turn complete
16L G40 BM 2.0 Mr.Green vs Koala (allies)
-
So close but no cigar. :cry:
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Suiyuyan to Shensi
2 aaGuns moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to ShensiPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,895
Median : 4,000
Variance : 0,611
Standard Deviation : 0,782
Total rolls : 19Null / Other
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,700
Median : 4,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10 -
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Stalingrad recaptured. New propaganda posters are in print 8-)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 artillery moved from Northern Territory to South Australia
4 artilleries and 3 infantry moved from Western Australia to South Australia
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Jehol to Amur -
Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble? :-D
On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?
-
Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble? :-D
On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?
Yes scramble everything please.
I haven’t done the math yet, but I think this battle could take 2+ rounds. And to specify an OOL in a naval battle is not so easy for me (have a little bit of a problem to predict all implications). Would you mind in rolling the battle in the forum?
So I can respond after every round on the casualties.
I’m online for at least another 30 minutes, so we could finish it today in the evening (23:34 is right now in my timezone).
regards :-)
PS: tutorial on forum dice is here (used it myself for the first time today, in my other game)
-
Do you mind if I just roll it in TripleA and post each round for you to choose instead?
-
yeah no problem either :)
-
so simply tell me how many hits you’ve made.
I have a gamefile open right now where I see our fleets
-
13 hits. :-)
-
My guess is 5 tippable ships, 4 ss, 4 dd… :-)
-
okay, that hurt … :cry:
Was just going to tell you if I get lucky and you have <10 hits first round, there might be a chance for me… 8% winning tells me the battle calculator. :-D
On topic:
4 subs; tip 3 carriers; tip UK BB; tip US BB; 4 US DDs
-
-
13 hits for you as well so still in the race. :-)
To bad I only lost 2 power. :evil:
12 more hitsfor me rd2! :-) -
13 hits for you as well so still in the race. :-)
To bad I only lost 2 power. :evil:
12 more hitsfor me rd2! :-)darn I should have grabed that pesky northern territory!
okay, simply take the weak
remove 3 carriers; 2 cruiser; tac, UK BB; US BB; 2 anzac figher; 2 US fighterSo remaining should be 3 US fighters, 1 Anzac fighter right?
The anzac fighter goes last :)
-
Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm. :-)
-
Correction rd3 win but no changes otherwise… :roll:
-
Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm.� :-)
An easy breakfast for the australian women and kids on the fiji-islands :mrgreen:
-
Nevermind it was rd4. :roll:
Time to stop writing about unconscionable things and ncm.





