Alpha better gameplay?



  • The axis may have more infanty to help out in Alpha but from my expereince it is much harder to repell the US when they come into the Pacific without those seven extra planes.  Yes the US lost three planes but in early game it will have a much easier time building those 3 planes back than Japan will building 7 planes back if they want to keep America out of the war.  Japan has so many enemies to deal with already.

    I would like Alpha better if they added a +10 points a turn NO for Japan when not a war with UK, ANZAC, US as the Axis are at a bit of disadvantage in Global in either OBB or Alpha set up in my view.



  • I dont see the need for the Alpha setup. Japan really shouldnt have more ground forces in Asia. As was historical, the Japanese relied on gaining local air superiority and then advance with their ground forces. Granted, maybe reducing their airforce by 2 or 3, maybe even 4 I could see, but 7 seems like a bit much. Other than that, a good Japanese player really needs to worry about not spreading out too much, and being able to pull their forces off of Japan and into the front.


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    @calvinhobbesliker:

    Yes, but OOB is at best axis favored.

    Yes, IF you consider that it is the beginning of the game and the Axis have many more units than the Allies. But how does this equate to the whole game being in Axis favor? In my gameplay experience the game is very weighted toward eventual Allied victory. Even playing OOB (which is all I have played), the Axis have a terribly rough time.

    @calvinhobbesliker:

    Additionally, removing all units doesn’t equate since axis have more units. If you remove all allied units usually left after turn 1 and corresponding axis units, axis will win.

    Well sure the Axis will win if you do this, but you cannot compare it in this way. This gives no account to Allied economic power, which is their greatest asset. The best way to compare is to look at who has the greater number of final victories… which most people claim to be predominantly Allied.

    I would just submit that it seems OOB the game is historically balanced… for the most part. It is, and should be a challenge for the Axis to win. They should not win 50% of the time. It should be (for the sake of realistic historical accuracy) 60-40 … or even 70-30 (or so) in Allied favor. OOB approaches these figures from what I have seen. I am not sure about Alpha because I haven’t played it.



  • I have played all OOB set-up games in person. And several Alpha games online. Between firsthand experience and what I have seen online I have come to several conclusions.

    1. The Global game favors the allies in both set-ups.

    2. The Axis need average to good dice to have a chace, especially in the early game.

    3. Alpha redueces the starting units for both sides……but hurts Japan’s ability to defend itself in the later rounds vs. the USA

    In Pacific Alpha seems to work fine. The issue is if Japan attacks R1 in Global both Italy, and Germany are in a world of hurt.

    Sealion becomes much harder, and the USA can re-take the UK much sooner even if Sealion is successful.

    4. Alpha helps Japan on the mainland for the first few turns as it has some more inf…but hinders its ability to expand and hold islands (its main source of income)

    5. The USA has that massive income that never really decreases. 80 IPC going into whatever side of the map it wants. That is more than either Japan, or Germany ever reach alone in almost every game.

    The economic balance is set up greatly favoring the allies, and in every game I have played the Axis have never gained economic superiority over the Allies. In some games they have  had better position, but not more money.

    I am not saying the game is broken. But it is much harder for the Axis to get victories using the current set-up, OOB or Alpha.



  • @Stockus13:

    I have played all OOB set-up games in person. And several Alpha games online. Between firsthand experience and what I have seen online I have come to several conclusions.

    1. The Global game favors the allies in both set-ups.

    2. The Axis need average to good dice to have a chace, especially in the early game.

    3. Alpha redueces the starting units for both sides……but hurts Japan’s ability to defend itself in the later rounds vs. the USA

    In Pacific Alpha seems to work fine. The issue is if Japan attacks R1 in Global both Italy, and Germany are in a world of hurt.

    Sealion becomes much harder, and the USA can re-take the UK much sooner even if Sealion is successful.

    4. Alpha helps Japan on the mainland for the first few turns as it has some more inf…but hinders its ability to expand and hold islands (its main source of income)

    5. The USA has that massive income that never really decreases. 80 IPC going into whatever side of the map it wants. That is more than either Japan, or Germany ever reach alone in almost every game.

    The economic balance is set up greatly favoring the allies, and in every game I have played the Axis have never gained economic superiority over the Allies. In some games they have  had better position, but not more money.

    I am not saying the game is broken. But it is much harder for the Axis to get victories using the current set-up, OOB or Alpha.

    Perhaps this is true. However, keep in mind it is extremely difficult to balance a game of this proportion. Even if the allies with 60% of the time, it’s still a great game to play, especially if you like challenges.



  • And keep in mind that alpha is not the final setup. Larry has expressed doubts that something is wrong with alpha and is waiting for someone to “break” the alpha setup. Hopefully, at the end of all this, we will get a setup that is as balanced as possible


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