Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
16L G40 Balance Mod - regularkid (Axis) vs. Gaillo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Volgograd
6 infantry moved from Vologda to Archangel
2 artilleries moved from Russia to Vologda
2 armour and 1 mech_infantry moved from Vologda to Archangel
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
2 aaGuns, 13 artilleries and 25 infantry moved from Russia to Tambov
4 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 8 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 armour and 9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 6 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Burma to India
1 infantry moved from Burma to India
2 fighters moved from Burma to India
3 tactical_bombers moved from Burma to India
1 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
2 carriers moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
2 submarines moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to Caroline Islands
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to India
1 bomber moved from French Indo China to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 3 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 airfield, 2 artilleries and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
3 bombers, 2 fighters and 3 tactical_bombers moved from India to French Indo China
1 aaGun moved from Burma to India
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
3 infantry moved from French Indo China to 36 Sea Zone
3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from 26 Sea Zone to Hawaiian Islands
4 carriers, 5 destroyers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier placed in 110 Sea Zone
1 fighter and 1 infantry placed in Normandy Bordeaux
3 fighters and 2 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
4 fighters moved from Persia to Egypt
1 fighter moved from 81 Sea Zone to Egypt
3 infantry moved from West India to India
1 artillery moved from West India to India
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Battle in Egypt
British attack with 3 armour, 5 fighters and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Italians: 1 armour, 4 fighters, 2 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
3 aaGuns, 3 artilleries and 11 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to French West AfricaPlace Units - British
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
2 armour, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Trans-JordanNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 armour, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 75 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 80 PUs;
Germans buy 9 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 infantry moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
3 armour and 2 mech_infantrys moved from Caucasus to Rostov
2 armour moved from Northwest Persia to Rostov
3 mech_infantrys moved from Northwest Persia to Rostov
3 armour moved from Northwest Persia to Rostov
1 fighter moved from Germany to Rostov
2 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Southern France
1 infantry moved from France to Southern France
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from France to Southern France
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Western Germany to Trans-Jordan
1 bomber moved from Volgograd to Rostov
1 infantry moved from Finland to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
3 infantry moved from Germany to Western Germany
3 infantry moved from Bessarabia to UkrainePlace Units - Germans
3 artilleries placed in Western Germany
10 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 1.
1 artillery placed in France
3 artilleries placed in Western Germany
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 mech_infantry placed in France
3 artilleries placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Tambov
1 fighter moved from Belarus to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
4 infantry moved from Samara to Tambov
1 aaGun, 4 artilleries and 14 infantry moved from Archangel to Smolensk
8 artilleries moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Archangel to Russia
2 artilleries moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to SmolenskPlace Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
3 infantry moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
6 infantry and 3 transports moved from 37 Sea Zone to 55 Sea Zone
6 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Kwangsi to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
1 armour and 3 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Queensland
Battle in Northern TerritoryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
4 carriers and 3 fighters moved from 33 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from New Guinea to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 46 Sea Zone to New Guinea
3 bombers moved from French Indo China to New Guinea
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 battleship moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour, 5 artilleries, 6 infantry and 5 mech_infantrys moved from Burma to IndiaPlace Units - Japanese
3 infantry placed in India
1 infantry placed in Kiangsu
2 fighters placed in French Indo China
1 mech_infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
1 fighter placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese undo move 7.
1 fighter and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
1 mech_infantry placed in French Indo China
1 airfield placed in New GuineaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Normandy Bordeaux to Germany
2 fighters moved from Normandy Bordeaux to Southern France
2 marines moved from Normandy Bordeaux to 110 Sea Zone
2 cruisers and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 marine moved from 112 Sea Zone to Denmark
1 marine moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 marine
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Norway
Battle in Denmark
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
4 carriers, 6 destroyers, 2 infantry, 2 mech_infantrys, 7 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship, 1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Union of South Africa to Trans-Jordan
1 artillery moved from Eastern Persia to West India
2 artilleries, 11 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern ItalyCombat - British
Battle in Northern Italy
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 factory_major and 1 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 2 artilleries, 11 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 3 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber; Italians defend with 1 marine
British win, taking Trans-Jordan from Italians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 3 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 marineNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
3 aaGuns moved from Eastern Persia to Persia
1 fighter moved from French West Africa to Egypt
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
2 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 bomber placed in Union of South Africa
3 artilleries placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,4
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
EDIT: 1 infantry moved from Malta to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from New South Wales to Northern Territory
3 armour and 3 mech_infantrys moved from New South Wales to Northern Territory
1 artillery and 3 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 3 armour, 4 fighters and 3 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 10 infantry
retreated to Northern Territory
Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -22
Casualties for ANZAC: 3 armour, 1 fighter and 3 mech_infantrys
Casualties for Japanese: 6 infantry
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
1 artillery owned by the ANZAC and 3 infantry owned by the ANZAC retreated to New South Wales
Japanese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Northern Territory to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 75 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 81 PUs;
Germans buy 1 artillery, 1 factory_upgrade, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Rostov to Volgograd
1 armour moved from Iraq to Caucasus
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to DenmarkCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Denmark
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 marine
Germans win, taking Denmark from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 8 armour, 10 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Rostov to Belarus
1 bomber moved from Volgograd to Belarus
1 aaGun, 8 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 aaGun, 1 armour, 3 artilleries, 6 infantry and 15 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Belarus to Novgorod
1 aaGun, 8 armour, 10 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 bomber moved from Volgograd to Novgorod
1 fighter moved from Rostov to Novgorod
1 aaGun, 8 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
12 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 mech_infantry moved from France to Western GermanyPlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Germans undo move 1.
3 infantry placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
Germans undo move 3.
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
Germans undo move 1.
7 mech_infantrys placed in Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Kazakhstan to Caucasus
3 armour and 3 mech_infantrys moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
6 artilleries and 14 infantry moved from Smolensk to Bryansk
8 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
19 artilleries and 29 infantry moved from Tambov to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Smolensk to Bryansk
2 aaGuns moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Caucasus to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
3 transports moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
4 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
3 bombers, 3 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 battleships and 1 cruiser moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from India to West India
1 fighter moved from French Indo China to West India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in West India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 3 bombers, 8 fighters, 5 infantry and 8 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 bombers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 7 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
3 bombers, 8 fighters and 8 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
4 carriers moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 46 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 destroyers, 2 fighters and 5 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from India to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from India to Yunnan
1 fighter moved from West India to India
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Szechwan to Kweichow
1 infantry moved from Kweichow to SzechwanPlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 72 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs