 55 / 89
Americans : 52 / 70
Chinese : 9 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
How did you get a smiley in the middle of the turn report?
Feel free to move your trn of Johnston Islands. It not like their position affected Italy’s movement. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyer
Iraq : 1 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 27 / 33
Japanese : 55 / 89
Americans : 52 / 70
Chinese : 9 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I totally missed your post while I did france, I kind of just accepted it and moved on. but yeah it is supposed to be in hawaii which was kind of the whole point of going back, I had everything done right, but I was too busy trying to figure out how to get carriers on japan waters. I had to moves your subs away then move my carriers in then edit add your subs back in, otherwise it would java error crash me out… which is why you have like 5 emails on kamikaze rolls lol. When I finally figured it out, I was like oh shnap! I got to do my non combat!
If you want you can edit it to hawaii. I kind of like accepted that I screwed up royally, lol.
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this is an intense game, your pacific is torture for me, I can’t do any us play in the atlantic other than chuck a few subs that way! this is madness!
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I’ll edit them to Hawaii when I do Germany. I may or may not have time to do it in the near future. If I forget feel free to do it when you do Russia…
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no worries. thank you. this is one of the craziest matches I have had as far as pacific goes. Europe is europe, russia will probably drop sooner or later…. I just got to hope you don’t have 30 mech/tank left when it does. Then there is the huge possibility of you getting a pacific vc win.
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I fear Japan may have overextended is reach. Things will get difficult closer to home. But perhaps keeping US busy is all Japan need to do…
Anyhow 5 bmb vs 2 fig, intercept in Moscow?
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no intercepts. I will just be sad if I tried lol.
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holy #$@$ you getting ready to go all in next round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs;
Germans buy 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 bombers moved from Western Germany to Russia
2 bombers moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
4 armour and 4 mech_infantrys moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to Bryansk
3 armour and 1 tactical_bomber moved from Novgorod to Bryansk
5 bombers moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun, 11 armour, 10 artilleries, 33 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Belarus to BryanskPlace Units - Germans
1 bomber placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
1 bomber, 1 fighter and 1 tactical_bomber placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
holy #$@$ you getting ready to go all in next round.
Indeed I am. :-)
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damn i blame my aa guns for not hitting with russia. oh well shoulda flew that anzac fighter into russia and i did have a fighter to spare with uk to be in range.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
16 infantry moved from Amur to Korea
1 infantry moved from 76 Sea Zone to British Somaliland
1 armour moved from Samara to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 armour and 5 mech_infantrys moved from Samara to RussiaCombat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Korea, round 1 : 4/16 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns moved from Amur to KoreaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 16 infantry
British Somaliland : 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Iraq : 1 flag, 114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :Germans : 49 / 60
Russians : 31 / 34
Japanese : 52 / 89
Americans : 52 / 70
Chinese : 9 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you got the odds to win this game, sigh. japan too good, don’t have the normal forces to send stuff over to cover russia in the mid rounds.
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here you go. By the way, even if you lose the russia battle by some miracle, I am just going to give you the ladder win. I still want to see how things go after that.
This is going to be pretty damn close game.
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oh yeah the above post is just me editing the stuff to hawaii, which is why I am just going to give you the ladder win, I still want to see how the next two - three rounds go, even if you lose the russia battle, I will still give you the win. I am not this forgetful normally and you were kind of enough to let me move stuff.
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by the way, where do they keep the league rankings and all that? I don’t even know anything about the league structure here. The tripa league structure is a point system, start at 1500 and gain or lose points depending on how many points the other guy has (point system, 1500 vs 1500, gives you 16 point and he loses 16, 1500 vs 1800 the 1500 guy wins he gets 24 and the 1800 guy loses 24, but if the 1800 guy wins he gets 8 and the 1500 guy loses 8… 32 point system).
I think they do it different here.
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I’m not sure if they hand out a league ranking. If so I’ve never spotted it while playing in the aa50 league. No need to give me the win if I get diced in Moscow. You’ve already lost a significant 94% battle. Why the loss in material was not great in terms of ipc you lost the treat from having land units and perhaps worse the mobility from the naval base.
While a disaster in Moscow might get me to wave the white flag I can play along for awhile if you so desire without a carrot… :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Japanese take New Zealand from ANZAC
1 armour moved from Western Australia to Queensland
Japanese take South Australia from ANZAC
Japanese take Queensland from ANZAC
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Hunan to Kweichow
3 tactical_bombers moved from French Indo China to Kweichow
2 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from AmericansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 carriers and 8 fighters
1 submarine owned by the Japanese Submerged
Battle in Kweichow
Japanese attack with 1 artillery and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 tactical_bombers in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese winAmericans win with 4 carriers and 8 fighters remaining, taking Kweichow from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 1 : 5/9 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 : 0/3 hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
5 fighters moved from 62 Sea Zone to Caroline Islands
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
2 fighters moved from Western Australia to Java
2 bombers moved from Western Australia to French Indo China
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 19 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 artillery moved from Kwangsi to French Indo China
4 armour moved from Hunan to French Indo China
3 tactical_bombers moved from Kweichow to French Indo China
3 armour moved from Shantung to Kiangsi
2 infantry moved from Chahar to Jehol
1 artillery and 7 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 8 infantry placed in Japan
3 armour placed in Shantung
3 armour placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs (8 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 60 / 72
Americans : 52 / 70
Chinese : 8 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





