Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
2 skirmishers and 1 warrior moved from Dodona to Delphi
2 skirmishers and 1 warrior moved from Thessalonica to Larissa
1 leader moved from Thessalonica to Pella
2 cavalrys moved from Apollonia to Pella
1 warrior moved from Thessalonica to Pella
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from SZ 70 to Pergamum
Purchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 phalanx, 4 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 2 skirmishers and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Pella
Macedonia attack with 2 cavalrys, 1 leader and 1 warrior
AI_Barbarians defend with 1 warrior
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Pella from AI_Barbarians with 2 cavalrys, 1 leader and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Pergamum
Macedonia attack with 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Pergamum from Pergamon with 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Delphi
Macedonia attack with 2 skirmishers and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - Macedonia
1 cavalry moved from Thessalonica to Nicopolis
1 phalanx moved from Thessalonica to Dodona
Place Units - Macedonia
2 cavalrys and 1 skirmisher placed in Apollonia
1 phalanx, 3 skirmishers and 3 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover warCollege
Activate Technology - Macedonia
Macedonia activating warCollege
Turn Complete - Macedonia
Macedonia collect 48 PUs; end with 48 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 50 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 53 PUs
Territory Summary for Macedonia :
Pella : 2 cavalrys, 1 leader and 1 warrior
Thessalonica : 1 city, 2 phalanxs, 3 skirmishers, 3 walls and 4 warriors
Larissa : 2 skirmishers and 1 warrior
Pergamum : 1 flag, 1 warrior
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Delphi : 1 flag, 2 skirmishers and 1 warrior
Apollonia : 1 flag, 2 cavalrys, 1 city, 1 skirmisher and 1 wall
Dodona : 1 phalanx
Nicopolis : 1 cavalry
Production/PUs Summary :
RomanRepublic : 64 / 62
GreekCityStates : 36 / 44
Pergamon : 22 / 29
Carthage : 58 / 55
Macedonia : 48 / 53
Bosporus : 28 / 33
Pontus : 15 / 20
Seleucid : 58 / 76
Egypt : 47 / 48
Parthia : 33 / 34
Armenia : 29 / 30
AI_Barbarians : 14 / 29
AI_Neutral : 130 / 444
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 unit repaired.
2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Napoca to Aquincum
Purchase Units - Bosporus
Bosporus buy 3 archers and 1 cataphract; Remaining resources: 1 techTokens; 1 PUs;
Combat - Bosporus
Battle in Aquincum
Bosporus attack with 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
AI_Neutral defend with 4 archer_neutrals and 4 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Aquincum from AI_Neutral with 2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is -18
Casualties for Bosporus: 3 horsearchers
Casualties for AI_Neutral: 4 archer_neutrals and 4 warrior_neutrals
Non Combat Move - Bosporus
3 hoplites moved from Tyras to Napoca
1 hoplite moved from Tanais to Azara
3 archers and 1 cataphract moved from Theodesia to Tanais
Place Units - Bosporus
3 archers and 1 cataphract placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 32 PUs; end with 33 PUs total
Bosporus collect 2 PUs from War Bonds; end with 35 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 35 PUs
Territory Summary for Bosporus :
Tanais : 3 archers, 1 cataphract, 1 cavalry and 1 hoplite
Aquincum : 1 flag, 2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader
Napoca : 1 flag, 3 hoplites
Sarmizegetusa : 1 flag
Theodesia : 3 archers, 1 cataphract, 1 city and 4 walls
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Istropolis : 1 flag
Azara : 1 hoplite
Production/PUs Summary :
RomanRepublic : 64 / 62
GreekCityStates : 36 / 44
Pergamon : 22 / 29
Carthage : 58 / 55
Macedonia : 48 / 53
Bosporus : 32 / 35
Pontus : 15 / 20
Seleucid : 58 / 76
Egypt : 47 / 48
Parthia : 33 / 34
Armenia : 29 / 30
AI_Barbarians : 14 / 29
AI_Neutral : 126 / 444
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 unit repaired.
1 phalanx and 2 skirmishers moved from Melitene to Satala
Purchase Units - Pontus
Pontus buy 1 chariot and 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Satala
Pontus attack with 1 phalanx and 2 skirmishers
Armenia defend with 1 skirmisher
Pontus win, taking Satala from Armenia with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Pontus
1 catapult, 1 leader, 5 phalanxs and 3 skirmishers moved from Melitene to Sinope
1 skirmisher moved from Sinope to SZ 76
1 flagship, 1 skirmisher and 1 trireme moved from SZ 76 to SZ 71
1 skirmisher moved from SZ 71 to Byzantium
Place Units - Pontus
1 chariot and 2 hoplites placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 17 PUs; end with 17 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 18 PUs
Territory Summary for Pontus :
Melitene : 1 flag, 1 skirmisher
Byzantium : 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 catapult, 2 chariots, 1 city, 2 hoplites, 1 leader, 5 phalanxs, 3 skirmishers and 5 walls
SZ 71 : 1 flagship and 1 trireme
Satala : 1 flag, 1 phalanx and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 64 / 62
GreekCityStates : 36 / 44
Pergamon : 22 / 29
Carthage : 58 / 55
Macedonia : 48 / 53
Bosporus : 32 / 35
Pontus : 17 / 18
Seleucid : 58 / 76
Egypt : 47 / 48
Parthia : 33 / 34
Armenia : 27 / 30
AI_Barbarians : 14 / 29
AI_Neutral : 126 / 444
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
2 hoplites and 1 warelephant moved from Antioch to Sidon
2 hoplites, 1 leader, 1 phalanx and 1 warelephant moved from Seleucia to Ctesiphon
1 cataphract moved from Seleucia to Ctesiphon
9 cataphracts, 10 hoplites, 7 phalanxs and 6 warelephants moved from Seleucia to Susa
Purchase Units - Seleucid
Seleucid buy 7 cataphracts, 1 hoplite and 1 warelephant; Remaining resources: 2 techTokens; 3 PUs;
Combat - Seleucid
Battle in Ctesiphon
Seleucid attack with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Parthia defend with 2 cataphracts, 1 horsearcher and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Ctesiphon from Parthia with 1 cataphract, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
Casualties for Parthia: 2 cataphracts, 1 horsearcher and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Susa
Seleucid attack with 9 cataphracts, 10 hoplites, 7 phalanxs and 6 warelephants
Parthia defend with 2 walls
Seleucid win, taking Susa from Parthia with 8 cataphracts, 9 hoplites, 7 phalanxs and 6 warelephants remaining. Battle score for attacker is 25
Casualties for Parthia: 2 walls
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Sidon
Seleucid attack with 2 hoplites and 1 warelephant
Egypt defend with 1 warelephant
Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Egypt: 1 warelephant
Non Combat Move - Seleucid
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
1 hoplite moved from Damascus to Palmyra
1 hoplite moved from Antioch to Damascus
1 hoplite moved from Amida to Hatra
Place Units - Seleucid
7 cataphracts placed in Seleucia
1 hoplite and 1 warelephant placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 75 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 78 PUs
Territory Summary for Seleucid :
Damascus : 1 hoplite
Salamis : 1 flag
Antioch : 1 city, 2 hoplites, 1 phalanx, 3 walls and 1 warelephant
Amida : 1 flag
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Hatra : 1 hoplite
Susa : 1 flag, 8 cataphracts, 9 hoplites, 7 phalanxs and 6 warelephants
Palmyra : 1 hoplite
Seleucia : 7 cataphracts, 1 city and 3 walls
Ctesiphon : 1 flag, 1 cataphract, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant
Sidon : 1 flag, 2 hoplites and 1 warelephant
Production/PUs Summary :
RomanRepublic : 64 / 62
GreekCityStates : 36 / 44
Pergamon : 22 / 29
Carthage : 58 / 55
Macedonia : 48 / 53
Bosporus : 32 / 35
Pontus : 17 / 18
Seleucid : 75 / 78
Egypt : 41 / 48
Parthia : 22 / 34
Armenia : 27 / 30
AI_Barbarians : 14 / 29
AI_Neutral : 126 / 444
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 phalanx and 1 warelephant moved from Bostra to Damascus
1 archer moved from Petra to Bostra
1 archer moved from Alexandria to SZ 57
1 archer and 1 bireme moved from SZ 57 to SZ 60
1 archer moved from SZ 60 to Salamis
1 chariot moved from Jerusalem to Damascus
2 archers, 4 chariots and 2 warelephants moved from Jerusalem to Sidon
2 phalanxs moved from Memphis to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer moved from Memphis to SZ 57
1 chariot moved from Alexandria to SZ 57
2 archers, 1 chariot, 1 flagship, 2 phalanxs, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 57 to SZ 60
2 archers, 1 chariot and 2 phalanxs moved from SZ 60 to Sidon
1 chariot moved from Alexandria to Jerusalem
1 archer moved from Pharan to Jerusalem
Purchase Units - Egypt
Trigger EGYtriremes: buyTrireme removed from EgyptProduction
Trigger EGYtriremes: buyTriremeX added to EgyptProduction
Trigger EGYtriremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer, 4 chariots and 1 quinquereme; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 1 chariot, 1 phalanx and 1 warelephant
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 1 chariot, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Salamis
Battle in Sidon
Egypt attack with 4 archers, 5 chariots, 2 phalanxs and 2 warelephants
Seleucid defend with 2 hoplites and 1 warelephant
Egypt win, taking Salamis from Seleucid, taking Sidon from Seleucid with 4 archers, 4 chariots, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 18
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 2 hoplites and 1 warelephant
Non Combat Move - Egypt
Place Units - Egypt
1 archer, 4 chariots and 1 wall placed in Alexandria
1 quinquereme placed in SZ 57
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 58 PUs; end with 58 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 54 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 57 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
1 archer moved from Ecbatana to Cyropolis
Purchase Units - Parthia
Parthia buy 2 archers and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
2 archers and 3 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 22 PUs; end with 22 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 20 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 19 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 18 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 17 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 20 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 skirmisher moved from Artaxata to Satala
1 cataphract and 1 horsearcher moved from Armavira to Satala
2 cataphracts moved from Phasis to Satala
1 catapult, 5 skirmishers and 12 spearmen moved from Trapezus to Melitene
1 cataphract moved from Trapezus to Melitene
1 cataphract moved from Trapezus to Satala
1 skirmisher moved from Trapezus to Melitene
1 spearman moved from Phasis to Trapezus
1 leader moved from Trapezus to Melitene
1 cataphract and 1 horsearcher moved from Pityus to Artaxata
1 spearman moved from Armavira to Phasis
1 spearman moved from Armavira to Pityus
1 spearman moved from Pityus to Sinda
5 cataphracts moved from Sinda to Phasis
1 skirmisher moved from Albana to Artaxata
Purchase Units - Armenia
Armenia buy 1 cataphract, 2 horsearchers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Melitene
Armenia attack with 1 cataphract, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen
Pontus defend with 1 skirmisher
Armenia win, taking Melitene from Pontus with 1 cataphract, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Battle in Satala
Armenia attack with 4 cataphracts, 1 horsearcher and 1 skirmisher
Pontus defend with 1 phalanx and 2 skirmishers
Armenia win, taking Satala from Pontus with 4 cataphracts remaining. Battle score for attacker is 7
Casualties for Armenia: 1 horsearcher and 1 skirmisher
Casualties for Pontus: 1 phalanx and 2 skirmishers
Non Combat Move - Armenia
Place Units - Armenia
1 cataphract, 1 horsearcher and 2 spearmen placed in Armavira
1 horsearcher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 31 PUs; end with 31 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 29 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 32 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
2 ballistas, 3 cataphracts and 2 legionaires moved from Tarraco to Toletum
2 ballistas, 1 cataphract, 1 catapult, 6 legionaires and 2 skirmishers moved from Valentia to Toletum
6 legionaires moved from Barcino to Toletum
1 ballista moved from Massilia to Narbo
1 leader and 7 legionaires moved from Massilia to Barcino
3 legionaires moved from Genua to Massilia
4 legionaires moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 6 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Toletum
RomanRepublic attack with 4 ballistas, 4 cataphracts, 1 catapult, 14 legionaires and 2 skirmishers
AI_Barbarians defend with 2 warriors; AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic win, taking Toletum from AI_Neutral with 4 ballistas, 4 cataphracts, 1 catapult, 14 legionaires and 2 skirmishers remaining. Battle score for attacker is 12
Casualties for AI_Barbarians: 2 warriors
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - RomanRepublic
1 skirmisher moved from Roma to SZ 25
1 bireme and 1 skirmisher moved from SZ 25 to SZ 33
1 skirmisher moved from SZ 33 to Lilybaeum
1 bireme moved from SZ 24 to SZ 33
Place Units - RomanRepublic
1 trireme placed in SZ 28
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
5 legionaires placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 65 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 56 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
4 archers moved from Athens to Delphi
4 hoplites moved from Athens to Delphi
1 skirmisher moved from Athens to Delphi
1 skirmisher moved from Athens to SZ 69
1 skirmisher moved from SZ 69 to Larissa
1 cavalry moved from Athens to Larissa
1 archer moved from Athens to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite, 2 skirmishers and 1 trireme; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 archer, 1 cavalry and 1 skirmisher
Macedonia defend with 2 skirmishers and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 1 archer and 1 cavalry remaining. Battle score for attacker is 10
Casualties for Macedonia: 2 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 skirmisher
Battle in Delphi
GreekCityStates attack with 4 archers, 4 hoplites and 1 skirmisher
Macedonia defend with 2 skirmishers and 1 warrior
GreekCityStates win, taking Delphi from Macedonia with 4 archers, 4 hoplites and 1 skirmisher remaining. Battle score for attacker is 14
Casualties for Macedonia: 2 skirmishers and 1 warrior
Non Combat Move - GreekCityStates
1 archer, 1 hoplite and 2 skirmishers moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 quadrireme moved from SZ 68 to SZ 67
1 archer and 1 hoplite moved from Sparta to SZ 67
1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
1 archer and 1 hoplite moved from SZ 68 to Athens
1 archer, 1 hoplite and 2 skirmishers moved from Sparta to Corinth
Place Units - GreekCityStates
1 trireme placed in SZ 67
1 archer, 1 cavalry, 1 hoplite and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 unit repaired.
1 spearman moved from Athens to SZ 67
1 spearman and 1 trireme moved from SZ 67 to SZ 69
1 spearman moved from SZ 69 to Pergamum
1 cavalry moved from Sardis to Byzantium
2 cavalrys moved from Sardis to Heraclea Pontica
1 cavalry moved from Nicaea to Heraclea Pontica
1 spearman moved from Nicaea to Heraclea Pontica
1 phalanx moved from Nicaea to Heraclea Pontica
1 catapult moved from Nicaea to Heraclea Pontica
1 phalanx moved from Nicaea to Heraclea Pontica
1 leader moved from Nicaea to Pergamum
1 cavalry moved from Nicaea to Pergamum
1 phalanx moved from Nicaea to Byzantium
Purchase Units - Pergamon
Trigger PERwarCollege: 1 leader gained by PlayerID named:Pergamon
Trigger PERwarWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 1 cavalry, 1 phalanx and 1 spearman; Remaining resources: 1 techTokens; 9 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 cavalry and 1 phalanx
Pontus defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Battle in Pergamum
Pergamon attack with 1 cavalry, 1 leader and 1 spearman
Macedonia defend with 1 warrior
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Pergamum from Macedonia with 1 cavalry, 1 leader and 1 spearman remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warrior
Battle in Heraclea Pontica
Pergamon attack with 1 catapult, 3 cavalrys, 2 phalanxs and 1 spearman
Pontus defend with 2 walls
Units damaged: 1 wall owned by the Pontus
Pergamon win, taking Heraclea Pontica from Pontus with 1 catapult, 2 cavalrys and 2 phalanxs remaining. Battle score for attacker is 29
Casualties for Pergamon: 1 cavalry and 1 spearman
Casualties for Pontus: 2 walls
Non Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 1 leader, 1 phalanx, 1 spearman and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 36 PUs; end with 45 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 47 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 unit repaired.
3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants moved from Salmantica to Cale
1 catapult, 5 cavalrys, 5 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa
Purchase Units - Carthage
Carthage buy 1 hoplite, 1 phalanx, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 2 PUs;
Combat - Carthage
Battle in Cale
Carthage attack with 3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants
AI_Neutral defend with 8 warrior_neutrals
Carthage win, taking Cale from AI_Neutral with 1 cavalry, 4 hoplites, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 8 warrior_neutrals
Battle in Banasa
Carthage attack with 1 catapult, 5 cavalrys, 5 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 2 walls owned by the AI_Barbarians
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 catapult, 5 cavalrys, 5 hoplites, 1 leader and 6 warelephants remaining. Battle score for attacker is 56
Casualties for Carthage: 1 warelephant
Casualties for AI_Barbarians: 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Carthage
1 hoplite moved from Siga to Auzia
2 phalanxs and 1 warelephant moved from Hispatis to Corduba
1 hoplite, 1 phalanx and 1 warelephant moved from Gades to Hispatis
Place Units - Carthage
1 suprareme placed in SZ 36
1 hoplite, 1 phalanx and 1 warelephant placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 61 PUs; end with 63 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 57 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 60 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 63 PUs
Territory Summary for Carthage :
Siga : 1 flag, 1 hoplite
Theveste : 1 flag
Salmantica : 1 flag
Cartenna : 1 flag
Thapsus : 1 hoplite
Cale : 1 flag, 1 cavalry, 4 hoplites, 4 phalanxs and 2 warelephants
Banasa : 1 flag, 1 catapult, 5 cavalrys, 1 city, 5 hoplites, 1 leader and 6 warelephants
Carthago : 1 city, 10 hoplites, 4 walls and 2 warelephants
Auzia : 1 flag, 1 hoplite
SZ 36 : 1 flagship, 1 quadrireme, 2 quinqueremes, 2 supraremes and 5 triremes
Hispatis : 1 flag, 1 hoplite, 1 phalanx and 1 warelephant
Gades : 1 city, 1 hoplite, 1 phalanx, 2 walls and 1 warelephant
Capsa : 1 flag
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
SZ 12 : 2 biremes
Corduba : 1 flag, 2 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 66 / 61
GreekCityStates : 45 / 44
Pergamon : 36 / 47
Carthage : 61 / 63
Macedonia : 28 / 53
Bosporus : 32 / 35
Pontus : 10 / 18
Seleucid : 58 / 78
Egypt : 58 / 57
Parthia : 22 / 23
Armenia : 31 / 32
AI_Barbarians : 11 / 27
AI_Neutral : 124 / 572
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 unit repaired.
1 phalanx, 1 skirmisher and 2 warriors moved from Thessalonica to SZ 70
1 skirmisher moved from Thessalonica to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 phalanx moved from Thessalonica to SZ 70
2 phalanxs, 2 skirmishers and 3 warriors moved from SZ 70 to Pergamum
1 phalanx moved from Dodona to Larissa
1 skirmisher moved from Thessalonica to Larissa
2 cavalrys moved from Apollonia to Larissa
1 warrior moved from Thessalonica to Byzantium
1 cavalry moved from Nicopolis to Byzantium
2 cavalrys and 1 leader moved from Pella to Byzantium
Purchase Units - Macedonia
Trigger MACwarCollege: 1 leader gained by PlayerID named:Macedonia
Trigger MACwarWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 3 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 2 cavalrys, 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 archer and 1 cavalry
Macedonia win, taking Larissa from GreekCityStates with 2 cavalrys and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 archer and 1 cavalry
Battle in Byzantium
Macedonia attack with 3 cavalrys, 1 leader and 1 warrior
Pergamon defend with 1 cavalry and 1 phalanx
Macedonia win, taking Byzantium from Pergamon with 3 cavalrys, 1 leader and 1 warrior remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 cavalry and 1 phalanx
Battle in Pergamum
Macedonia attack with 2 phalanxs, 2 skirmishers and 3 warriors
Pergamon defend with 1 cavalry, 1 leader and 1 spearman
Macedonia win, taking Pergamum from Pergamon with 2 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 11
Casualties for Pergamon: 1 cavalry, 1 leader and 1 spearman
Non Combat Move - Macedonia
1 skirmisher moved from Apollonia to Dodona
Place Units - Macedonia
1 leader, 2 phalanxs, 1 skirmisher, 1 wall and 2 warriors placed in Thessalonica
2 cavalrys and 1 skirmisher placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 47 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 45 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 48 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 51 PUs
Territory Summary for Macedonia :
Pella : 1 warrior
Thessalonica : 1 city, 1 leader, 2 phalanxs, 1 skirmisher, 4 walls and 2 warriors
Larissa : 2 cavalrys and 1 phalanx
Byzantium : 3 cavalrys, 1 leader and 1 warrior
Pergamum : 1 flag, 2 phalanxs, 2 skirmishers and 3 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Apollonia : 1 flag, 2 cavalrys, 1 city, 1 skirmisher and 1 wall
Dodona : 1 skirmisher
Production/PUs Summary :
RomanRepublic : 66 / 61
GreekCityStates : 40 / 44
Pergamon : 25 / 47
Carthage : 61 / 63
Macedonia : 44 / 51
Bosporus : 32 / 35
Pontus : 10 / 18
Seleucid : 58 / 78
Egypt : 58 / 57
Parthia : 22 / 23
Armenia : 31 / 32
AI_Barbarians : 11 / 27
AI_Neutral : 124 / 572
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
3 archers moved from Theodesia to SZ 80
3 archers moved from SZ 80 to Sinda
1 hoplite moved from Azara to Sinda
1 cataphract and 1 cavalry moved from Tanais to Sinda
2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader moved from Aquincum to Vindobona
Purchase Units - Bosporus
Bosporus buy 2 archers, 1 cavalry, 1 hoplite and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Vindobona
Bosporus attack with 2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader
AI_Barbarians defend with 2 archers, 1 city, 2 skirmishers, 1 stronghold, 3 walls and 4 warriors; AI_Neutral defend with 1 archer_neutral
Units damaged: 3 walls owned by the AI_Barbarians
Units damaged: 1 leader owned by the Bosporus
5 cataphracts owned by the Bosporus, 1 leader owned by the Bosporus and 2 archers owned by the Bosporus retreated to Aquincum
AI_Barbarians win with 2 archers, 1 archer_neutral, 1 skirmisher, 3 walls and 4 warriors remaining. Battle score for attacker is -28
Casualties for Bosporus: 1 cataphract, 3 cavalrys and 1 horsearcher
Casualties for AI_Barbarians: 1 skirmisher
Battle in Sinda
Bosporus attack with 3 archers, 1 cataphract, 1 cavalry and 1 hoplite
Armenia defend with 1 spearman
Bosporus win, taking Sinda from Armenia with 3 archers, 1 cataphract, 1 cavalry and 1 hoplite remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Non Combat Move - Bosporus
3 archers and 1 hoplite moved from Tanais to Azara
1 cataphract moved from Theodesia to Olbia
3 hoplites moved from Napoca to Aquincum
Place Units - Bosporus
2 archers, 1 cavalry, 1 hoplite and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 34 PUs total
Bosporus collect 3 PUs from War Bonds; end with 37 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 34 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
Territory Summary for Bosporus :
Aquincum : 1 flag, 2 archers, 5 cataphracts, 3 hoplites and 1 leader
Napoca : 1 flag
Sarmizegetusa : 1 flag
Theodesia : 2 archers, 1 cavalry, 1 city, 1 hoplite, 1 horsearcher and 4 walls
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Sinda : 3 archers, 1 cataphract, 1 cavalry and 1 hoplite
Istropolis : 1 flag
Azara : 3 archers and 1 hoplite
Olbia : 1 cataphract
Production/PUs Summary :
RomanRepublic : 66 / 61
GreekCityStates : 40 / 44
Pergamon : 25 / 47
Carthage : 61 / 63
Macedonia : 44 / 51
Bosporus : 34 / 36
Pontus : 10 / 18
Seleucid : 58 / 78
Egypt : 58 / 57
Parthia : 22 / 23
Armenia : 29 / 32
AI_Barbarians : 11 / 27
AI_Neutral : 124 / 572
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 flagship and 1 trireme moved from SZ 71 to SZ 76
1 catapult moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to SZ 76
1 skirmisher moved from SZ 76 to Heraclea Pontica
1 skirmisher moved from Sinope to Tavium
1 chariot, 1 hoplite and 1 leader moved from Sinope to Heraclea Pontica
1 phalanx moved from Sinope to Heraclea Pontica
Purchase Units - Pontus
Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Heraclea Pontica
Pontus attack with 1 catapult, 1 chariot, 1 hoplite, 1 leader, 1 phalanx and 1 skirmisher
Pergamon defend with 1 catapult, 2 cavalrys and 2 phalanxs
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Heraclea Pontica from Pergamon with 1 catapult, 1 chariot, 1 hoplite, 1 leader and 1 phalanx remaining. Battle score for attacker is 33
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 1 catapult, 2 cavalrys and 2 phalanxs
Non Combat Move - Pontus
Place Units - Pontus
2 hoplites and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUs
Territory Summary for Pontus :
Heraclea Pontica : 1 catapult, 1 chariot, 1 hoplite, 1 leader and 1 phalanx
Tavium : 1 flag, 1 skirmisher
Sinope : 1 chariot, 1 city, 3 hoplites, 4 phalanxs, 2 skirmishers and 5 walls
SZ 76 : 1 flagship and 1 trireme
Production/PUs Summary :
RomanRepublic : 66 / 61
GreekCityStates : 40 / 44
Pergamon : 22 / 47
Carthage : 61 / 63
Macedonia : 44 / 51
Bosporus : 34 / 36
Pontus : 13 / 14
Seleucid : 58 / 78
Egypt : 58 / 57
Parthia : 22 / 23
Armenia : 29 / 32
AI_Barbarians : 11 / 27
AI_Neutral : 124 / 572
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 leader moved from Ctesiphon to Cyropolis
1 hoplite moved from Ctesiphon to Cyropolis
1 hoplite moved from Palmyra to Damascus
4 cataphracts moved from Seleucia to Damascus
3 cataphracts moved from Susa to Ecbatana
Seleucid take Ecbatana from Parthia
3 cataphracts moved from Ecbatana to Cyropolis
Purchase Units - Seleucid
Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 3 cataphracts, 1 hoplite and 1 leader
Parthia defend with 1 archer
Seleucid win, taking Cyropolis from Parthia with 3 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Damascus
Seleucid attack with 4 cataphracts and 1 hoplite
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -6
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 3 cataphracts and 1 hoplite
Non Combat Move - Seleucid
1 hoplite moved from Antioch to Tarsus
1 hoplite moved from Antioch to Edessa
1 hoplite moved from Hatra to Amida
1 cataphract moved from Ctesiphon to Palmyra
3 cataphracts moved from Seleucia to Emesa
1 phalanx and 1 warelephant moved from Ctesiphon to Ninive
1 hoplite moved from Susa to Ctesiphon
1 hoplite moved from Susa to Ctesiphon
5 cataphracts, 6 hoplites, 7 phalanxs and 6 warelephants moved from Susa to Seleucia
Place Units - Seleucid
1 cataphract and 7 hoplites placed in Antioch
3 hoplites placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover warCollege
Activate Technology - Seleucid
Seleucid activating warCollege
Turn Complete - Seleucid
Seleucid collect 72 PUs; end with 72 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 71 PUs
Territory Summary for Seleucid :
Damascus : 1 cataphract
Edessa : 1 hoplite
Ninive : 1 phalanx and 1 warelephant
Antioch : 1 cataphract, 1 city, 7 hoplites, 1 phalanx, 3 walls and 1 warelephant
Amida : 1 flag, 1 hoplite
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 hoplite
Susa : 1 flag, 1 hoplite
Palmyra : 1 cataphract
Seleucia : 5 cataphracts, 1 city, 9 hoplites, 7 phalanxs, 3 walls and 6 warelephants
Ctesiphon : 1 flag, 2 hoplites
Ecbatana : 1 flag
Cyropolis : 1 flag, 3 cataphracts, 1 hoplite and 1 leader
Emesa : 3 cataphracts
Production/PUs Summary :
RomanRepublic : 66 / 61
GreekCityStates : 40 / 44
Pergamon : 22 / 47
Carthage : 61 / 63
Macedonia : 44 / 51
Bosporus : 34 / 36
Pontus : 13 / 14
Seleucid : 72 / 71
Egypt : 53 / 57
Parthia : 13 / 23
Armenia : 29 / 32
AI_Barbarians : 11 / 27
AI_Neutral : 124 / 572
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 archer moved from Bostra to Palmyra
1 chariot moved from Jerusalem to Palmyra
1 chariot and 1 warelephant moved from Sidon to Damascus
1 archer moved from Jerusalem to Damascus
Purchase Units - Egypt
Egypt buy 2 chariots and 1 city; Remaining resources: 1 techTokens; 5 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 1 archer, 1 chariot and 1 warelephant
Seleucid defend with 1 cataphract
Egypt win, taking Damascus from Seleucid with 1 warelephant remaining. Battle score for attacker is -6
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 cataphract
Battle in Palmyra
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 cataphract
Egypt win, taking Palmyra from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
4 archers, 3 chariots, 2 phalanxs and 1 warelephant moved from Sidon to Damascus
1 archer moved from Alexandria to SZ 57
1 archer and 1 quinquereme moved from SZ 57 to SZ 60
1 archer moved from SZ 60 to Sidon
4 chariots moved from Alexandria to Jerusalem
Place Units - Egypt
1 city placed in Jerusalem
2 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 60 PUs; end with 65 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 64 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 62 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 65 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
13 archers, 7 cataphracts, 12 horsearchers, 1 leader and 6 warelephants moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 2 archers and 1 horsearcher; Remaining resources: 2 techTokens; 1 PUs;
Combat - Parthia
Battle in Susa
Parthia attack with 13 archers, 7 cataphracts, 12 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Susa from Seleucid with 13 archers, 7 cataphracts, 12 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Parthia
Place Units - Parthia
2 archers and 1 horsearcher placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover triremes
Activate Technology - Parthia
Parthia activating triremes
Turn Complete - Parthia
Parthia collect 19 PUs; end with 20 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 19 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 18 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 17 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 16 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 15 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 18 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 21 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
1 spearman moved from Trapezus to Sinope
5 cataphracts moved from Phasis to Sinope
1 cataphract, 1 catapult, 1 leader, 5 skirmishers and 12 spearmen moved from Melitene to Sinope
4 cataphracts moved from Satala to Sinope
1 cataphract and 1 horsearcher moved from Artaxata to Sinope
1 spearman moved from Phasis to Trapezus
1 skirmisher moved from Artaxata to Satala
2 spearmen moved from Armavira to Phasis
1 cataphract and 1 horsearcher moved from Armavira to Trapezus
1 horsearcher moved from Albana to Trapezus
Purchase Units - Armenia
Armenia buy 1 cataphract, 1 horsearcher, 2 skirmishers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Sinope
Armenia attack with 11 cataphracts, 1 catapult, 1 horsearcher, 1 leader, 5 skirmishers and 13 spearmen
Pontus defend with 1 chariot, 1 city, 3 hoplites, 4 phalanxs, 2 skirmishers and 5 walls
Units damaged: 5 walls owned by the Pontus
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Sinope from Pontus with 11 cataphracts, 1 catapult, 1 horsearcher, 1 leader and 7 spearmen remaining. Battle score for attacker is 121
Casualties for Armenia: 5 skirmishers and 6 spearmen
Casualties for Pontus: 1 chariot, 3 hoplites, 4 phalanxs, 2 skirmishers and 5 walls
Non Combat Move - Armenia
Place Units - Armenia
2 skirmishers and 2 spearmen placed in Armavira
1 cataphract and 1 horsearcher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 35 PUs; end with 35 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 34 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 34 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Sinope creates 3 PUs; Armenia end with 37 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
city in Armavira creates 3 PUs; Armenia end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
4 ballistas, 4 cataphracts, 1 catapult, 14 legionaires and 2 skirmishers moved from Toletum to Castulo
1 catapult, 1 legionaire and 1 skirmisher moved from Valentia to Castulo
1 leader and 6 legionaires moved from Barcino to Valentia
1 legionaire moved from Barcino to Toletum
1 ballista moved from Narbo to Barcino
3 legionaires moved from Massilia to Barcino
4 legionaires moved from Genua to Massilia
4 legionaires moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 2 cataphracts, 3 legionaires and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 4 ballistas, 4 cataphracts, 2 catapults, 15 legionaires and 3 skirmishers
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Castulo from AI_Neutral with 4 ballistas, 4 cataphracts, 2 catapults, 15 legionaires and 3 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Non Combat Move - RomanRepublic
1 legionaire moved from Roma to SZ 28
1 legionaire and 1 trireme moved from SZ 28 to SZ 33
1 legionaire moved from SZ 33 to Lilybaeum
1 ballista moved from Lilybaeum to Syracuse
Place Units - RomanRepublic
1 suprareme placed in SZ 28
2 legionaires placed in Roma
2 cataphracts and 1 legionaire placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 67 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 61 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 64 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 archer and 1 hoplite moved from Delphi to Dodona
1 skirmisher moved from Athens to SZ 69
1 skirmisher moved from SZ 69 to Larissa
1 cavalry moved from Athens to Larissa
1 archer moved from Athens to Larissa
1 hoplite moved from Athens to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 4 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 archer, 1 cavalry, 1 hoplite and 1 skirmisher
Macedonia defend with 2 cavalrys and 1 phalanx
GreekCityStates win, taking Larissa from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 11
Casualties for Macedonia: 2 cavalrys and 1 phalanx
Casualties for GreekCityStates: 1 cavalry and 1 skirmisher
Battle in Dodona
GreekCityStates attack with 1 archer and 1 hoplite
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Dodona from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
2 archers, 1 hoplite and 1 skirmisher moved from Athens to Delphi
1 archer, 1 hoplite and 2 skirmishers moved from Corinth to Athens
1 quadrireme moved from SZ 68 to SZ 67
1 archer, 1 hoplite and 1 skirmisher moved from Sparta to SZ 67
1 archer, 1 hoplite, 1 quadrireme, 1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 archer, 1 hoplite and 1 skirmisher moved from SZ 68 to Athens
1 cavalry moved from Sparta to Athens
1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
1 archer, 4 hoplites and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 44 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs