We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
17 infantry moved from Jehol to Anhwe
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Jehol to Anhwe
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
10 armour, 1 artillery, 6 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 10 armour, 1 artillery, 6 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 12 artilleries and 15 infantry
4 armour owned by the Japanese retreated to Kiangsi
Chinese win with 1 armour and 9 artilleries remaining. Battle score for attacker is -28
Casualties for British: 3 artilleries and 15 infantry
Casualties for Japanese: 6 armour, 1 artillery, 3 infantry and 9 mech_infantrys
Non Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
3 fighters moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
7 fighters moved from Syria to Ukraine
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea Zone
Scramble from Italy?
Of course not!
I doubted it, but I could see a desperation attack of the Italian scramblers followed up with German bombers… just wanted to make sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
7 fighters moved from Syria to Ukraine
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in Ukraine
Americans attack with 7 fighters
Germans defend with 3 armour and 1 factory_minor
Americans win with 4 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour
Casualties for Americans: 3 fighters
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Southern Italy
Americans attack with 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Italians: 2 aaGuns, 3 fighters and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to Italians
Non Combat Move - Americans
4 fighters moved from Ukraine to Russia
2 fighters moved from Northwest Persia to Russia
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Morocco to Syria
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
5 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 85 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 artilleries and 7 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 4 armour and 1 artillery
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 armour and 1 artillery
Non Combat Move - Chinese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,3,4,4,5,3,2,6,5,1,1,4,5,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Volgograd to Ukraine
Russians take Ukraine from Germans
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Tsinghai to Russia
1 aaGun moved from Iraq to Northwest Persia
1 armour moved from Sikang to Caucasus
1 armour moved from Hunan to Shensi
9 artilleries moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Spain to Southern Italy
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Is it time to call this a game, and flip sides? That bad dice rolls for two rounds near Moscow was a killer for the Axis. With Italy gone and Japan off the mainland, I don’t see a way to withstand the US economy backed up with Russian infantry.
I had been considering that. Sure! Let’s go ahead and flip sides.
I’ll post your win. Congratulations - I think after this game I’ve learned a lot about how to sealion well, and what to avoid in the future. Well played!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Changing build to 2 bombers and a sub.
Scrambles, Sir?
Honor to your nick:D
It was a good game. I made a bunch of mistakes but the weakness of Japan allowed me to focus 100% in Europe. What is the thinking on J1 in balance mode games? Definitely J3 allows India to become too strong.
It has been my understanding that J3 is pretty standard. Even J4 is common. But I wonder if this is a case of the consensus being wrong.
J1 is super risky in BM, moreso than normal - because the USA gets access to tons of money right off the bat.
Still, when it works …
I just hate all of that money if the Allies have the money islands for 3 full turns. That sounds ridiculous to do a J4… anyway, scrambles Sir?
And full scramble all! Let’s see if I can chew through some of that German air.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
7 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 armour owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to French
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from France to Northern Italy
1 fighter moved from Yugoslavia to Southern Italy
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
How come I always have such bad luck to start these matches. That was crazy!