@dawgoneit bump
16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch (x2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
United Kingdom : 2 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 27 / 27
Japanese : 30 / 36
Americans : 52 / 78
Chinese : 14 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 119 Sea Zone to 112 Sea ZoneCombat - Germans
Non Combat Move - Germans
3 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
6 infantry moved from Novgorod to Belarus
1 carrier and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
3 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone
1 artillery, 1 fighter and 1 mech_infantry placed in Western Germany
2 artilleries and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,1,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 20 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Kazakhstan to Rostov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Russia
3 infantry moved from Tambov to Russia
2 artilleries and 1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Kansu to Samara
2 infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
2 aaGuns moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,6,3,1,5,3,5,4,4,5,5,1,1,2,2,5,3,3,4,4,1,2,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 2 artilleries and 20 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 2 fighters, 63 infantry, 3 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 2 mech_infantrys
Northwest Persia : 1 armour and 2 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 65
Russians : 28 / 25
Japanese : 27 / 36
Americans : 52 / 78
Chinese : 14 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.562
Median : 4.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 48Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.222
Median : 5.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 13 fighters, 12 infantry, 1 mech_infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 20 infantry
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 1 bomber, 12 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 20 infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
6 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Korea to Japan
1 fighter and 5 tactical_bombers moved from Korea to Shantung
1 infantry moved from Jehol to Shantung
2 fighters moved from Korea to Shantung
2 tactical_bombers moved from Korea to Manchuria
1 aaGun moved from Manchuria to Korea
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 93 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Western United States to Midway
2 fighters moved from Eastern United States to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Guam to MidwayPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 bomber, 9 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 9 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
17 Sea Zone : 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 3 fighters and 3 infantry
92 Sea Zone : 1 destroyer
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 9 submarines and 3 transportsProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 25
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 13 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
7 artilleries and 7 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 7 artilleries and 7 infantry
Japanese defend with 3 fighters, 3 infantry and 5 tactical_bombers
Chinese roll dice for 7 artilleries and 7 infantry in Shantung, round 2 : 4/14 hits
Japanese roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Shantung, round 2 : 6/11 hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 6 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 7 artilleries and 1 infantry in Shantung, round 3 : 1/8 hits
Japanese roll dice for 3 fighters and 4 tactical_bombers in Shantung, round 3 : 5/7 hits
4 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries in Shantung, round 4 : 0/3 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shantung, round 4 : 2/6 hits
2 artilleries owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 5 : 1/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shantung, round 5 : 2/6 hits
1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Shantung
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry and 3 tactical_bombers
Casualties for Chinese: 7 artilleries and 7 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Kiangsu : 1 infantry
Kiangsi : 1 artillery and 2 infantry
Anhwe : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 25
Japanese : 29 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.911
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 56Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.733
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.115
Median : 4.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tanganyika Territory to KenyaCombat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 5 infantry
Italians defend with 1 infantry
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 3 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 4 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 5 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 2 artilleries
British roll dice for 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/9 hits
Italians roll dice for 1 armour and 2 artilleries in Iraq, round 2 : 1/3 hits
2 artilleries owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 2 artilleriesNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
5 mech_infantrys moved from India to Eastern Persia
4 artilleries and 1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to AnhwePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 fightersTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Hunan : 4 artilleries and 1 infantry
Anhwe : 3 aaGuns and 1 mech_infantry
India : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 armour and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 4 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 5 mech_infantrys
79 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 mech_infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 25
Japanese : 29 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 31 / 31
UK_Pacific : 16 / 19
Italians : 20 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 31 times
5 was rolled 21 times
6 was rolled 28 times
Average roll : 3.812
Median : 4.000
Variance : 1.402
Standard Deviation : 1.184
Total rolls : 133Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.806
Median : 4.000
Variance : 1.233
Standard Deviation : 1.111
Total rolls : 31Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.115
Median : 4.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
So much for causing the Japs 74 IPC of damage by attacking the planes…
I assumed max defense.
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Finally got that Russian boil of my azz :-D
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Finally got that Russian boil of my azz :-D
Yes, the Russians were big trouble makers were not they? Anzac will be taking over for them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to Iraq
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
3 armour and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Iraq
Italians attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 4 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Egypt to Trans-Jordan
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 battleship and 1 submarine moved from 93 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
I clicked too fast and didn’t place my last 2 inf. on N. Italy. Is there any way we can put them on?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Kazakhstan to Russia
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 2 transports
62 Sea Zone : 1 destroyer
Russia : 1 fighterProduction/PUs Summary :
Germans : 52 / 65
Russians : 22 / 25
Japanese : 25 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 25 / 32
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
2 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
43 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 22 / 25
Japanese : 25 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 24 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
I clicked too fast and didn’t place my last 2 inf. on N. Italy. Is there any way we can put them on?
Yes, we can edit that (after you place them on your next turn, we can move them up to one space away). I don’t plan on attacking North Italy anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 artillery moved from Ukraine to Bryansk
3 aaGuns, 10 armour, 8 artilleries, 32 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
8 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 93 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 carriers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from France to Southern FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Rostov
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 2 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits
Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
1 fighter moved from Rostov to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 69 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag, 1 armour and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 64
Russians : 24 / 27
Japanese : 25 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 21 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.931
Median : 4.000
Variance : 2.036
Standard Deviation : 1.427
Total rolls : 29Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Italians Combat
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
1 bomber moved from Japan to Kiangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
1 bomber moved from Kiangsi to Manchuria
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Korea to Jehol
1 aaGun and 2 artilleries moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Midway to 20 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
9 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway -
Scramble 112?





