@simon33 First blood goes to the Japanese…they destroyed the Chinese in Yunnan.
G40L variance vs simon33 (allies + technologically superior Soviet Union)
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OOL SZ81?
I assume your happy to dent the 2 CVs from the 2 sub hits. What about the 2 hits from the air? Lose both CVs and keep the DD or try to preserve the CV? I would think the former.
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1. damage battleships and carriers
2. sink destroyer
3. sink cruisers
4. sink carriers
5. sink battleships -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 submarines; Remaining resources: 0 techTokens; 1 PUs;Combat Move - British
3 submarines moved from 71 Sea Zone to 81 Sea Zone
2 bombers moved from Union of South Africa to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 2 bombers and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 battleships, 2 carriers and 4 transports remaining. Battle score for attacker is -7
Casualties for British: 2 bombers and 3 submarines
Casualties for Japanese: 2 cruisers and 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 submarines placed in 71 Sea Zone
1 carrier placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
Well, that worked out for your benefit. I would have picked a different OOL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble from the Carolines? Actually, I’m going to assume not. If you want to we can edit later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to KareliaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Tambov to Volgograd
2 bombers moved from Western Ukraine to Volgograd
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 bombers
Americans defend with 2 fighters; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 fighters
Battle in Bryansk
Germans attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Volgograd to Russia
1 fighter and 2 tactical_bombers moved from Egypt to Romania
8 armour and 8 mech_infantrys moved from Germany to Baltic States
3 armour and 4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
2 artilleries and 1 infantry placed in France
4 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 armour, 3 bombers and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
1 artillery moved from Novosibirsk to KansuNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Manchuria to Jehol
2 infantry moved from Novgorod to KareliaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
2 bombers and 3 fighters moved from Japan to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 bomber and 1 tactical_bomber moved from India to West India
1 armour moved from India to West India
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
2 fighters and 2 tactical_bombers moved from Egypt to 95 Sea ZoneCombat - Japanese
Battle in Tanganyika Territory
Battle in 95 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 submarines; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
2 submarines owned by the British Submerged
Americans win, taking Tanganyika Territory from British with no units remaining. Battle score for attacker is -5
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Battle in West India
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
Casualties for Japanese: 2 fightersNon Combat Move - Japanese
2 bombers and 2 fighters moved from 20 Sea Zone to French Indo China
2 battleships, 2 carriers and 4 transports moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from West India to Syria
1 bomber moved from West India to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,4,2,4,6,6
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 9 armour, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Karelia to BelarusCombat - Americans
Battle in Normandy Bordeaux
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Belarus
Americans attack with 1 armour
Germans defend with 1 aaGun and 1 armour
Germans win, taking Normandy Bordeaux from Italians with 1 aaGun and 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 infantry and 1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Hopei to Kansu
2 infantry moved from Kwangsi to Yunnan
3 armour moved from Korea to Buryatia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
3 armour placed in Norway
4 infantry and 4 mech_infantrys placed in Eastern United States
3 armour placed in Korea
3 armour placed in Kwangtung
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from 102 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Quebec: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
10 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
3 infantry moved from Suiyuyan to Kansu
2 infantry moved from Anhwe to KweichowPlace Units - Chinese
8 infantry placed in KansuTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British buy 1 bomber and 3 infantry; Remaining resources: 1 techTokens; 3 PUs;Combat Move - British
1 armour moved from French Equatorial Africa to Tanganyika Territory
1 submarine moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tanganyika Territory
British attack with 1 armour
Japanese defend with 1 armour
British win, taking Tanganyika Territory from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 submarines moved from 71 Sea Zone to 78 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 mech_infantry
EDIT: Adding units owned by Italians to Persia: 1 mech_infantry
EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Italians to Iraq: 1 mech_infantry
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to OkinawaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Okinawa
Battle in MalayaNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from New Guinea to 33 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 fighter moved from Karelia to NorwayNon Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_major; Remaining resources: 53 PUs;
Germans buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Novgorod
8 armour and 8 mech_infantrys moved from Baltic States to Novgorod
3 armour and 4 mech_infantrys moved from Poland to NovgorodCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun moved from Belarus to Novgorod
2 aaGuns and 3 infantry moved from Bryansk to Belarus
2 bombers moved from Russia to France
3 armour, 3 bombers and 3 mech_infantrys moved from Germany to France
1 fighter and 2 tactical_bombers moved from Romania to Southern ItalyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in France
2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Russians has no rockets to fire
2 artilleries and 9 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 aaGun, 1 airfield, 13 armour, 1 factory_minor, 1 harbour and 12 mech_infantrys
Germans win with 13 armour and 8 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 9 infantryNon Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 18 infantry moved from Jehol to ChaharTurn Complete - Russians