0% for April

12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech


  • How did you get a smiley in the middle of the turn report?
    Feel free to move your trn of Johnston Islands. It not like their position affected Italy’s movement.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        76 Sea Zone : 1 destroyer
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 33
        Japanese : 55 / 89
        Americans : 52 / 70
        Chinese : 9 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I totally missed your post while I did france, I kind of just accepted it and moved on. but yeah it is supposed to be in hawaii which was kind of the whole point of going back, I had everything done right, but I was too busy trying to figure out how to get carriers on japan waters. I had to moves your subs away then move my carriers in then edit add your subs back in, otherwise it would java error crash me out… which is why you have like 5 emails on kamikaze rolls lol. When I finally figured it out, I was like oh shnap! I got to do my non combat!

    If you want you can edit it to hawaii. I kind of like accepted that I screwed up royally, lol.

  • TripleA

    this is an intense game, your pacific is torture for me, I can’t do any us play in the atlantic other than chuck a few subs that way! this is madness!


  • I’ll edit them to Hawaii when I do Germany. I may or may not have time to do it in the near future. If I forget feel free to do it when you do Russia…

  • TripleA

    no worries. thank you. this is one of the craziest matches I have had as far as pacific goes. Europe is europe, russia will probably drop sooner or later…. I just got to hope you don’t have 30 mech/tank left when it does. Then there is the huge possibility of you getting a pacific vc win.


  • I fear Japan may have overextended is reach. Things will get difficult closer to home. But perhaps keeping US busy is all Japan need to do…

    Anyhow 5 bmb vs 2 fig, intercept in Moscow?

    intercept.tsvg

  • TripleA

    no intercepts. I will just be sad if I tried lol.

  • TripleA

    holy #$@$ you getting ready to go all in next round.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs;
                Germans buy 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 bombers moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia

    Combat - Germans
                Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Ukraine to Bryansk
                4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from Western Germany to Bryansk
                3 armour and 1 tactical_bomber moved from Novgorod to Bryansk
                5 bombers moved from Russia to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun, 11 armour, 10 artilleries, 33 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk

    Place Units - Germans
                1 bomber placed in Germany
                2 armour and 1 mech_infantry placed in Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • holy #$@$ you getting ready to go all in next round.

    Indeed I am.  :-)

  • TripleA

    damn i blame my aa guns for not hitting with russia. oh well shoulda flew that anzac fighter into russia and i did have a fighter to spare with uk to be in range.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Caucasus to Volgograd
                16 infantry moved from Amur to Korea
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 armour moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                3 armour and 5 mech_infantrys moved from Samara to Russia

    Combat - Russians
                Battle in Korea
                    Russians attack with 16 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 16 infantry in Korea, round 1 :  4/16 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 16 infantry
        British Somaliland : 1 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Iraq : 1 flag,    114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag,    Persia : 1 flag,
    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 52 / 89
        Americans : 52 / 70
        Chinese : 9 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    you got the odds to win this game, sigh. japan too good, don’t have the normal forces to send stuff over to cover russia in the mid rounds.

  • TripleA

    here you go. By the way, even if you lose the russia battle by some miracle, I am just going to give you the ladder win. I still want to see how things go after that.

    This is going to be pretty damn close game.

    usatransportmoved.tsvg

  • TripleA

    oh yeah the above post is just me editing the stuff to hawaii, which is why I am just going to give you the ladder win, I still want to see how the next two - three rounds go, even if you lose the russia battle, I will still give you the win. I am not this forgetful normally and you were kind of enough to let me move stuff.

  • TripleA

    by the way, where do they keep the league rankings and all that? I don’t even know anything about the league structure here. The tripa league structure is a point system, start at 1500 and gain or lose points depending on how many points the other guy has (point system, 1500 vs 1500, gives you 16 point and he loses 16, 1500 vs 1800 the 1500 guy wins he gets 24 and the 1800 guy loses 24, but if the 1800 guy wins he gets 8 and the 1500 guy loses 8… 32 point system).

    I think they do it different here.


  • I’m not sure if they hand out a league ranking. If so I’ve never spotted it while playing in the aa50 league. No need to give me the win if I get diced in Moscow. You’ve already lost a significant 94% battle. Why the loss in material was not great in terms of ipc you lost the treat from having land units and perhaps worse the mobility from the naval base.

    While a disaster in Moscow might get me to wave the white flag I can play along for awhile if you so desire without a carrot…  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                      Japanese take New Zealand from ANZAC
                1 armour moved from Western Australia to Queensland
                      Japanese take South Australia from ANZAC
                      Japanese take Queensland from ANZAC
                1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from Hunan to Kweichow
                3 tactical_bombers moved from French Indo China to Kweichow
                2 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 17 Sea Zone from Americans

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 4 carriers and 8 fighters
                    1 submarine owned by the Japanese Submerged
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 tactical_bombers in Kweichow, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese winAmericans win with 4 carriers and 8 fighters remaining, taking Kweichow from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 1 :  5/9 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 :  0/3 hits
                        2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 10PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                5 fighters moved from 62 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                2 fighters moved from Western Australia to Java
                2 bombers moved from Western Australia to French Indo China
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 19 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 1 artillery moved from Kwangsi to French Indo China
                4 armour moved from Hunan to French Indo China
                3 tactical_bombers moved from Kweichow to French Indo China
                3 armour moved from Shantung to Kiangsi
                2 infantry moved from Chahar to Jehol
                1 artillery and 7 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter and 8 infantry placed in Japan
                3 armour placed in Shantung
                3 armour placed in Kiangsu
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 52 PUs (8 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 60 / 72
        Americans : 52 / 70
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I got to force the pacific to happen sooner than later. kamikaze/scrambling?

    kamiscramble.tsvg

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