SA (Allies) vs PP (Axis) G40 BM v2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5French Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 1 fighter moved from Germany to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Baltic States
9 armour, 3 artilleries, 22 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 submarine moved from 119 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 9 armour, 3 artilleries, 22 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 2 fighters and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
retreated to Western Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western GermanyPlace Units - Germans
8 mech_infantrys placed in Germany
2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 artilleries and 1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 fighter moved from Bryansk to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 artilleries and 1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 fighter moved from Bryansk to Romania
1 artillery and 2 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/6 hits
Germans roll dice for 2 armour and 2 infantry in Romania, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/5 hits
Germans roll dice for 2 armour and 1 infantry in Romania, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 4 : 4/4 hits
Germans roll dice for 1 armour in Romania, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 armour and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Baltic States, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Russia
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 artillery moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Smolensk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Volgograd to TambovPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
2 infantry placed in Ukraine
1 infantry placed in Novgorod
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.541
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 37Germans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.692
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26 -
Bad dice again tonite
My triple a has been super slow, over 30 min to do my move last nite -
Sorry to hear that SA. Look fwd to doing my go when I get back.
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Today its fast
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 3 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Shensi to Kansu
2 bombers moved from Manchuria to Kansu
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries moved from Szechwan to Yunnan
2 infantry moved from French Indo China to Siam
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Kansu
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 44 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 cruiser and 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Battle in Guam
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 battleship
1 submarine owned by the Japanese retreated to 41 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 aaGun moved from Kweichow to Yunnan
1 fighter moved from Yunnan to French Indo China
3 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from Kansu to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Kansu to Chahar
1 bomber moved from Kansu to ChaharPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Back into the fray …. Phew!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 infantry, 2 mech_infantrys and 2 transports moved from 3 Sea Zone to 5 Sea Zone
2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 infantry, 2 mech_infantrys and 2 transports moved from 3 Sea Zone to 5 Sea Zone
2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 carrier and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 carrier and 3 fighters in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 carrier and 3 fighters in 54 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 2/5 hits
1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 3 fighters in 54 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 54 Sea Zone, round 4 : 3/4 hits
1 cruiser owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 carrier and 3 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Amur
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 3 infantry
Americans roll dice for 1 battleship in Amur, round 2 : 0/1 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Amur, round 2 : 0/4 hits
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Amur, round 3 : 3/4 hits
Japanese roll dice for 3 infantry in Amur, round 3 : 2/3 hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantry
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.708
Median : 4.000
Variance : 0.553
Standard Deviation : 0.744
Total rolls : 48Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Neutral_Axis Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.905
Median : 5.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 10 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 17 times
Average roll : 3.833
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 66Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Neutral_Axis Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 4.133
Median : 5.000
Variance : 1.724
Standard Deviation : 1.313
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 infantry and 1 mech_infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 armour moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 infantry and 1 mech_infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 armour moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 2 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 4 artilleries and 1 infantry
British roll dice for 2 armour, 1 artillery and 4 infantry in Yunnan, round 2 : 6/7 hits
Japanese roll dice for 1 aaGun, 4 artilleries and 1 infantry in Yunnan, round 2 : 3/5 hits
1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 1 aaGun, 4 artilleries and 1 infantry
Battle in Syria
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
2 fighters moved from Persia to India
1 fighter moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.553
Median : 4.000
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 85Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.364
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Neutral_Axis Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.886
Median : 4.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Libya
1 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Libya
Italians attack with 1 fighter and 1 infantry
British defend with 1 armour
Italians win, taking Libya from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from Libya to Algeria
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Italians
3 mech_infantrys placed in Southern Italy
Italians undo move 1.
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 cruiser moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4