14701947-d39a-4810-90dd-0469b380e556-image.png
Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
4 mech_infantrys moved from Western Ukraine to Rostov
5 armour moved from Western Ukraine to Rostov
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
3 artilleries and 6 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns, 4 armour, 12 artilleries, 1 bomber, 1 fighter, 18 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Belarus
Place Units - Germans
3 submarines placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 tactical_bombers
Germany : 1 factory_major and 6 mech_infantrys
Northern Italy : 3 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 7 armour, 15 artilleries, 1 bomber, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 2 armour and 2 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 3 submarines and 1 transport
125 Sea Zone : 1 flag, 1 destroyer
104 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 26 artilleries, 36 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 armour, 9 infantry and 1 mech_infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 26 artilleries, 36 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 7 armour, 15 artilleries, 1 bomber, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry
16 infantry owned by the Russians, 26 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Russia
Italians win with 7 armour, 15 artilleries, 1 bomber, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 3 aaGuns and 10 infantry
Casualties for Italians: 2 infantry
Casualties for Russians: 20 infantry
Battle in Samara
Russians attack with 2 armour, 9 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
1 aaGun and 3 infantry moved from Yenisey to Timguska
4 infantry moved from Kansu to Novosibirsk
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs
Screwed up and didn’t land Borneo troops…tried to edit them in, but probably going to have roll them in forums here.
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Will finish out here.
You hit 3 times, and I hit a total of 3 (2 with planes and once here). Leaves you with an art and me with 1 fig and 2 tac
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
So, killed artillery and I finish with 1 fig and 2 tac left. Will edit to fix it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Timguska
Japanese take Olgiy from Russians
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Timguska
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 cruisers, 1 infantry and 1 transport
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 43 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 3/4 hits
2 fighters owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Borneo
retreated to Borneo
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -25
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Timguska
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
AA fire in Timguska : 0/3 hits
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 4/8 hits
Russians roll dice for 1 aaGun and 3 infantry in Timguska, round 2 : 0/3 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Timguska to Urals
2 bombers moved from Timguska to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 carriers moved from 41 Sea Zone to 43 Sea Zone
2 carriers moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 mech_infantrys moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Japan to 43 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Borneo: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Borneo: 10 fighters
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
10 fighters could not land in Borneo and were removed
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry and 2 mech_infantrys
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 4 fighters, 4 tactical_bombers and 1 transport
45 Sea Zone : 1 destroyer
Olgiy : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 transport
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
Urals : 2 fighters and 2 tactical_bombers
OK, on Borneo, the game has an error due to the funky edit on combat. If you can land troops before ANZAC, or plan to land on ANZAC turn we can work something else out, but I added a stack of German fighters that will kill the ANZAC artillery on ANZAC’s turn and then any remaining fighters can be edited off. Sorry for the hassle, and let me know if you’d like to handle it somehow else.
Sincerely,
Snigg
Was there supposed to be German fighters on Borneo? When I loaded there were none.
If I am seeing things correctly I blieve you forgot to add some land troops to the combat. Is that correct?
If so there is a thread where you can roll dice and we can use that for this battle. Other wise you can set up your turn over again and just just roll that battle so it will show up in the emails. Then you can edit the out come into this game or edit the other battles to match the save we have now.
Let me know what you want to do.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Timguska
Japanese take Olgiy from Russians
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Timguska
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 cruisers, 1 infantry and 1 transport
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 artilleries and 2 infantry
retreated to Borneo
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -25
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Timguska
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Timguska from Russians with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Timguska to Urals
2 bombers moved from Timguska to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 carriers moved from 41 Sea Zone to 43 Sea Zone
2 carriers moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 mech_infantrys moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Japan to 43 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Borneo: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Borneo: 10 fighters
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
10 fighters could not land in Borneo and were removed
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Germans to Borneo: 10 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Try this one…don’t know why it didn’t take the previous time.
Units should be right as on the board, except 2 extra ANZAC art on Borneo and 10 extra German fighters also on Borneo.
This was because I missed the landing on Borneo with my art/inf. Everything past the first attack/defense was rolled up thread here.
Sorry for all this.
Kevin
So at the end of this round there should be no units on Borneo and UK will still control it?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to Spain
1 bomber moved from United Kingdom to 104 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 armour moved from Gibraltar to Spain
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 4 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 6 infantry
Casualties for Neutral_True: 6 infantry
Battle in 34 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters could not land in Borneo and were removed
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 1 fighter moved from 104 Sea Zone to Gibraltar
2 aaGuns moved from Gibraltar to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
So at the end of this round there should be no units on Borneo and UK will still control it?
Yes. If nothing else changes (as nothing jumped out as being able to reach it).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Syria to Turkey
2 armour and 2 mech_infantrys moved from Persia to Turkey
2 fighters moved from Persia to Turkey
2 tactical_bombers moved from Persia to Turkey
2 fighters moved from Trans-Jordan to Alexandria
2 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from British Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 fighter moved from Trans-Jordan to Saudi Arabia
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Turkey
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Turkey
British attack with 2 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 armour, 4 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 1 armour, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Turkey to Persia
1 fighter moved from Saudi Arabia to India
2 fighters moved from Alexandria to Trans-Jordan
3 fighters moved from Persia to Russia
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 armour, 1 artillery and 1 fighter placed in Persia
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4,6,5,3,2,1,5,2,2,2,5,1,3,2,1,1,6,5,2
UK_Pacific collect 5 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians win, taking 93 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
2 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,6,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Bryansk : 1 flag, 2 infantry
Bessarabia : 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 2 submarines
Yugoslavia : 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Persia
Non Combat Move - French
Turn Complete - French