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16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch (x2)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from Southern Italy to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    ANZAC defend with 1 bomber; Americans defend with 5 bombers and 1 fighter
                    Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 72
                    Casualties for ANZAC: 1 bomber
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 5 bombers and 1 fighter

    Non Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 infantry moved from Alexandria to Egypt
                1 submarine moved from 95 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,4,1,3,4,5,2,1,3,6,1,5
                Italians collect 10 PUs (5 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_37487_Ita12.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                6 fighters moved from Russia to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                1 fighter moved from 42 Sea Zone to West India
                1 fighter moved from 42 Sea Zone to West India
                2 fighters moved from Szechwan to Persia
                1 bomber moved from Norway to Germany
                1 fighter moved from Russia to Eastern Persia

    Combat - ANZAC
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Eastern Persia
                    ANZAC attack with 9 fighters
                    Germans defend with 12 armour
                        ANZAC roll dice for 9 fighters in Eastern Persia, round 2 :  5/9 hits
                        Germans roll dice for 12 armour in Eastern Persia, round 2 :  7/12 hits
                        5 armour owned by the Germans and 7 fighters owned by the ANZAC lost in Eastern Persia
                    retreated to Eastern Persia
                    Germans win with 7 armour remaining. Battle score for attacker is -40
                    Casualties for Germans: 5 armour
                    Casualties for ANZAC: 7 fighters

    Non Combat Move - ANZAC
                2 fighters moved from Eastern Persia to Persia
                1 bomber moved from Germany to Norway
                2 fighters moved from New South Wales to 42 Sea Zone
                1 bomber moved from New South Wales to Shan State
                1 carrier moved from 35 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                1 bomber and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Shan State : 1 bomber
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Celebes : 1 flag
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier and 2 fighters
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier and 1 submarine
        West India : 2 fighters
        Norway : 1 bomber
        Persia : 4 fighters

    Production/PUs Summary :

    Germans : 35 / 42
        Russians : 31 / 33
        Japanese : 16 / 10
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 23 / 29
        Italians : 15 / 16
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    triplea_37487_ANZ12.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 35 / 42
        Russians : 31 / 33
        Japanese : 16 / 10
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 23 / 29
        Italians : 15 / 16
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    triplea_37487_Fre12.tsvg

  • 19 17 16

    So how does my intercepting fighter get shot down when you didn’t bring any escorting fighters? Don’t tell me bombers get to shoot at interceptors?

  • 17 16 13 12

    @StuckTojo:

    So how does my intercepting fighter get shot down when you didn’t bring any escorting fighters? Don’t tell me bombers get to shoot at interceptors?

    They do!

    My B-17s shoot at 1, your BF-109 shoot at 1.

  • 19 17 16

    Anyways…. I really don’t want to continue with this game anymore.

    If you want to start a new one let me know, but I’m done here.

  • 17 16 13 12

    Ok, makes sense. I’ll take a break.

  • 19 17 16

    @Omega1759:

    Ok, makes sense. I’ll take a break.

    Sure. PM me if you want another.

  • 17 16 13 12

    @StuckTojo:

    @Omega1759:

    Ok, makes sense. I’ll take a break.

    Sure. PM me if you want another.

    Thanks for the game!

  • 19 17 16

    You’re welcome. Good playing, by the way.

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