Scramble either of those sea zones and how many planes?
16.5L BM2 G40 axis-dominion vs pete
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hey dude just want to let you know I got swamped with a lot of work all of a sudden, I was gung ho to get this game going and now I cant post very quickly. I think its a great game and Im looking forward to being able to post faster
cheers,
pete
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no worries, go at the pace you need.
hey dude just want to let you know I got swamped with a lot of work all of a sudden, I was gung ho to get this game going and now I cant post very quickly. I think its a great game and Im looking forward to being able to post faster
cheers,
pete
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Celebes to New Guinea
1 destroyer and 1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Northwest Persia to Iraq
1 aaGun moved from South Australia to Queensland
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Kweichow to Volgograd
1 bomber moved from Kweichow to Volgograd
1 bomber moved from Bryansk to Ukraine
2 bombers moved from Southern Italy to Ukraine
2 fighters moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
2 infantry moved from France to Western Germany
3 fighters and 1 tactical_bomber moved from Southern Italy to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
10 armour and 11 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns, 15 artilleries and 14 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
1 bomber moved from Ukraine to Szechwan
1 bomber moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Novgorod
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
3 fighters moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Southern Italy
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
1 carrier and 2 fighters placed in 97 Sea Zone
3 infantry placed in France
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
6 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 artillery and 4 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Samara
2 artilleries and 59 infantry moved from Russia to Tambov
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Volgograd
Russians attack with 10 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 10 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 3 artilleries and 61 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 artilleries and 61 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Vologda
1 aaGun moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to VolgogradPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
6 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 artillery and 4 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Samara
2 artilleries and 59 infantry moved from Russia to Tambov
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Volgograd
Russians attack with 10 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 10 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 3 artilleries and 61 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 artilleries and 61 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Vologda
1 aaGun moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to VolgogradPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Tambov: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Burma
1 fighter moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Kweichow to Shan State
2 bombers moved from Kweichow to Burma
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Anhwe to Burma
1 marine moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Celebes from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
6 carriers moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to Iwo Jima
3 fighters and 3 tactical_bombers moved from Java to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
2 bombers and 2 tactical_bombers moved from Burma to Yunnan
1 aaGun moved from Kweichow to Szechwan
2 armour moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 tactical_bomber moved from Yunnan to SzechwanPlace Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 2 carriers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Queensland to 32 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
4 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Tobruk to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 marine moved from 99 Sea Zone to CreteCombat - Americans
Battle in 35 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Crete
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Crete from Italians with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Caroline Islands
1 battleship, 6 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Tobruk to Egypt
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 91 Sea Zone to 96 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
3 bombers and 2 fighters placed in Western United States
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Place Units - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 25 infantry and 1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Gibraltar to Malta
1 artillery, 1 infantry and 1 marine moved from Tobruk to Alexandria
2 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Italians win, taking 99 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Finland to Southern Italy
3 armour and 2 mech_infantrys moved from Caucasus to RostovPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Italians win, taking 99 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Finland to Southern Italy
3 armour and 2 mech_infantrys moved from Caucasus to RostovPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from British Somaliland: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from Queensland to New South Wales
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Persia to IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry, 11 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 bomber moved from Szechwan to Bryansk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Yugoslavia to Bryansk
1 fighter moved from Yugoslavia to Bryansk
1 bomber moved from Bryansk to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Szechwan
10 armour and 11 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Yugoslavia to Romania
4 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter moved from France to Yugoslavia
1 bomber moved from Bryansk to Rostov
3 bombers moved from Smolensk to Rostov
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Yugoslavia to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 submarine placed in 97 Sea Zone
1 tactical_bomber placed in Yugoslavia
1 mech_infantry placed in Yugoslavia
3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Russians take Urals from Germans
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Evenkiyskiy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun, 1 artillery and 2 infantry moved from Vologda to Russia
1 aaGun, 1 artillery and 5 infantry moved from Samara to Tambov
1 aaGun and 9 infantry moved from Volgograd to Tambov
1 infantry moved from Vologda to Russia
1 aaGun moved from Tambov to Russia
4 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
gonna ask for scramble orders most likely so stick around
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nvm no scramble orders needed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 marine moved from Celebes to 44 Sea Zone
1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 34 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 fighters could not land in 34 Sea Zone and were removed
2 carriers moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 bombers moved from 42 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from Szechwan to Malaya
2 artilleries moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Iwo Jima to Japan
1 carrier and 4 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Manchuria to Anhwe
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Hunan
2 transports moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in French Indo China
1 tactical_bomber placed in French Indo China
Japanese undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in French Indo China
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode