We played Alpha yesterday.


  • Customizer

    http://dicetruction.blogspot.com/2012/03/our-first-shot-at-alpha-39.html

    The link is to my blogpost of our game with the newest Alpha rules. We only got three and a half rounds in and will continue it in two weeks. Germany made some poor choices and it looks like the Allies will make a quick game of it but time will tell.



  • Allies will win.

    One thing: You should NOT have an Atlantic US and Pacific US player. I don’t care if you go against the rules for splitup of powers, but 1 country has GOT to be 1 player or there will be chaos.


  • Customizer

    I disagree, for Global at any rate, USA has so much money, and each theatre has so little to do with each other that splitting them between two players works.



  • Fair enough but if Pac wants 2 carriers and 3 subs and eur wants 7 destroyers that don’t work.



  • That will hurt the Allies’ chances, I think. The united states needs to be able to focus most of it’s income on one theater, and defeat one power before turning to the other, which is what happened in the actual war. I think the US would have had very slow going if the Axis had not had such bad strategy and rolls.


  • Customizer

    @techroll42:

    Fair enough but if Pac wants 2 carriers and 3 subs and eur wants 7 destroyers that don’t work.

    True but the actual argument is more likely to happen between the UK player and the US player than between two US players. It would be UK demanding the help on the Atlantic or Pacific side and the US player would be accommodating himself on each side respectively as the UK is also split with each player dealing with one board each. In a three player game only the Axis and the Soviets should be dealing with each board.
    In our game yesterday First round I gave Mugsy all the US money and Second round I took it. Whether you need 7 destroyers or not you’re going to have to decide if you get them by weighing your options and I feel that this decision process works better with two minds rather than one.



  • I don’t see anything inherently wrong with splitting the US command into theaters.  However, addressing the resource designation could be troublesome.

    It may be of utmost importance to spend the US income in the Atlantic due to Sea Lion, but at the same time you don’t want to be predictable to the Axis by alternating who gets to spend the income each round.



  • What I also think would be…problematic…is the possibility that the US players aren’t “on the same page,” meaning that there is a divide between their plans, and that the execution and split of resources is rough around the edges.
    Also, cross-map planning is impossible, and I like to try to get the US transports in the Pacific away to Europe. With separate players, that would be hard.

    I understand your point about the 2 different opinions, but that could happen with a UK/US player.


  • 2018

    Wouldn’t it just be simpler to split the UK between two players since they actually have two economies?



  • I don’t want to come off as mean, but splitting USA into west/east is the most retarded idea ever. Not only does it remove the strategic flexibility of the USA to commit most of its materials to one board or the another, it goes completely against game balance and game design. Something tells me your group didn’t think long and hard about the ramifications of such a decision.


  • TripleA

    whatever happened to letting people play how they want to?

    Hey, I played a game where russia can choose to activate russian winter at the end of russia’s turn…. In Russian winter infantry defend at 3.


  • Customizer

    @Blitz:

    I don’t want to come off as mean, but splitting USA into west/east is the most retarded idea ever. Not only does it remove the strategic flexibility of the USA to commit most of its materials to one board or the another, it goes completely against game balance and game design. Something tells me your group didn’t think long and hard about the ramifications of such a decision.

    Ramifications? What the hell are you talking about? This is a board game dude. The ramifications are thus: 2 people make decisions and the results are either we win or we lose. No more or less than that. As far as thinking long and hard. The decision process goes like this. Hey, I don’t feel like walking 6 feet that way and shoving you out of the way so I can get to the Atlantic. Since we’re working towards the same goal why don’t you take this money and get what you need for that side. Oh, you’d like a little more? Sure here you go, I can make my side work with one less unit.


  • 2017 2016 Customizer

    @Blitz:

    I don’t want to come off as mean, but splitting USA into west/east is the most retarded idea ever. Not only does it remove the strategic flexibility of the USA to commit most of its materials to one board or the another, it goes completely against game balance and game design. Something tells me your group didn’t think long and hard about the ramifications of such a decision.

    This is a pretty arrogant post. Let people play their own games. It’s all in the name of fun. Something tells me you’re one of those players that never shuts up and voices unwanted opinions during every players turn. Then wonders why nobody invites you back for another game.


  • Customizer

    As long as he’s got beer money I’d invite him back. I love beating guys like that. We had a guy like that that won 10 games in a row once. He never shut up about his streak. When one of us beat him it was awesome (even the guy on his team was happy). But alas he never had beer money. Nothing worse than a cocky player who drinks everyone else’s beer.


  • 2018

    Most Holy - I just took a look at your blog where the pics of your game are.  The board itself is incredible.  Did you actually paint all those pieces yourself?  Very, very nice!

    Play the game how you want - it looks like you are having fun.


  • Customizer

    Thanks. Sometimes I think I enjoy enhancing the game more than playing. I just finished the Germans and now I have to go back and touch up the Japanese as they’re starting to wear out and since they were the first ones I ever did I’m a little better at it now and I think I can improve them.


  • 2018

    Your board is definitely enhanced.  Do you mind telling me where you got your markers for the air and naval bases?


  • Customizer

    http://dicetruction.blogspot.com/2012/01/painting-accessories.html?m=0

    The above link is to my blog post about these two pieces and there are links to where you can find them on eBay. The prices are very reasonable.


  • 2018

    Thanks a lot. Never would have guessed you made accessories out of a clothes pin!



  • @Most:

    @techroll42:

    Fair enough but if Pac wants 2 carriers and 3 subs and eur wants 7 destroyers that don’t work.

    True but the actual argument is more likely to happen between the UK player and the US player than between two US players. It would be UK demanding the help on the Atlantic or Pacific side and the US player would be accommodating himself on each side respectively as the UK is also split with each player dealing with one board each. In a three player game only the Axis and the Soviets should be dealing with each board. .
    In our game yesterday First round I gave Mugsy all the US money and Second round I took it. Whether you need 7 destroyers or not you’re going to have to decide if you get them by weighing your options and I feel that this decision process works better with two minds rather than one.

    I play a lot of my Global games with a split USA.


  • Customizer

    Episode 7 is up and running on http://dicetruction.blogspot.com/ It’s the second last episode of our A&A50 session.


  • Customizer

    Episode 11 of the podcast is up at http://dicetruction.blogspot.ca it’s round 6 of our game of Axis & Allies Global 1940 Alpha 3 mentioned above.

    In this round you can see the pro’s and cons of splitting up nations such as we do for USA and UK.
    I did my moves for UKpacific then went to grab food for everyone while Mugsy did his stuff with UKEurope. I mistakenly moved some of the units west of India in non com but Mugsy didn’t notice and also moved them. When I got back he had used them in a fight in Egypt but luckily I caught it and he re-did his move. This was my fault as once the units go west of West India they belong to the Europe economy. It is a drawback of playing this way but few mistakes like this happen. On the other hand you will witness perfect harmony between the two American minds since Japan was not a threat I as USAPAC needed little in the way of units. I get the point that in a game where one side might want more than the other side would prefer to give up, however this will also occur in the mind of an individual player just as it would for two players and I find it beneficial for two minds to be able to hash out reasons for needing more here or there.

    Anyway let me know your thoughts either here or on my blog or in an iTunes review if you like or dislike the Dicetruction Podcast.



  • Wow, I love the pieces and all the paint jobs that you’ve done with them.


  • Customizer

    Thanks!


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