Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Tunisia to LibyaPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,5,4,4,1,3,3
Italians collect 10 PUs (10 lost to blockades); end with 11 PUs total -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 infantry moved from Western Australia to South Australia
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
63 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 20 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 2 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 20 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Novgorod to Russia
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia -
SBR: first 5 aa hits will target the bombers, last two will target the tactical bombers
Also you already clarified earlier in the topic that you wouldn’t intercept if I outnumber you by more then 1 plane.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Novgorod to Russia
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 12 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6,5,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia rolls: 5,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
3 armour and 9 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Novgorod
1 bomber and 2 fighters moved from Russia to Bryansk
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 bomber and 2 tactical_bombers placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6,1,6,6,4,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
4 infantry moved from Shensi to Szechwan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Olgiy to Kansu
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Szechwan : 4 infantry
Yakut S.S.R. : 2 aaGuns and 14 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Karelia : 1 aaGun and 2 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 12 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 69
Russians : 14 / 17
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
3 artilleries and 8 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
4 infantry moved from Jehol to Chahar
3 artilleries and 1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
1 aaGun, 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Philippines
2 carriers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
3 artilleries, 1 bomber and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries and 7 infantry moved from Gibraltar to Spain
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Southeast Mexico to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 fighter moved from Eastern United States to Venezuela
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to SpainCombat - Americans
Battle in Spain
Americans attack with 4 artilleries, 3 fighters and 11 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 4 artilleries, 3 fighters and 11 infantry in Spain, round 2 : 4/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
5 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 4 artilleries, 3 fighters and 9 infantry in Spain, round 3 : 5/16 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 fighters and 9 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Chile
Americans attack with 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Chile, round 2 : 0/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 2 infantry in Chile, round 3 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Chile
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 1 infantry
1 bomber owned by the Americans retreated
Battle in Venezuela
Americans attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Venezuela, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Venezuela, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
2 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Brazil
1 bomber moved from Venezuela to Mexico
1 fighter moved from Venezuela to British Guiana
1 fighter moved from Queensland to New Zealand
3 fighters moved from 26 Sea Zone to New Zealand
2 carriers and 1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 15 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 15 Sea Zone
2 destroyers moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 aaGuns moved from Gibraltar to Spain
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
New Zealand : 4 fighters
Mexico : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 artillery and 1 infantry
30 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines
13 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 submarines and 1 transport
7 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
63 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
British Guiana : 1 fighter
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Russia : 3 fighters and 1 tactical_bomber
65 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 bomber and 1 fighter
Venezuela : 1 flag, 1 armour and 1 mech_infantry
Spain : 1 flag, 3 aaGuns, 4 artilleries and 9 infantry
91 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 17
Japanese : 65 / 70
Americans : 58 / 78
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
9 infantry moved from Szechwan to Shensi
2 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Shensi, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 13 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd -
scramble 97?
-
No.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/7 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/12 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines
Italians defend with 2 destroyers
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 2 destroyers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers
Battle in Volgograd
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from 97 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 3 mech_infantrys moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Quebec
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 bomber and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Cyprus : 1 artillery, 2 fighters and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters and 1 tactical_bomber
Turkey : 1 flag, 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Saudi Arabia : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 aaGun, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 43 / 51
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/7 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/12 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines
Italians defend with 2 destroyers
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 2 destroyers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers
Battle in Volgograd
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from 97 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 3 mech_infantrys moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Quebec
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 bomber and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Cyprus : 1 artillery, 2 fighters and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters and 1 tactical_bomber
Turkey : 1 flag, 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Saudi Arabia : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 aaGun, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 43 / 51
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western Germany
1 armour moved from Smolensk to Tambov
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,2,2,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (15 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 7 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 7 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 61 Sea Zone
3 fighters moved from Queensland to New South Wales
1 destroyer moved from 63 Sea Zone to 52 Sea Zone
1 cruiser moved from 63 Sea Zone to 28 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
2 infantry moved from Northwest Persia to TurkeyPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
26 Sea Zone : 1 submarine
28 Sea Zone : 1 cruiser
29 Sea Zone : 1 submarine
7 Sea Zone : 1 fighter
52 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
61 Sea Zone : 1 submarine
Turkey : 2 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 10 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 38 / 51
UK_Pacific : 6 / 6
Italians : 25 / 10
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Tunisia
2 infantry moved from Gibraltar to SpainTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 1 infantry
Turkey : 1 infantry
Iraq : 1 infantry
Spain : 2 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 10 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 38 / 51
UK_Pacific : 6 / 6
Italians : 25 / 10
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 bomber and 2 fighters moved from Bryansk to Russia
3 bombers and 3 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 5 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Novgorod to Bryansk
2 tactical_bombers moved from Western Germany to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Samara to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 artilleries and 1 infantry moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 bombers moved from Bryansk to Novgorod
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,4,5,3,4,4
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs