@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)
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2 bombers could not land in Chahar and were removed
???I am sorry if this is considered to be an intervention in a game I am not involved in. However this happened in my games too and I always considered this as a kind of bug I made my opponents aware of.
That was not supposed to happen. I will edit them back in. I doubt rpg objects.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
3 mech_infantrys moved from Manchuria to Chahar
2 bombers moved from Manchuria to Chahar
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to 16 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers could not land in Chahar and were removed
7 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to French Indo China
3 artilleries and 9 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
3 armour placed in Manchuria
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Western United States
2 fighters moved from Midway to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Timguska to Russia
2 fighters moved from Caucasus to Russia
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 mech_infantrys placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 fighter
New Zealand : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 artillery and 1 infantry
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 1 armour and 3 mech_infantrys
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 3 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 7 infantry
Morocco : 1 mech_infantry
Algeria : 1 flag, 1 infantry
Russia : 3 fighters and 1 tactical_bomber
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 51 / 58
Russians : 24 / 26
Japanese : 63 / 68
Americans : 53 / 74
Chinese : 3 / 6
British : 34 / 41
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Sikang
8 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Szechwan, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter
Tsinghai : 1 infantry
Szechwan : 10 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 24 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 41
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Malta to TobrukCombat - British
Battle in Tobruk
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Tobruk to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Syria to Iraq
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 fighters moved from Caucasus to Russia
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Shensi to Russia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 1.
2 artilleries and 1 infantry placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 transport placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 artillery and 17 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Kazakhstan : 1 mech_infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor, 1 infantry and 1 mech_infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters and 1 tactical_bomber
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 2 artilleries and 2 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 58
Russians : 24 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Will post today.
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this long for the Italians?
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Tunisia to LibyaPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,5,4,4,1,3,3
Italians collect 10 PUs (10 lost to blockades); end with 11 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 infantry moved from Western Australia to South Australia
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
63 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 20 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 2 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 20 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Novgorod to Russia
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia -
SBR: first 5 aa hits will target the bombers, last two will target the tactical bombers
Also you already clarified earlier in the topic that you wouldn’t intercept if I outnumber you by more then 1 plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Novgorod to Russia
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 12 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6,5,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia rolls: 5,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
3 armour and 9 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Novgorod
1 bomber and 2 fighters moved from Russia to Bryansk
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 bomber and 2 tactical_bombers placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6,1,6,6,4,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
4 infantry moved from Shensi to Szechwan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Olgiy to Kansu
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Szechwan : 4 infantry
Yakut S.S.R. : 2 aaGuns and 14 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Karelia : 1 aaGun and 2 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 12 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 69
Russians : 14 / 17
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
3 artilleries and 8 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
4 infantry moved from Jehol to Chahar
3 artilleries and 1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
1 aaGun, 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Philippines
2 carriers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
3 artilleries, 1 bomber and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries and 7 infantry moved from Gibraltar to Spain
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Southeast Mexico to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 fighter moved from Eastern United States to Venezuela
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to SpainCombat - Americans
Battle in Spain
Americans attack with 4 artilleries, 3 fighters and 11 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 4 artilleries, 3 fighters and 11 infantry in Spain, round 2 : 4/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
5 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 4 artilleries, 3 fighters and 9 infantry in Spain, round 3 : 5/16 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 fighters and 9 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Chile
Americans attack with 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Chile, round 2 : 0/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 2 infantry in Chile, round 3 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Chile
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 1 infantry
1 bomber owned by the Americans retreated
Battle in Venezuela
Americans attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Venezuela, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Venezuela, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
2 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Brazil
1 bomber moved from Venezuela to Mexico
1 fighter moved from Venezuela to British Guiana
1 fighter moved from Queensland to New Zealand
3 fighters moved from 26 Sea Zone to New Zealand
2 carriers and 1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 15 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 15 Sea Zone
2 destroyers moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 aaGuns moved from Gibraltar to Spain
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
New Zealand : 4 fighters
Mexico : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 artillery and 1 infantry
30 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines
13 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 submarines and 1 transport
7 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
63 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
British Guiana : 1 fighter
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Russia : 3 fighters and 1 tactical_bomber
65 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 bomber and 1 fighter
Venezuela : 1 flag, 1 armour and 1 mech_infantry
Spain : 1 flag, 3 aaGuns, 4 artilleries and 9 infantry
91 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 17
Japanese : 65 / 70
Americans : 58 / 78
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
9 infantry moved from Szechwan to Shensi
2 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Shensi, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 13 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd





