@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
16L G40 Majikforce (Axis) vs Ktylu (Allies +25) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 artillery, 6 infantry and 1 mech_infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Siam from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter
Battle in 4 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 6 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 4 artilleries and 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 4 artilleries and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 fighter moved from Siam to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 bombers moved from Shensi to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Eastern United States to Gibraltar
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 battleship
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 cruiser and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 airfields; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Egypt
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from India to Shan State
1 transport moved from 98 Sea Zone to 81 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to PersiaPlace Units - British
1 airfield placed in Gibraltar
1 airfield placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
4 bombers moved from Western Germany to 115 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 armour moved from Southern France to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 infantry moved from Southern France to France
2 armour moved from Southern France to Yugoslavia
10 artilleries moved from Slovakia Hungary to Eastern Poland
6 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 aaGuns, 3 artilleries and 15 infantry moved from Romania to Bessarabia
9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Greece to Bulgaria
3 bombers moved from 115 Sea Zone to Eastern Poland
1 bomber moved from 115 Sea Zone to Western Germany
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern Italy to Eastern Poland
4 tactical_bombers moved from Southern France to Eastern PolandPlace Units - Germans
5 armour placed in Germany
1 bomber and 1 infantry placed in Western Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
The dice RNG is killing me, i dont do battles normally without a 85% plus to win. And just lost all them in again.
This is going on in like 4 games for me, i dont get it. whats the rule "dont attack unless your 100% lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 18 infantry moved from Novgorod to Archangel
1 infantry moved from Russia to Smolensk
3 fighters moved from Russia to Shensi
2 mech_infantrys moved from Sikang to Shensi
1 armour moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 18 infantry moved from Ukraine to Bryansk
1 artillery, 13 infantry and 2 tactical_bombers moved from Russia to Bryansk
2 tactical_bombers moved from Bryansk to RussiaCombat - Russians
Battle in Shensi
Russians attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
retreated to Shensi
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Russians: 2 fighters and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 artillery and 1 mech_infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 1 fighter
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Shensi to SzechwanPlace Units - Russians
1 armour, 5 artilleries and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
2 artilleries, 2 fighters and 9 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
2 bombers and 2 tactical_bombers moved from French Indo China to Manchuria
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 4 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 18 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 7 infantry
Casualties for Russians: 18 infantry
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 fighter
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Manchuria to Kiangsu
2 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Manchuria to 36 Sea Zone
2 fighters moved from Szechwan to French Indo China
2 fighters moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
I’ve found whenever I get aggresive with Russia it bites me in the ass. I always lose the battle no matter what.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Siberia to AmurCombat - Americans
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Queensland to Western AustraliaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
EDIT: Changing ownership of Northwest Persia from Russians to Neutral_Allies
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
3 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Persia to Burma
1 fighter moved from India to Burma
2 artilleries and 4 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Tobruk to AlexandriaCombat - British
British creates battle in territory 97 Sea Zone -
scramble order is sz 112 sir
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full scramble please.
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i dont get how a transport getting bombarded in war would survive the arial assault from 3 fighters and 3 bombers…… hehe
Iv never done that move before, i just wanted to test my theory with the transports but wrong again. i suppose only if battleship goes down it would sink.
Oh well, lesson learned :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 4 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Persia to Burma
1 fighter moved from India to Burma
2 artilleries and 4 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Tobruk to AlexandriaCombat - British
British creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 3 bombers and 3 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26
Casualties for Germans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for British: 3 bombers and 3 fighters
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 aaGun moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 aaGuns moved from India to Burma
2 fighters moved from Egypt to TambovPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
1 armour placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
I believe the reason for the transports having to be taken last as causalties is purley a game mechanic issue. Before that rule was implemented Naval battles were a bit broken. Transports used to defend at 1 and they were cheap. So the US would just build stacks of cannon fodder transports and never have their navy be in jeopardy.





