@mikawagunichi Edit on US turn to NCM inf to W. USA
16L G40 Majikforce (Axis) vs Ktylu (Allies +25) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea ZoneNon Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
1 artillery placed in Kwangsi
1 artillery placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
4 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Cyprus to 93 Sea Zone
2 artilleries moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Tobruk to Tunisia
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Kenya
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to IndiaCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Kenya
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from 94 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 93 Sea Zone to GibraltarPlace Units - British
2 bombers and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,2
British collect 25 PUs (7 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from BritishCombat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to YugoslaviaTurn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
2 fighters moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from New South Wales to 62 Sea Zone
2 fighters moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 tactical_bombers moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
1 bomber moved from Southern France to Greece
3 bombers moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 4 bombers, 5 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 4 bombers, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
4 bombers moved from Greece to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to Southern France
2 tactical_bombers moved from Holland Belgium to Southern France
3 armour moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Southern France
3 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Romania
1 armour moved from Romania to Slovakia Hungary
2 armour moved from Bulgaria to Slovakia Hungary
3 armour moved from Germany to Slovakia Hungary
10 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
3 aaGuns moved from Holland Belgium to Western Germany
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yunnan to Siam
Russians take Siam from Japanese
2 mech_infantrys moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Kansu to ShensiCombat - Russians
Non Combat Move - Russians
1 artillery and 15 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Smolensk to Russia
1 artillery and 15 infantry moved from Belarus to Novgorod
1 infantry moved from Samara to RussiaPlace Units - Russians
1 fighter placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 artillery, 6 infantry and 1 mech_infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from Kiangsu to Kwangsi -
Scramble sz 54?
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dang it yes sranble eggs :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 artillery, 6 infantry and 1 mech_infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Siam from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter
Battle in 4 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 6 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 4 artilleries and 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 4 artilleries and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 fighter moved from Siam to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 bombers moved from Shensi to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Eastern United States to Gibraltar
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 battleship
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 cruiser and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 airfields; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Egypt
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from India to Shan State
1 transport moved from 98 Sea Zone to 81 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to PersiaPlace Units - British
1 airfield placed in Gibraltar
1 airfield placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
4 bombers moved from Western Germany to 115 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 armour moved from Southern France to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 infantry moved from Southern France to France
2 armour moved from Southern France to Yugoslavia
10 artilleries moved from Slovakia Hungary to Eastern Poland
6 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 aaGuns, 3 artilleries and 15 infantry moved from Romania to Bessarabia
9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Greece to Bulgaria
3 bombers moved from 115 Sea Zone to Eastern Poland
1 bomber moved from 115 Sea Zone to Western Germany
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern Italy to Eastern Poland
4 tactical_bombers moved from Southern France to Eastern PolandPlace Units - Germans
5 armour placed in Germany
1 bomber and 1 infantry placed in Western Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
The dice RNG is killing me, i dont do battles normally without a 85% plus to win. And just lost all them in again.
This is going on in like 4 games for me, i dont get it. whats the rule "dont attack unless your 100% lol





