ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                1 unit repaired.
                2 skirmishers and 1 warrior moved from Dodona to Delphi
                2 skirmishers and 1 warrior moved from Thessalonica to Larissa
                1 leader moved from Thessalonica to Pella
                2 cavalrys moved from Apollonia to Pella
                1 warrior moved from Thessalonica to Pella
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from SZ 70 to Pergamum

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 phalanx, 4 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 2 skirmishers and 1 warrior
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Larissa from GreekCityStates with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Pella
                    Macedonia attack with 2 cavalrys, 1 leader and 1 warrior
                    AI_Barbarians defend with 1 warrior
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Pella from AI_Barbarians with 2 cavalrys, 1 leader and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Pergamum
                    Macedonia attack with 1 warrior
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Pergamum from Pergamon with 1 warrior remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Delphi
                    Macedonia attack with 2 skirmishers and 1 warrior
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia
                1 cavalry moved from Thessalonica to Nicopolis
                1 phalanx moved from Thessalonica to Dodona

    Place Units - Macedonia
                2 cavalrys and 1 skirmisher placed in Apollonia
                1 phalanx, 3 skirmishers and 3 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover warCollege

    Activate Technology - Macedonia
                Macedonia activating warCollege

    Turn Complete - Macedonia
                Macedonia collect 48 PUs; end with 48 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 50 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 53 PUs

    Territory Summary for Macedonia :

    Pella : 2 cavalrys, 1 leader and 1 warrior
        Thessalonica : 1 city, 2 phalanxs, 3 skirmishers, 3 walls and 4 warriors
        Larissa : 2 skirmishers and 1 warrior
        Pergamum : 1 flag, 1 warrior
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
        Delphi : 1 flag, 2 skirmishers and 1 warrior
        Apollonia : 1 flag, 2 cavalrys, 1 city, 1 skirmisher and 1 wall
        Dodona : 1 phalanx
        Nicopolis : 1 cavalry

    Production/PUs Summary :

    RomanRepublic : 64 / 62
        GreekCityStates : 36 / 44
        Pergamon : 22 / 29
        Carthage : 58 / 55
        Macedonia : 48 / 53
        Bosporus : 28 / 33
        Pontus : 15 / 20
        Seleucid : 58 / 76
        Egypt : 47 / 48
        Parthia : 33 / 34
        Armenia : 29 / 30
        AI_Barbarians : 14 / 29
        AI_Neutral : 130 / 444

    triplea_38139_Mac4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                1 unit repaired.
                2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Napoca to Aquincum

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cataphract; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Bosporus
                Battle in Aquincum
                    Bosporus attack with 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
                    AI_Neutral defend with 4 archer_neutrals and 4 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Aquincum from AI_Neutral with 2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is -18
                    Casualties for Bosporus: 3 horsearchers
                    Casualties for AI_Neutral: 4 archer_neutrals and 4 warrior_neutrals

    Non Combat Move - Bosporus
                3 hoplites moved from Tyras to Napoca
                1 hoplite moved from Tanais to Azara
                3 archers and 1 cataphract moved from Theodesia to Tanais

    Place Units - Bosporus
                3 archers and 1 cataphract placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 32 PUs; end with 33 PUs total
                Bosporus collect 2 PUs from War Bonds; end with 35 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 35 PUs

    Territory Summary for Bosporus :

    Tanais : 3 archers, 1 cataphract, 1 cavalry and 1 hoplite
        Aquincum : 1 flag, 2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader
        Napoca : 1 flag, 3 hoplites
        Sarmizegetusa : 1 flag
        Theodesia : 3 archers, 1 cataphract, 1 city and 4 walls
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Istropolis : 1 flag
        Azara : 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 64 / 62
        GreekCityStates : 36 / 44
        Pergamon : 22 / 29
        Carthage : 58 / 55
        Macedonia : 48 / 53
        Bosporus : 32 / 35
        Pontus : 15 / 20
        Seleucid : 58 / 76
        Egypt : 47 / 48
        Parthia : 33 / 34
        Armenia : 29 / 30
        AI_Barbarians : 14 / 29
        AI_Neutral : 126 / 444

    triplea_38139_Bos4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 unit repaired.
                1 phalanx and 2 skirmishers moved from Melitene to Satala

    Purchase Units - Pontus
                Pontus buy 1 chariot and 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Satala
                    Pontus attack with 1 phalanx and 2 skirmishers
                    Armenia defend with 1 skirmisher
                    Pontus win, taking Satala from Armenia with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Pontus
                1 catapult, 1 leader, 5 phalanxs and 3 skirmishers moved from Melitene to Sinope
                1 skirmisher moved from Sinope to SZ 76
                1 flagship, 1 skirmisher and 1 trireme moved from SZ 76 to SZ 71
                1 skirmisher moved from SZ 71 to Byzantium

    Place Units - Pontus
                1 chariot and 2 hoplites placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 17 PUs; end with 17 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 18 PUs

    Territory Summary for Pontus :

    Melitene : 1 flag, 1 skirmisher
        Byzantium : 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 1 catapult, 2 chariots, 1 city, 2 hoplites, 1 leader, 5 phalanxs, 3 skirmishers and 5 walls
        SZ 71 : 1 flagship and 1 trireme
        Satala : 1 flag, 1 phalanx and 2 skirmishers

    Production/PUs Summary :

    RomanRepublic : 64 / 62
        GreekCityStates : 36 / 44
        Pergamon : 22 / 29
        Carthage : 58 / 55
        Macedonia : 48 / 53
        Bosporus : 32 / 35
        Pontus : 17 / 18
        Seleucid : 58 / 76
        Egypt : 47 / 48
        Parthia : 33 / 34
        Armenia : 27 / 30
        AI_Barbarians : 14 / 29
        AI_Neutral : 126 / 444

    triplea_38139_Pon4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                2 hoplites and 1 warelephant moved from Antioch to Sidon
                2 hoplites, 1 leader, 1 phalanx and 1 warelephant moved from Seleucia to Ctesiphon
                1 cataphract moved from Seleucia to Ctesiphon
                9 cataphracts, 10 hoplites, 7 phalanxs and 6 warelephants moved from Seleucia to Susa

    Purchase Units - Seleucid
                Seleucid buy 7 cataphracts, 1 hoplite and 1 warelephant; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Seleucid
                Battle in Ctesiphon
                    Seleucid attack with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Parthia defend with 2 cataphracts, 1 horsearcher and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Ctesiphon from Parthia with 1 cataphract, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
                    Casualties for Parthia: 2 cataphracts, 1 horsearcher and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Susa
                    Seleucid attack with 9 cataphracts, 10 hoplites, 7 phalanxs and 6 warelephants
                    Parthia defend with 2 walls
                    Seleucid win, taking Susa from Parthia with 8 cataphracts, 9 hoplites, 7 phalanxs and 6 warelephants remaining. Battle score for attacker is 25
                    Casualties for Parthia: 2 walls
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Sidon
                    Seleucid attack with 2 hoplites and 1 warelephant
                    Egypt defend with 1 warelephant
                    Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 10
                    Casualties for Egypt: 1 warelephant

    Non Combat Move - Seleucid
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
                1 hoplite moved from Damascus to Palmyra
                1 hoplite moved from Antioch to Damascus
                1 hoplite moved from Amida to Hatra

    Place Units - Seleucid
                7 cataphracts placed in Seleucia
                1 hoplite and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 75 PUs; end with 78 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 75 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 78 PUs

    Territory Summary for Seleucid :

    Damascus : 1 hoplite
        Salamis : 1 flag
        Antioch : 1 city, 2 hoplites, 1 phalanx, 3 walls and 1 warelephant
        Amida : 1 flag
        SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Hatra : 1 hoplite
        Susa : 1 flag, 8 cataphracts, 9 hoplites, 7 phalanxs and 6 warelephants
        Palmyra : 1 hoplite
        Seleucia : 7 cataphracts, 1 city and 3 walls
        Ctesiphon : 1 flag, 1 cataphract, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant
        Sidon : 1 flag, 2 hoplites and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 64 / 62
        GreekCityStates : 36 / 44
        Pergamon : 22 / 29
        Carthage : 58 / 55
        Macedonia : 48 / 53
        Bosporus : 32 / 35
        Pontus : 17 / 18
        Seleucid : 75 / 78
        Egypt : 41 / 48
        Parthia : 22 / 34
        Armenia : 27 / 30
        AI_Barbarians : 14 / 29
        AI_Neutral : 126 / 444

    triplea_38139_Sel4.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt
                1 phalanx and 1 warelephant moved from Bostra to Damascus
                1 archer moved from Petra to Bostra
                1 archer moved from Alexandria to SZ 57
                1 archer and 1 bireme moved from SZ 57 to SZ 60
                1 archer moved from SZ 60 to Salamis
                1 chariot moved from Jerusalem to Damascus
                2 archers, 4 chariots and 2 warelephants moved from Jerusalem to Sidon
                2 phalanxs moved from Memphis to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer moved from Memphis to SZ 57
                1 chariot moved from Alexandria to SZ 57
                2 archers, 1 chariot, 1 flagship, 2 phalanxs, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 57 to SZ 60
                2 archers, 1 chariot and 2 phalanxs moved from SZ 60 to Sidon
                1 chariot moved from Alexandria to Jerusalem
                1 archer moved from Pharan to Jerusalem

    Purchase Units - Egypt
                Trigger EGYtriremes: buyTrireme removed from EgyptProduction
                Trigger EGYtriremes: buyTriremeX added to EgyptProduction
                Trigger EGYtriremesWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 1 archer, 4 chariots and 1 quinquereme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Damascus from Seleucid with 1 chariot, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Salamis
                Battle in Sidon
                    Egypt attack with 4 archers, 5 chariots, 2 phalanxs and 2 warelephants
                    Seleucid defend with 2 hoplites and 1 warelephant
                    Egypt win, taking Salamis from Seleucid, taking Sidon from Seleucid with 4 archers, 4 chariots, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 2 hoplites and 1 warelephant

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer, 4 chariots and 1 wall placed in Alexandria
                1 quinquereme placed in SZ 57

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 58 PUs; end with 58 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 54 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 57 PUs

    triplea_38139_Egy4.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Parthia
                1 archer moved from Ecbatana to Cyropolis

    Purchase Units - Parthia
                Parthia buy 2 archers and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia

    Place Units - Parthia
                2 archers and 3 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 22 PUs; end with 22 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 20 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 19 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 18 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 17 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 20 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 23 PUs

    triplea_38139_Par4.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                1 skirmisher moved from Artaxata to Satala
                1 cataphract and 1 horsearcher moved from Armavira to Satala
                2 cataphracts moved from Phasis to Satala
                1 catapult, 5 skirmishers and 12 spearmen moved from Trapezus to Melitene
                1 cataphract moved from Trapezus to Melitene
                1 cataphract moved from Trapezus to Satala
                1 skirmisher moved from Trapezus to Melitene
                1 spearman moved from Phasis to Trapezus
                1 leader moved from Trapezus to Melitene
                1 cataphract and 1 horsearcher moved from Pityus to Artaxata
                1 spearman moved from Armavira to Phasis
                1 spearman moved from Armavira to Pityus
                1 spearman moved from Pityus to Sinda
                5 cataphracts moved from Sinda to Phasis
                1 skirmisher moved from Albana to Artaxata

    Purchase Units - Armenia
                Armenia buy 1 cataphract, 2 horsearchers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Melitene
                    Armenia attack with 1 cataphract, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen
                    Pontus defend with 1 skirmisher
                    Armenia win, taking Melitene from Pontus with 1 cataphract, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen remaining. Battle score for attacker is 4
                    Casualties for Pontus: 1 skirmisher
                Battle in Satala
                    Armenia attack with 4 cataphracts, 1 horsearcher and 1 skirmisher
                    Pontus defend with 1 phalanx and 2 skirmishers
                    Armenia win, taking Satala from Pontus with 4 cataphracts remaining. Battle score for attacker is 7
                    Casualties for Armenia: 1 horsearcher and 1 skirmisher
                    Casualties for Pontus: 1 phalanx and 2 skirmishers

    Non Combat Move - Armenia

    Place Units - Armenia
                1 cataphract, 1 horsearcher and 2 spearmen placed in Armavira
                1 horsearcher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 31 PUs; end with 31 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 29 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 32 PUs

    triplea_38139_Arm4.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                2 ballistas, 3 cataphracts and 2 legionaires moved from Tarraco to Toletum
                2 ballistas, 1 cataphract, 1 catapult, 6 legionaires and 2 skirmishers moved from Valentia to Toletum
                6 legionaires moved from Barcino to Toletum
                1 ballista moved from Massilia to Narbo
                1 leader and 7 legionaires moved from Massilia to Barcino
                3 legionaires moved from Genua to Massilia
                4 legionaires moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 catapult, 6 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Toletum
                    RomanRepublic attack with 4 ballistas, 4 cataphracts, 1 catapult, 14 legionaires and 2 skirmishers
                    AI_Barbarians defend with 2 warriors; AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic win, taking Toletum from AI_Neutral with 4 ballistas, 4 cataphracts, 1 catapult, 14 legionaires and 2 skirmishers remaining. Battle score for attacker is 12
                    Casualties for AI_Barbarians: 2 warriors
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - RomanRepublic
                1 skirmisher moved from Roma to SZ 25
                1 bireme and 1 skirmisher moved from SZ 25 to SZ 33
                1 skirmisher moved from SZ 33 to Lilybaeum
                1 bireme moved from SZ 24 to SZ 33

    Place Units - RomanRepublic
                1 trireme placed in SZ 28
                1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
                5 legionaires placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 66 PUs; end with 66 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 65 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 59 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 56 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 55 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs

    triplea_38139_Rom5.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates
                4 archers moved from Athens to Delphi
                4 hoplites moved from Athens to Delphi
                1 skirmisher moved from Athens to Delphi
                1 skirmisher moved from Athens to SZ 69
                1 skirmisher moved from SZ 69 to Larissa
                1 cavalry moved from Athens to Larissa
                1 archer moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite, 2 skirmishers and 1 trireme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 archer, 1 cavalry and 1 skirmisher
                    Macedonia defend with 2 skirmishers and 1 warrior
                    GreekCityStates win, taking Larissa from Macedonia with 1 archer and 1 cavalry remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 2 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Delphi
                    GreekCityStates attack with 4 archers, 4 hoplites and 1 skirmisher
                    Macedonia defend with 2 skirmishers and 1 warrior
                    GreekCityStates win, taking Delphi from Macedonia with 4 archers, 4 hoplites and 1 skirmisher remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 2 skirmishers and 1 warrior

    Non Combat Move - GreekCityStates
                1 archer, 1 hoplite and 2 skirmishers moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 quadrireme moved from SZ 68 to SZ 67
                1 archer and 1 hoplite moved from Sparta to SZ 67
                1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
                1 archer and 1 hoplite moved from SZ 68 to Athens
                1 archer, 1 hoplite and 2 skirmishers moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 trireme placed in SZ 67
                1 archer, 1 cavalry, 1 hoplite and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs

    triplea_38139_Gre5.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon
                1 unit repaired.
                1 spearman moved from Athens to SZ 67
                1 spearman and 1 trireme moved from SZ 67 to SZ 69
                1 spearman moved from SZ 69 to Pergamum
                1 cavalry moved from Sardis to Byzantium
                2 cavalrys moved from Sardis to Heraclea Pontica
                1 cavalry moved from Nicaea to Heraclea Pontica
                1 spearman moved from Nicaea to Heraclea Pontica
                1 phalanx moved from Nicaea to Heraclea Pontica
                1 catapult moved from Nicaea to Heraclea Pontica
                1 phalanx moved from Nicaea to Heraclea Pontica
                1 leader moved from Nicaea to Pergamum
                1 cavalry moved from Nicaea to Pergamum
                1 phalanx moved from Nicaea to Byzantium

    Purchase Units - Pergamon
                Trigger PERwarCollege: 1 leader gained by PlayerID named:Pergamon
                Trigger PERwarWALL: 1 wall gained by PlayerID named:Pergamon
                Pergamon buy 1 cavalry, 1 phalanx and 1 spearman; Remaining resources: 1 techTokens; 9 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 cavalry and 1 phalanx
                    Pontus defend with 1 skirmisher
                    Pergamon win, taking Byzantium from Macedonia with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 4
                    Casualties for Pontus: 1 skirmisher
                Battle in Pergamum
                    Pergamon attack with 1 cavalry, 1 leader and 1 spearman
                    Macedonia defend with 1 warrior
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Pergamum from Macedonia with 1 cavalry, 1 leader and 1 spearman remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 warrior
                Battle in Heraclea Pontica
                    Pergamon attack with 1 catapult, 3 cavalrys, 2 phalanxs and 1 spearman
                    Pontus defend with 2 walls
                    Units damaged: 1 wall owned by the Pontus
                    Pergamon win, taking Heraclea Pontica from Pontus with 1 catapult, 2 cavalrys and 2 phalanxs remaining. Battle score for attacker is 29
                    Casualties for Pergamon: 1 cavalry and 1 spearman
                    Casualties for Pontus: 2 walls

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 cavalry, 1 leader, 1 phalanx, 1 spearman and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 36 PUs; end with 45 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 47 PUs

    triplea_38139_Per5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Carthage
                1 unit repaired.
                3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants moved from Salmantica to Cale
                1 catapult, 5 cavalrys, 5 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa

    Purchase Units - Carthage
                Carthage buy 1 hoplite, 1 phalanx, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 2 PUs;

    Combat - Carthage
                Battle in Cale
                    Carthage attack with 3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants
                    AI_Neutral defend with 8 warrior_neutrals
                    Carthage win, taking Cale from AI_Neutral with 1 cavalry, 4 hoplites, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 8 warrior_neutrals
                Battle in Banasa
                    Carthage attack with 1 catapult, 5 cavalrys, 5 hoplites, 1 leader and 7 warelephants
                    AI_Barbarians defend with 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 2 walls owned by the AI_Barbarians
                    Units damaged: 1 leader owned by the Carthage
                    Some non-combat units are destroyed:
                    Carthage win, taking Banasa from AI_Barbarians with 1 catapult, 5 cavalrys, 5 hoplites, 1 leader and 6 warelephants remaining. Battle score for attacker is 56
                    Casualties for Carthage: 1 warelephant
                    Casualties for AI_Barbarians: 3 walls and 1 warrior
                    Casualties for AI_Neutral: 1 archer_neutral

    Non Combat Move - Carthage
                1 hoplite moved from Siga to Auzia
                2 phalanxs and 1 warelephant moved from Hispatis to Corduba
                1 hoplite, 1 phalanx and 1 warelephant moved from Gades to Hispatis

    Place Units - Carthage
                1 suprareme placed in SZ 36
                1 hoplite, 1 phalanx and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 63 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 59 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
                city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
                city in Banasa creates 3 PUs; Carthage end with 57 PUs
                city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
                city in Carthago creates 3 PUs; Carthage end with 60 PUs
                city in Gades creates 1 techTokens; Carthage end with 3 techTokens
                city in Gades creates 3 PUs; Carthage end with 63 PUs

    Territory Summary for Carthage :

    Siga : 1 flag, 1 hoplite
        Theveste : 1 flag
        Salmantica : 1 flag
        Cartenna : 1 flag
        Thapsus : 1 hoplite
        Cale : 1 flag, 1 cavalry, 4 hoplites, 4 phalanxs and 2 warelephants
        Banasa : 1 flag, 1 catapult, 5 cavalrys, 1 city, 5 hoplites, 1 leader and 6 warelephants
        Carthago : 1 city, 10 hoplites, 4 walls and 2 warelephants
        Auzia : 1 flag, 1 hoplite
        SZ 36 : 1 flagship, 1 quadrireme, 2 quinqueremes, 2 supraremes and 5 triremes
        Hispatis : 1 flag, 1 hoplite, 1 phalanx and 1 warelephant
        Gades : 1 city, 1 hoplite, 1 phalanx, 2 walls and 1 warelephant
        Capsa : 1 flag
        Palma : 1 cavalry
        Cirta : 1 flag
        Tingis : 1 wall
        SZ 12 : 2 biremes
        Corduba : 1 flag, 2 phalanxs and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 66 / 61
        GreekCityStates : 45 / 44
        Pergamon : 36 / 47
        Carthage : 61 / 63
        Macedonia : 28 / 53
        Bosporus : 32 / 35
        Pontus : 10 / 18
        Seleucid : 58 / 78
        Egypt : 58 / 57
        Parthia : 22 / 23
        Armenia : 31 / 32
        AI_Barbarians : 11 / 27
        AI_Neutral : 124 / 572

    triplea_38139_Car5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia
                1 unit repaired.
                1 phalanx, 1 skirmisher and 2 warriors moved from Thessalonica to SZ 70
                1 skirmisher moved from Thessalonica to SZ 70
                1 warrior moved from Thessalonica to SZ 70
                1 phalanx moved from Thessalonica to SZ 70
                2 phalanxs, 2 skirmishers and 3 warriors moved from SZ 70 to Pergamum
                1 phalanx moved from Dodona to Larissa
                1 skirmisher moved from Thessalonica to Larissa
                2 cavalrys moved from Apollonia to Larissa
                1 warrior moved from Thessalonica to Byzantium
                1 cavalry moved from Nicopolis to Byzantium
                2 cavalrys and 1 leader moved from Pella to Byzantium

    Purchase Units - Macedonia
                Trigger MACwarCollege: 1 leader gained by PlayerID named:Macedonia
                Trigger MACwarWALL: 1 wall gained by PlayerID named:Macedonia
                Macedonia buy 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 2 cavalrys, 1 phalanx and 1 skirmisher
                    GreekCityStates defend with 1 archer and 1 cavalry
                    Macedonia win, taking Larissa from GreekCityStates with 2 cavalrys and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 archer and 1 cavalry
                Battle in Byzantium
                    Macedonia attack with 3 cavalrys, 1 leader and 1 warrior
                    Pergamon defend with 1 cavalry and 1 phalanx
                    Macedonia win, taking Byzantium from Pergamon with 3 cavalrys, 1 leader and 1 warrior remaining. Battle score for attacker is 15
                    Casualties for Pergamon: 1 cavalry and 1 phalanx
                Battle in Pergamum
                    Macedonia attack with 2 phalanxs, 2 skirmishers and 3 warriors
                    Pergamon defend with 1 cavalry, 1 leader and 1 spearman
                    Macedonia win, taking Pergamum from Pergamon with 2 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 11
                    Casualties for Pergamon: 1 cavalry, 1 leader and 1 spearman

    Non Combat Move - Macedonia
                1 skirmisher moved from Apollonia to Dodona

    Place Units - Macedonia
                1 leader, 2 phalanxs, 1 skirmisher, 1 wall and 2 warriors placed in Thessalonica
                2 cavalrys and 1 skirmisher placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 44 PUs; end with 47 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 45 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 48 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 51 PUs

    Territory Summary for Macedonia :

    Pella : 1 warrior
        Thessalonica : 1 city, 1 leader, 2 phalanxs, 1 skirmisher, 4 walls and 2 warriors
        Larissa : 2 cavalrys and 1 phalanx
        Byzantium : 3 cavalrys, 1 leader and 1 warrior
        Pergamum : 1 flag, 2 phalanxs, 2 skirmishers and 3 warriors
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
        Apollonia : 1 flag, 2 cavalrys, 1 city, 1 skirmisher and 1 wall
        Dodona : 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 66 / 61
        GreekCityStates : 40 / 44
        Pergamon : 25 / 47
        Carthage : 61 / 63
        Macedonia : 44 / 51
        Bosporus : 32 / 35
        Pontus : 10 / 18
        Seleucid : 58 / 78
        Egypt : 58 / 57
        Parthia : 22 / 23
        Armenia : 31 / 32
        AI_Barbarians : 11 / 27
        AI_Neutral : 124 / 572

    triplea_38139_Mac5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Bosporus
                1 unit repaired.
                3 archers moved from Theodesia to SZ 80
                3 archers moved from SZ 80 to Sinda
                1 hoplite moved from Azara to Sinda
                1 cataphract and 1 cavalry moved from Tanais to Sinda
                2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader moved from Aquincum to Vindobona

    Purchase Units - Bosporus
                Bosporus buy 2 archers, 1 cavalry, 1 hoplite and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Vindobona
                    Bosporus attack with 2 archers, 6 cataphracts, 3 cavalrys, 1 horsearcher and 1 leader
                    AI_Barbarians defend with 2 archers, 1 city, 2 skirmishers, 1 stronghold, 3 walls and 4 warriors; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 3 walls owned by the AI_Barbarians
                    Units damaged: 1 leader owned by the Bosporus
                    5 cataphracts owned by the Bosporus, 1 leader owned by the Bosporus and 2 archers owned by the Bosporus retreated to Aquincum
                    AI_Barbarians win with 2 archers, 1 archer_neutral, 1 skirmisher, 3 walls and 4 warriors remaining. Battle score for attacker is -28
                    Casualties for Bosporus: 1 cataphract, 3 cavalrys and 1 horsearcher
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Sinda
                    Bosporus attack with 3 archers, 1 cataphract, 1 cavalry and 1 hoplite
                    Armenia defend with 1 spearman
                    Bosporus win, taking Sinda from Armenia with 3 archers, 1 cataphract, 1 cavalry and 1 hoplite remaining. Battle score for attacker is 5
                    Casualties for Armenia: 1 spearman

    Non Combat Move - Bosporus
                3 archers and 1 hoplite moved from Tanais to Azara
                1 cataphract moved from Theodesia to Olbia
                3 hoplites moved from Napoca to Aquincum

    Place Units - Bosporus
                2 archers, 1 cavalry, 1 hoplite and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 34 PUs total
                Bosporus collect 3 PUs from War Bonds; end with 37 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 34 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs

    Territory Summary for Bosporus :

    Aquincum : 1 flag, 2 archers, 5 cataphracts, 3 hoplites and 1 leader
        Napoca : 1 flag
        Sarmizegetusa : 1 flag
        Theodesia : 2 archers, 1 cavalry, 1 city, 1 hoplite, 1 horsearcher and 4 walls
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 3 archers, 1 cataphract, 1 cavalry and 1 hoplite
        Istropolis : 1 flag
        Azara : 3 archers and 1 hoplite
        Olbia : 1 cataphract

    Production/PUs Summary :

    RomanRepublic : 66 / 61
        GreekCityStates : 40 / 44
        Pergamon : 25 / 47
        Carthage : 61 / 63
        Macedonia : 44 / 51
        Bosporus : 34 / 36
        Pontus : 10 / 18
        Seleucid : 58 / 78
        Egypt : 58 / 57
        Parthia : 22 / 23
        Armenia : 29 / 32
        AI_Barbarians : 11 / 27
        AI_Neutral : 124 / 572

    triplea_38139_Bos5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pontus
                1 flagship and 1 trireme moved from SZ 71 to SZ 76
                1 catapult moved from Sinope to Heraclea Pontica
                1 skirmisher moved from Sinope to SZ 76
                1 skirmisher moved from SZ 76 to Heraclea Pontica
                1 skirmisher moved from Sinope to Tavium
                1 chariot, 1 hoplite and 1 leader moved from Sinope to Heraclea Pontica
                1 phalanx moved from Sinope to Heraclea Pontica

    Purchase Units - Pontus
                Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Heraclea Pontica
                    Pontus attack with 1 catapult, 1 chariot, 1 hoplite, 1 leader, 1 phalanx and 1 skirmisher
                    Pergamon defend with 1 catapult, 2 cavalrys and 2 phalanxs
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Heraclea Pontica from Pergamon with 1 catapult, 1 chariot, 1 hoplite, 1 leader and 1 phalanx remaining. Battle score for attacker is 33
                    Casualties for Pontus: 1 skirmisher
                    Casualties for Pergamon: 1 catapult, 2 cavalrys and 2 phalanxs

    Non Combat Move - Pontus

    Place Units - Pontus
                2 hoplites and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 14 PUs

    Territory Summary for Pontus :

    Heraclea Pontica : 1 catapult, 1 chariot, 1 hoplite, 1 leader and 1 phalanx
        Tavium : 1 flag, 1 skirmisher
        Sinope : 1 chariot, 1 city, 3 hoplites, 4 phalanxs, 2 skirmishers and 5 walls
        SZ 76 : 1 flagship and 1 trireme

    Production/PUs Summary :

    RomanRepublic : 66 / 61
        GreekCityStates : 40 / 44
        Pergamon : 22 / 47
        Carthage : 61 / 63
        Macedonia : 44 / 51
        Bosporus : 34 / 36
        Pontus : 13 / 14
        Seleucid : 58 / 78
        Egypt : 58 / 57
        Parthia : 22 / 23
        Armenia : 29 / 32
        AI_Barbarians : 11 / 27
        AI_Neutral : 124 / 572

    triplea_38139_Pon5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 unit repaired.
                1 leader moved from Ctesiphon to Cyropolis
                1 hoplite moved from Ctesiphon to Cyropolis
                1 hoplite moved from Palmyra to Damascus
                4 cataphracts moved from Seleucia to Damascus
                3 cataphracts moved from Susa to Ecbatana
                      Seleucid take Ecbatana from Parthia
                3 cataphracts moved from Ecbatana to Cyropolis

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 3 cataphracts, 1 hoplite and 1 leader
                    Parthia defend with 1 archer
                    Seleucid win, taking Cyropolis from Parthia with 3 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Damascus
                    Seleucid attack with 4 cataphracts and 1 hoplite
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -6
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 3 cataphracts and 1 hoplite

    Non Combat Move - Seleucid
                1 hoplite moved from Antioch to Tarsus
                1 hoplite moved from Antioch to Edessa
                1 hoplite moved from Hatra to Amida
                1 cataphract moved from Ctesiphon to Palmyra
                3 cataphracts moved from Seleucia to Emesa
                1 phalanx and 1 warelephant moved from Ctesiphon to Ninive
                1 hoplite moved from Susa to Ctesiphon
                1 hoplite moved from Susa to Ctesiphon
                5 cataphracts, 6 hoplites, 7 phalanxs and 6 warelephants moved from Susa to Seleucia

    Place Units - Seleucid
                1 cataphract and 7 hoplites placed in Antioch
                3 hoplites placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover warCollege

    Activate Technology - Seleucid
                Seleucid activating warCollege

    Turn Complete - Seleucid
                Seleucid collect 72 PUs; end with 72 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 70 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 68 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 71 PUs

    Territory Summary for Seleucid :

    Damascus : 1 cataphract
        Edessa : 1 hoplite
        Ninive : 1 phalanx and 1 warelephant
        Antioch : 1 cataphract, 1 city, 7 hoplites, 1 phalanx, 3 walls and 1 warelephant
        Amida : 1 flag, 1 hoplite
        SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Tarsus : 1 hoplite
        Susa : 1 flag, 1 hoplite
        Palmyra : 1 cataphract
        Seleucia : 5 cataphracts, 1 city, 9 hoplites, 7 phalanxs, 3 walls and 6 warelephants
        Ctesiphon : 1 flag, 2 hoplites
        Ecbatana : 1 flag
        Cyropolis : 1 flag, 3 cataphracts, 1 hoplite and 1 leader
        Emesa : 3 cataphracts

    Production/PUs Summary :

    RomanRepublic : 66 / 61
        GreekCityStates : 40 / 44
        Pergamon : 22 / 47
        Carthage : 61 / 63
        Macedonia : 44 / 51
        Bosporus : 34 / 36
        Pontus : 13 / 14
        Seleucid : 72 / 71
        Egypt : 53 / 57
        Parthia : 13 / 23
        Armenia : 29 / 32
        AI_Barbarians : 11 / 27
        AI_Neutral : 124 / 572

    triplea_38139_Sel5.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt
                1 archer moved from Bostra to Palmyra
                1 chariot moved from Jerusalem to Palmyra
                1 chariot and 1 warelephant moved from Sidon to Damascus
                1 archer moved from Jerusalem to Damascus

    Purchase Units - Egypt
                Egypt buy 2 chariots and 1 city; Remaining resources: 1 techTokens; 5 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 archer, 1 chariot and 1 warelephant
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Damascus from Seleucid with 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Egypt: 1 archer and 1 chariot
                    Casualties for Seleucid: 1 cataphract
                Battle in Palmyra
                    Egypt attack with 1 archer and 1 chariot
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Palmyra from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 1 cataphract

    Non Combat Move - Egypt
                4 archers, 3 chariots, 2 phalanxs and 1 warelephant moved from Sidon to Damascus
                1 archer moved from Alexandria to SZ 57
                1 archer and 1 quinquereme moved from SZ 57 to SZ 60
                1 archer moved from SZ 60 to Sidon
                4 chariots moved from Alexandria to Jerusalem

    Place Units - Egypt
                1 city placed in Jerusalem
                2 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 60 PUs; end with 65 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 64 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 62 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 65 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 68 PUs

    triplea_38139_Egy5.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                13 archers, 7 cataphracts, 12 horsearchers, 1 leader and 6 warelephants moved from Persepolis to Susa

    Purchase Units - Parthia
                Parthia buy 2 archers and 1 horsearcher; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Parthia
                Battle in Susa
                    Parthia attack with 13 archers, 7 cataphracts, 12 horsearchers, 1 leader and 6 warelephants
                    Seleucid defend with 1 hoplite
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Susa from Seleucid with 13 archers, 7 cataphracts, 12 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Parthia

    Place Units - Parthia
                2 archers and 1 horsearcher placed in East

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover triremes

    Activate Technology - Parthia
                Parthia activating triremes

    Turn Complete - Parthia
                Parthia collect 19 PUs; end with 20 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 19 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 18 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 17 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 16 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 15 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 18 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 21 PUs

    triplea_38139_Par5.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia
                1 spearman moved from Trapezus to Sinope
                5 cataphracts moved from Phasis to Sinope
                1 cataphract, 1 catapult, 1 leader, 5 skirmishers and 12 spearmen moved from Melitene to Sinope
                4 cataphracts moved from Satala to Sinope
                1 cataphract and 1 horsearcher moved from Artaxata to Sinope
                1 spearman moved from Phasis to Trapezus
                1 skirmisher moved from Artaxata to Satala
                2 spearmen moved from Armavira to Phasis
                1 cataphract and 1 horsearcher moved from Armavira to Trapezus
                1 horsearcher moved from Albana to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 cataphract, 1 horsearcher, 2 skirmishers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Sinope
                    Armenia attack with 11 cataphracts, 1 catapult, 1 horsearcher, 1 leader, 5 skirmishers and 13 spearmen
                    Pontus defend with 1 chariot, 1 city, 3 hoplites, 4 phalanxs, 2 skirmishers and 5 walls
                    Units damaged: 5 walls owned by the Pontus
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Sinope from Pontus with 11 cataphracts, 1 catapult, 1 horsearcher, 1 leader and 7 spearmen remaining. Battle score for attacker is 121
                    Casualties for Armenia: 5 skirmishers and 6 spearmen
                    Casualties for Pontus: 1 chariot, 3 hoplites, 4 phalanxs, 2 skirmishers and 5 walls

    Non Combat Move - Armenia

    Place Units - Armenia
                2 skirmishers and 2 spearmen placed in Armavira
                1 cataphract and 1 horsearcher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 35 PUs; end with 35 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 34 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 34 PUs
                city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
                city in Sinope creates 3 PUs; Armenia end with 37 PUs
                city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
                city in Armavira creates 3 PUs; Armenia end with 40 PUs

    triplea_38139_Arm5.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                4 ballistas, 4 cataphracts, 1 catapult, 14 legionaires and 2 skirmishers moved from Toletum to Castulo
                1 catapult, 1 legionaire and 1 skirmisher moved from Valentia to Castulo
                1 leader and 6 legionaires moved from Barcino to Valentia
                1 legionaire moved from Barcino to Toletum
                1 ballista moved from Narbo to Barcino
                3 legionaires moved from Massilia to Barcino
                4 legionaires moved from Genua to Massilia
                4 legionaires moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 cataphracts, 3 legionaires and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Castulo
                    RomanRepublic attack with 4 ballistas, 4 cataphracts, 2 catapults, 15 legionaires and 3 skirmishers
                    AI_Barbarians defend with 1 leader
                    RomanRepublic win, taking Castulo from AI_Neutral with 4 ballistas, 4 cataphracts, 2 catapults, 15 legionaires and 3 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader

    Non Combat Move - RomanRepublic
                1 legionaire moved from Roma to SZ 28
                1 legionaire and 1 trireme moved from SZ 28 to SZ 33
                1 legionaire moved from SZ 33 to Lilybaeum
                1 ballista moved from Lilybaeum to Syracuse

    Place Units - RomanRepublic
                1 suprareme placed in SZ 28
                2 legionaires placed in Roma
                2 cataphracts and 1 legionaire placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 68 PUs; end with 68 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 67 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 61 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 64 PUs

    triplea_38139_Rom6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 archer and 1 hoplite moved from Delphi to Dodona
                1 skirmisher moved from Athens to SZ 69
                1 skirmisher moved from SZ 69 to Larissa
                1 cavalry moved from Athens to Larissa
                1 archer moved from Athens to Larissa
                1 hoplite moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 4 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 archer, 1 cavalry, 1 hoplite and 1 skirmisher
                    Macedonia defend with 2 cavalrys and 1 phalanx
                    GreekCityStates win, taking Larissa from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 11
                    Casualties for Macedonia: 2 cavalrys and 1 phalanx
                    Casualties for GreekCityStates: 1 cavalry and 1 skirmisher
                Battle in Dodona
                    GreekCityStates attack with 1 archer and 1 hoplite
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - GreekCityStates
                2 archers, 1 hoplite and 1 skirmisher moved from Athens to Delphi
                1 archer, 1 hoplite and 2 skirmishers moved from Corinth to Athens
                1 quadrireme moved from SZ 68 to SZ 67
                1 archer, 1 hoplite and 1 skirmisher moved from Sparta to SZ 67
                1 archer, 1 hoplite, 1 quadrireme, 1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
                1 archer, 1 hoplite and 1 skirmisher moved from SZ 68 to Athens
                1 cavalry moved from Sparta to Athens
                1 skirmisher moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 archer, 4 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 44 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs

    triplea_38139_Gre6.tsvg

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