I can’t see a reason why the scrambled fighter can’t land in Normandy.
16L G40 variance vs Ktylu (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 bombers and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 6 mech_infantrys moved from Persia to Eastern Persia
3 bombers moved from Trans-Jordan to Eastern Persia
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
3 bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers
French defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Persia
Germans attack with 4 armour, 3 bombers and 8 mech_infantrys
British defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 artillery, 3 fighters and 3 infantry
Germans win, taking Eastern Persia from British with 2 armour and 3 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour and 8 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
3 bombers moved from 98 Sea Zone to Egypt
2 armour moved from Trans-Jordan to Egypt
5 mech_infantrys moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
3 aaGuns moved from Northwest Persia to Persia
3 bombers moved from Eastern Persia to Iraq
2 armour and 9 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
8 mech_infantrys moved from Romania to Western Ukraine
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
3 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Volgograd
3 infantry placed in Russia
6 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,3,1,6,4,1,5,2
Germans collect 77 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - Russians
16 infantry moved from Novosibirsk to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to VologdaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - Japanese
2 tactical_bombers moved from Egypt to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 81 Sea Zone to 97 Sea ZoneCombat - Japanese
Battle in French Equatorial Africa
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 7 bombers
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Americans: 7 bombers
Casualties for Japanese: 1 tactical_bomber
Battle in 97 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers and 4 destroyers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 submarines
Units damaged: 1 battleship owned by the British
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 97 Sea Zone from British with 2 battleships, 5 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 64
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 3 submarinesNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
5 transports moved from 81 Sea Zone to 97 Sea ZoneTurn Complete - Japanese
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I just now see where i screwed myself i think, i can not believe i did that to my bombers. :{
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French Equatorial Africa battle… i realize i lost track of Japans 4 planes, but i wasnt that bad off. This rng hates me…trying to figure out if there is anything i can do…
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Yeah trying to liberate Egypt was going to be hard. London is in my sights now……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Japanese
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Libya to Tobruk
3 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 bombers moved from Shan State to India
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 6 transports moved from 38 Sea Zone to 79 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from GermansCombat - Americans
Non Combat Move - Americans
8 bombers moved from Eastern United States to United Kingdom
1 aaGun moved from Libya to Tobruk
2 artilleries and 2 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries and 3 infantry moved from Chahar to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - British
1 armour moved from Union of South Africa to Rhodesia
British take Rhodesia from Japanese
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
2 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 2 armour
British win, taking Eastern Persia from Germans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from West India to Eastern Persia
3 aaGuns moved from India to West IndiaPlace Units - British
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in West India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from France to Western Germany
1 tactical_bomber moved from France to 113 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan State
3 fighters moved from Shan State to Eastern Persia
2 fighters moved from 80 Sea Zone to Anglo Egyptian SudanNon Combat Move - ANZAC
2 infantry moved from 39 Sea Zone to CeylonPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 destroyers, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 bombers moved from Western Germany to Tobruk
5 armour, 3 bombers and 5 mech_infantrys moved from Egypt to Tobruk
3 bombers moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
9 mech_infantrys moved from Iraq to Eastern PersiaCombat - Germans
Battle in Eastern Persia
Germans attack with 3 armour, 3 bombers, 3 infantry and 11 mech_infantrys
British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
Germans win, taking Eastern Persia from British with 3 armour, 3 bombers and 10 mech_infantrys remaining. Battle score for attacker is 51
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 3 fighters
Battle in Tobruk
Germans attack with 5 armour, 12 bombers and 5 mech_infantrys
British defend with 1 fighter; Americans defend with 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans win, taking Tobruk from British with 2 armour and 12 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour and 5 mech_infantrys
Casualties for British: 1 fighter
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantryNon Combat Move - Germans
12 bombers moved from Tobruk to Southern Italy
3 bombers moved from Eastern Persia to Bulgaria
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Southern Italy to Northern Italy
8 mech_infantrys moved from Western Ukraine to Russia
3 infantry moved from Volgograd to TambovPlace Units - Germans
1 carrier, 2 destroyers and 4 fighters placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Persia
3 infantry placed in Russia
3 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,1,6,6,2,6,2
Germans collect 72 PUs (4 lost to blockades); end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
16 infantry moved from Vologda to RussiaCombat - Russians
Battle in Russia
Russians attack with 16 infantry
Germans defend with 1 airfield, 1 factory_minor, 7 infantry and 8 mech_infantrys
4 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 6 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Combat Move - Japanese
5 units repaired.Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea ZoneTurn Complete - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
8 bombers moved from United Kingdom to Western Germany
1 carrier, 1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 83 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from South West Africa to Rhodesia
2 bombers moved from India to Egypt
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 5 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 armour moved from Urals to VologdaCombat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Egypt -
I assumed you wanted full scramble in western germany, however i am not sure in egypt so i have it posted here for ya to decide to scramble or not.
I will redo my combat if you did not want full interceptors in western. neither of us got 1 hit in 11 planes, lol
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
8 bombers moved from United Kingdom to Western Germany
1 carrier, 1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 83 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from South West Africa to Rhodesia
2 bombers moved from India to Egypt
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 5 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 armour moved from Urals to VologdaCombat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Egypt
Americans attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,3 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 8,4,7,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 26 damage total. Damaged units is as follows: harbour = 6, factory_major = 20
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Egypt to Anglo Egyptian Sudan
7 bombers moved from Western Germany to United Kingdom
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 artilleries, 2 bombers and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs