I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Tunisia to LibyaPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,5,4,4,1,3,3
Italians collect 10 PUs (10 lost to blockades); end with 11 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 infantry moved from Western Australia to South Australia
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
63 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 20 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 2 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 20 / 26
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Novgorod to Russia
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia -
SBR: first 5 aa hits will target the bombers, last two will target the tactical bombers
Also you already clarified earlier in the topic that you wouldn’t intercept if I outnumber you by more then 1 plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Novgorod to Russia
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 12 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6,5,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia rolls: 5,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
3 armour and 9 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Novgorod
1 bomber and 2 fighters moved from Russia to Bryansk
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 bomber and 2 tactical_bombers placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6,1,6,6,4,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
4 infantry moved from Shensi to Szechwan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Olgiy to Kansu
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Szechwan : 4 infantry
Yakut S.S.R. : 2 aaGuns and 14 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Karelia : 1 aaGun and 2 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 12 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 69
Russians : 14 / 17
Japanese : 60 / 68
Americans : 53 / 74
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 20 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
3 artilleries and 8 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
4 infantry moved from Jehol to Chahar
3 artilleries and 1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
1 aaGun, 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Philippines
2 carriers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
3 artilleries, 1 bomber and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries and 7 infantry moved from Gibraltar to Spain
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Southeast Mexico to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 fighter moved from Eastern United States to Venezuela
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Chile
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to SpainCombat - Americans
Battle in Spain
Americans attack with 4 artilleries, 3 fighters and 11 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 4 artilleries, 3 fighters and 11 infantry in Spain, round 2 : 4/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
5 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 4 artilleries, 3 fighters and 9 infantry in Spain, round 3 : 5/16 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 fighters and 9 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Chile
Americans attack with 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Chile, round 2 : 0/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 2 infantry in Chile, round 3 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Chile
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 1 infantry
1 bomber owned by the Americans retreated
Battle in Venezuela
Americans attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Venezuela, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Venezuela, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
2 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Brazil
1 bomber moved from Venezuela to Mexico
1 fighter moved from Venezuela to British Guiana
1 fighter moved from Queensland to New Zealand
3 fighters moved from 26 Sea Zone to New Zealand
2 carriers and 1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 15 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 15 Sea Zone
2 destroyers moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 aaGuns moved from Gibraltar to Spain
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
New Zealand : 4 fighters
Mexico : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 artillery and 1 infantry
30 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines
13 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 submarines and 1 transport
7 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
63 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
British Guiana : 1 fighter
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Russia : 3 fighters and 1 tactical_bomber
65 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 bomber and 1 fighter
Venezuela : 1 flag, 1 armour and 1 mech_infantry
Spain : 1 flag, 3 aaGuns, 4 artilleries and 9 infantry
91 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 17
Japanese : 65 / 70
Americans : 58 / 78
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
9 infantry moved from Szechwan to Shensi
2 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Shensi, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 13 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd -
scramble 97?
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/7 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/12 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines
Italians defend with 2 destroyers
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 2 destroyers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers
Battle in Volgograd
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from 97 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 3 mech_infantrys moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Quebec
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 bomber and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Cyprus : 1 artillery, 2 fighters and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters and 1 tactical_bomber
Turkey : 1 flag, 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Saudi Arabia : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 aaGun, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 43 / 51
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour, 2 artilleries and 2 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Gibraltar to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/7 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/5 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 4 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 2/12 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines
Italians defend with 2 destroyers
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 2 destroyers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers
Battle in Volgograd
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from 97 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 3 mech_infantrys moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Quebec
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 bomber and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Cyprus : 1 artillery, 2 fighters and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters and 1 tactical_bomber
Turkey : 1 flag, 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Saudi Arabia : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 aaGun, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 11 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 43 / 51
UK_Pacific : 6 / 6
Italians : 19 / 11
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western Germany
1 armour moved from Smolensk to Tambov
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,2,2,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (15 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 7 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 7 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 61 Sea Zone
3 fighters moved from Queensland to New South Wales
1 destroyer moved from 63 Sea Zone to 52 Sea Zone
1 cruiser moved from 63 Sea Zone to 28 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
2 infantry moved from Northwest Persia to TurkeyPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
South Australia : 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
26 Sea Zone : 1 submarine
28 Sea Zone : 1 cruiser
29 Sea Zone : 1 submarine
7 Sea Zone : 1 fighter
52 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
61 Sea Zone : 1 submarine
Turkey : 2 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 10 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 38 / 51
UK_Pacific : 6 / 6
Italians : 25 / 10
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Tunisia
2 infantry moved from Gibraltar to SpainTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 1 infantry
Turkey : 1 infantry
Iraq : 1 infantry
Spain : 2 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 10 / 17
Japanese : 64 / 70
Americans : 58 / 78
Chinese : 5 / 5
British : 38 / 51
UK_Pacific : 6 / 6
Italians : 25 / 10
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 bomber and 2 fighters moved from Bryansk to Russia
3 bombers and 3 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 5 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Novgorod to Bryansk
2 tactical_bombers moved from Western Germany to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Samara to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 artilleries and 1 infantry moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 bombers moved from Bryansk to Novgorod
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,4,5,3,4,4
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs





